shaeofwar Posted April 28, 2020 Posted April 28, 2020 (edited) I was thinking of 0%mm and how if you match your sensitivities by it, that your tracking speed is the same across all zoom levels. I was wondering what the value of that speed is. This value should be the same across games if I matched them by 0mm I also noticed that if I use a high FOV and match by 360 degrees and then match ads and zoom by 0mm, my sensitivity is too low when zoomed. So that means there is a lower limit to that tracking speed. I would find it useful to know what that tracking speed value is so I could l know when it goes outside an acceptable range for me. Could a game independent value like this be added to the calculator? Edited April 28, 2020 by shaeofwar Grammar
Wizard DPI Wizard Posted April 28, 2020 Wizard Posted April 28, 2020 As long as you don't change resolution, the pixel/count is your tracking speed. As an independent value you could use Windows / Desktop as a source instead of a game, but the drawback of this is that you can't match 360 distance for hipfire.
shaeofwar Posted April 28, 2020 Author Posted April 28, 2020 I was thinking hardware and game Independent value like "angle turned * zoom / mouse movement distance " type of value. So pixels/count * dpi is the equivalent of above as long I don't change screen resolution?
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