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Game Independent Sensitivity Value


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Posted (edited)

I was thinking of 0%mm and how if you match your sensitivities by it, that your tracking speed is the same across all zoom levels.  I was wondering what the value of that speed is. This value should be the same across games if I matched them by 0mm

I also noticed that if I use a high FOV and match by 360 degrees and then match ads and zoom by 0mm, my sensitivity is too low when zoomed. So that means there is a lower limit to that tracking speed.

I would find it useful to know what that tracking speed value is so I could l know when it goes outside an acceptable range for me. 

Could a game independent value like this be added to the calculator? 

Edited by shaeofwar
Grammar
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  • Wizard
Posted

As long as you don't change resolution, the pixel/count is your tracking speed.

As an independent value you could use Windows / Desktop as a source instead of a game, but the drawback of this is that you can't match 360 distance for hipfire.

Posted

I was thinking hardware and game Independent value like "angle turned * zoom / mouse movement distance " type of value. 

So pixels/count * dpi is the equivalent of above as long I don't change screen resolution? 

 

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