kelvinator Posted April 24, 2020 Posted April 24, 2020 (edited) I currently use my Overwatch sens to calculate sens for all my other games. I no longer play Overwatch and was considering moving to converting all my game sense from my Battlefield V sens. However, when I try to do this I don't get consistent numbers. This is the initial conversion from OW to BF5: This is me entering my BF5 sens and FOV on a new conversion and converting it to COD:MW. You will notice how the multiplier 2 values of BF5 change to 1.00000. Does this discrepancy matter? Should I just continue converting everything from OW? Edited April 24, 2020 by kelvinator
RexVoluntas Posted April 24, 2020 Posted April 24, 2020 You wouldn't notice the difference. On COD you might want to change ADS FOV to Affected and change from Legacy to Relative 0% to match Battlefield better. As you have ADS FOV and USA enabled on Battlefield.
kelvinator Posted April 24, 2020 Author Posted April 24, 2020 35 minutes ago, RexVoluntas said: You wouldn't notice the difference. On COD you might want to change ADS FOV to Affected and change from Legacy to Relative 0% to match Battlefield better. As you have ADS FOV and USA enabled on Battlefield. Isn't legacy better though? I thought relative was not ideal for true muscle memory? I will try out relative but I do kind of like the slight zoom from independent
RexVoluntas Posted April 24, 2020 Posted April 24, 2020 Legacy and relative at 0% is the same however legacy only works properly if you play at a fov of 65 I believe.
kelvinator Posted April 24, 2020 Author Posted April 24, 2020 5 minutes ago, RexVoluntas said: Legacy and relative at 0% is the same however legacy only works properly if you play at a fov of 65 I believe. Oh really!? I had no idea. I play on a higher FOV so sounds like I should use relative. Interesting. I always see people saying use legacy.
Wizard DPI Wizard Posted April 26, 2020 Wizard Posted April 26, 2020 On 4/24/2020 at 4:05 AM, kelvinator said: You will notice how the multiplier 2 values of BF5 change to 1.00000. Does this discrepancy matter? Should I just continue converting everything from OW? Nothing to worry about, it happens because of rounding and doesn't cause any practical difference in this case. kelvinator 1
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