Nitrius Posted April 12, 2020 Posted April 12, 2020 Hello. I tend to always track short of people when going into ADS, there is something off with the horizontal sensitivity I think, and i've not quite managed to compensate for it yet. At long distances it's okay, but once it gets to close, I always hang behind the players movement by a lot. Is there anything that can be done about this?
Pyroxia Posted April 12, 2020 Posted April 12, 2020 2 minutes ago, Nitrius said: Hello. I tend to always track short of people when going into ADS, there is something off with the horizontal sensitivity I think, and i've not quite managed to compensate for it yet. At long distances it's okay, but once it gets to close, I always hang behind the players movement by a lot. Is there anything that can be done about this? What method do you use for zoom? Relative 1.33 coefficient 1.78 or 0 ?.
Nitrius Posted April 12, 2020 Author Posted April 12, 2020 1 minute ago, Pyroxia said: What method do you use for zoom? Relative 1.33 coefficient 1.78 or 0 ?. ADS Mouse Sensitivity is set to Relative yes, and Coefficient is set to 1.33, default I believe, don't really know to much about what that does, but I do see that 1.33 is default for 16:9 aspect ratio it says, and I got 16:10 as I use 1920x1200 if that helps anything.
fortunate reee Posted April 12, 2020 Posted April 12, 2020 8 minutes ago, Nitrius said: Hello. I tend to always track short of people when going into ADS, there is something off with the horizontal sensitivity I think, and i've not quite managed to compensate for it yet. At long distances it's okay, but once it gets to close, I always hang behind the players movement by a lot. Is there anything that can be done about this? Monitor Distance Coefficient 0.00 1.0 ads Nitrius and Pyroxia 2
Nitrius Posted April 12, 2020 Author Posted April 12, 2020 5 hours ago, fortunate reee said: Monitor Distance Coefficient 0.00 1.0 ads That seems to have helped some, still feel there is something off with the ADS at close ranges, but it's a lot better. Thanks
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