Kohlbraten Posted April 11, 2020 Posted April 11, 2020 Hello, in games like Rainbow six or Battlefield you can calculate the same aim for MDH and so on. My Question is; can i reverse that, so i can extract the multiplier to use in other games. I want to use the same multiplication i have in BF4 for MW(2019). I do not have U.S.A activated
fortunate reee Posted April 11, 2020 Posted April 11, 2020 (edited) 23 minutes ago, Kohlbraten said: Hello, in games like Rainbow six or Battlefield you can calculate the same aim for MDH and so on. My Question is; can i reverse that, so i can extract the multiplier to use in other games. I want to use the same multiplication i have in BF4 for MW(2019). I do not have U.S.A activated that is certainly possible it is however not recommendable you can match one games ads to another although using a scaled method like 0% / usa / 133% makes more sense since scopes in game a are not the same magnification (and thus feel) as scopes in game b the general consensus / recommendation would be getting used to a method that feels the best to you and then scaling that across all games so , that you gain the most uniformity even when the scopes don't exactly match take this as an example many r6 players use 83 as their ads sense due to an overwhelming amount of pro player copy syndrome https://www.mouse-sensitivity.com/?share=e71a03e8bad92e967a3f04083a094b9a so using the scaling function one could use 0% with a different scale to fit those requirements that will make scopes feel "similar when they fit the right zoom / factors " whilst not giving you the ability to instantly aim well with all scopes (since rainbow does not have scaled scopes there is no set multiplier ) meanwhile if you use something like 133.33% vertical / 100% vertical / 0% vert/hor you can achieve a greater level of aim in the long run due to a more universal feel of aim https://www.mouse-sensitivity.com/?share=e42a7453daf2efafe1c0dc795a9997e9 <-- a setup like this would prove far more beneficial in the long run Edited April 11, 2020 by fortunate reee
Wizard DPI Wizard Posted April 11, 2020 Wizard Posted April 11, 2020 Right now this is a manual procedure. Either you know what the game uses (like CSGO with zoom sens 1 is MDV 133.3333%), or you select the "All" aim for the game and adjust the conversion setup until the output matches your settings. Do note though that a lot of games do not scale their scopes in a logical manner. So it might be impossible to find a multiplier that fits all the aims. However making a magic button that reverses the conversion method for a specific aim is something I want to add. When and if I don't know yet, but it's definitely a desired funtion. Kohlbraten 1
Kohlbraten Posted April 11, 2020 Author Posted April 11, 2020 Thanks for the answer so far First of all; yes U.S.A makes sense in general BUT i have already played 1000h in R6S and 3000h in Bf4. My point is. im not gonna change those senses and throw away 4k hours of muscle memory Also i like how ADS Speed is handled in R6S @DPI Wizard i think for people like me, making a tool to reverse calculate the sense would be great. Shouldn't you have those numbers already since the website can calculate senses of the game already? Anyways, i did the manual conversion like you advised and it worked great for me Rainbow Six: ADS: MDV 100% | Scale 67% (prop. 2/3) Scope: MDV 100% | Scale 100%
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