Wizard DPI Wizard Posted July 5, 2020 Author Wizard Posted July 5, 2020 1 minute ago, 90skidd said: thank you for the reply. how do I do that? It depends on your exact settings, but something like this: https://www.mouse-sensitivity.com/?share=2467692b93dd06072439d0f6d3b08b55 Where you adjust the Windows/2D setup depending on your preference. MDV 0% is what gives you 1 pixel in Windows = 1 pixel in the game.
90skidd Posted July 5, 2020 Posted July 5, 2020 30 minutes ago, DPI Wizard said: It depends on your exact settings, but something like this: https://www.mouse-sensitivity.com/?share=2467692b93dd06072439d0f6d3b08b55 Where you adjust the Windows/2D setup depending on your preference. MDV 0% is what gives you 1 pixel in Windows = 1 pixel in the game. so if my mouse movers 2 inches on the pad it'll move 2 inches on screen too?
Wizard DPI Wizard Posted July 5, 2020 Author Wizard Posted July 5, 2020 5 minutes ago, 90skidd said: so if my mouse movers 2 inches on the pad it'll move 2 inches on screen too? Matching that doesn't make a whole lot of sense. To do it you have to match the DPI of the mouse to the PPI of the monitor, which in most normal cases would be around 100 DPI, which is incredible slow. 90skidd 1
90skidd Posted July 5, 2020 Posted July 5, 2020 1 minute ago, DPI Wizard said: Matching that doesn't make a whole lot of sense. To do it you have to match the DPI of the mouse to the PPI of the monitor, which in most normal cases would be around 100 DPI, which is incredible slow. I see, thank you for explaining. I'm just experimenting to see whats best for my muscle memory. What would you suggest?
Wizard DPI Wizard Posted July 5, 2020 Author Wizard Posted July 5, 2020 Just now, 90skidd said: I see, thank you for explaining. I'm just experimenting to see whats best for my muscle memory. What would you suggest? The best way is to base all calculations on a game you are really comfortable in. And it should be a game with good sensitivity settings and scaling. Rainbow Six Siege is for instance a terrible game to base anything off of, as it scales every single scope differently. Games like Apex, BF1/BFV or Overwatch are a lot better. If you want to base your sensitivity off of Windows, try both 0% and 100% in the link I provided earlier, one of them should feel more natural than the other. 90skidd 1
rayanedz213 Posted July 6, 2020 Posted July 6, 2020 Révélation Hello, I did a glitch to have actual 4:3 stretched in valorant and I was wondering if the zoom sens were the same as 16:9
fortunate reee Posted July 6, 2020 Posted July 6, 2020 16 minutes ago, rayanedz213 said: Reveal hidden contents Hello, I did a glitch to have actual 4:3 stretched in valorant and I was wondering if the zoom sens were the same as 16:9 you should be more specifics about the surroundings this would be 1.0 in valorant the calculator has an option you can use to convert different resolutions id generally suggest not depending on stretched res since its a pain in the ass when trying to play more than one game especially when that game has a different fov
rayanedz213 Posted July 6, 2020 Posted July 6, 2020 I want to calculate zoom senses for valorant in 4:3 but the calculator doesnt have 4:3 stretched for valorant
Wizard DPI Wizard Posted July 6, 2020 Author Wizard Posted July 6, 2020 2 minutes ago, rayanedz213 said: I want to calculate zoom senses for valorant in 4:3 but the calculator doesnt have 4:3 stretched for valorant It does, but if you're in "Simple mode" it doesn't show up.
rayanedz213 Posted July 6, 2020 Posted July 6, 2020 But the FOV is still 16:9, I play with actual 4:3 stretched
Wizard DPI Wizard Posted July 6, 2020 Author Wizard Posted July 6, 2020 9 minutes ago, rayanedz213 said: But the FOV is still 16:9, I play with actual 4:3 stretched That is 4:3 FOV, 16:9 is: However since you've glitched it somehow I'm not entirely sure if it keeps the 103 HFOV.
rayanedz213 Posted July 6, 2020 Posted July 6, 2020 it reduces the horizontal fov but keeps the same vertical fov screenshots: https://ibb.co/dkjK8dK https://ibb.co/yd95bPP
Wizard DPI Wizard Posted July 6, 2020 Author Wizard Posted July 6, 2020 23 minutes ago, rayanedz213 said: it reduces the horizontal fov but keeps the same vertical fov screenshots: https://ibb.co/dkjK8dK https://ibb.co/yd95bPP I see, thanks for the screenshot! I've updated the FOV now so it scales correctly.
Drimzi Posted July 8, 2020 Posted July 8, 2020 For me, Valorant renders 16:9 fov no matter what. It resizes the image instead of zooming or cropping fov. When it is stretched back to fullscreen, its normal 16:9 again but with stretched HUD.
Quackerjack Posted July 16, 2020 Posted July 16, 2020 since everyone recommend MDV 0%. Is this really the way for a game that needs a lot of flicks? Example converting Csgo sens to valorant. Most time u hold angle or flick. So MDH 100% should be perfect. But still ppl recommend MDV 0% which is good for tracking?
fortunate reee Posted July 16, 2020 Posted July 16, 2020 26 minutes ago, Quackerjack said: since everyone recommend MDV 0%. Is this really the way for a game that needs a lot of flicks? Example converting Csgo sens to valorant. Most time u hold angle or flick. So MDH 100% should be perfect. But still ppl recommend MDV 0% which is good for tracking? at this point i would not consider "perfect" a term worth using in this field in this specific case is stick to the focal length 360 since it works like a charm after some testing i kind of appreciate the consistency 0% offers when it comes to tracking + even flicks ,once you get used to it to me 0% gives a weird sense of space ,for lack of a better word i don't need to think how much ill have to move and if i miss slightly correcting my aim is intuitive which comes in more than handy when trying 100%/ 133% my flicks were "pretty clean" however from time to time it felt counter intuitive / my inputs didn't properly correlate to the motion , this was especially notice abel when missing a shot or large flick and having to correct my input ( whilst feeling somewhat lost ) i think its important to differentiate in this case just because 0% excels at tracking doesn't mean that is its only up sight . i would rather stick to 1 consistent type of ads scaling than switching around all the time this way i feel confident in my ability to hit shots within a 90/ 106+ deg field of my vision in the end of the day it's still preference i guess
Roo Posted July 21, 2020 Posted July 21, 2020 I've read through this thread and I'm still a bit confused on conversion. I'm attempting to convert my awp zoom sens in cs to valorant as well but I'm not sure if zoomed 1 & zoomed 2 is just the first level and second level of zoom when scoped in. My CS zoom sens is .93, and 1.55 in game so I converted my normal aim sens to .478 which works perfectly however I just can't seem to make it feel similar. It just feels off. I also tried adding .011 to my zoom sens like someone posted earlier in this thread and that didn't make it feel the same either.
Wizard DPI Wizard Posted July 21, 2020 Author Wizard Posted July 21, 2020 4 minutes ago, Roo said: but I'm not sure if zoomed 1 & zoomed 2 is just the first level and second level of zoom when scoped in. Correct. 4 minutes ago, Roo said: My CS zoom sens is .93 This probably means that you want to use MDV 100%, so try like this: https://www.mouse-sensitivity.com/?share=a8d6a4a7a8cfa0c091dbbbbdd0a2e0ad
Roo Posted July 22, 2020 Posted July 22, 2020 So I tried that link and set my cs to zoomed 1 awp and .93 zoom multiplier and I got Scoped Sensitivity Multiplier 0.846 (2.50X - Operator, Marshal) as a result. Would that be correct?
Wizard DPI Wizard Posted July 22, 2020 Author Wizard Posted July 22, 2020 1 hour ago, Roo said: So I tried that link and set my cs to zoomed 1 awp and .93 zoom multiplier and I got Scoped Sensitivity Multiplier 0.846 (2.50X - Operator, Marshal) as a result. Would that be correct? It depends on how you convert your hipfire (360 distance or MDV 100% etc), but that seems correct yes.
kittawat Posted July 28, 2020 Posted July 28, 2020 does cypher camera got the same sensitivity and fov as hipfire?
volkev Posted August 10, 2020 Posted August 10, 2020 (edited) Hi Everyone. I was playing between two sensitivities in Valorant precisely between .382 and .383. I wanted something in between and tried to enter in .3825 into the options menu to see what would happen. I believe the game registers sensitivity input past the shown 3 digits shown in menu! I put in .382375 as my sensitivity and I felt sensitivity change compared to .382 and .383. To verify some more I then tested .382000 vs .382444 (due to valorant rounding in the game menu) and felt a slight difference in sensitivity while aiming at the dummies in the training center. I hope this info helps others! Edited August 10, 2020 by volkev
oscarstrachan Posted November 24, 2020 Posted November 24, 2020 in csgo i play on 1.3 / 400 / 16:9 i have found that a 360 tracking scenario in the csgo workshop has helped me improve the most, and was wondering how to convert my sens to valorant with a method that retains the same feel / muscle memory / mouse control etc for a 360 tracking scenario, i would assume 360/cm would be ideal but i often overshoot, much more than csgo, please help
daybes Posted February 18, 2021 Posted February 18, 2021 There was an update today that changed the zoom distance on the Marshall to 3.5x, I believe you need to update the formulas for ADS to account for that?
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