Wizard DPI Wizard Posted April 16, 2020 Author Wizard Posted April 16, 2020 Just now, tuphac said: @DPI WizardAre we able to input more than . 3 decimal in the sensitivity box? some game will only display 3 on the option but internally can go further than 3 decimal. thanks I need to check that later.
Osama-Sama Posted April 17, 2020 Posted April 17, 2020 Which one is correct 2.5x zoom MDV 0% for Valorant. 0.705 or 0.747?
Wizard DPI Wizard Posted April 17, 2020 Author Wizard Posted April 17, 2020 9 hours ago, Osama-Sama said: Which one is correct 2.5x zoom MDV 0% for Valorant. 0.705 or 0.747? They have different sources, so they are both correct in their own respect. 0.705 is MDV 0% to a vertical FOV of 73.739795 and a 360 distance of 21.5311 inches. 0.747 is MDV 0% to a vertical FOV of 70.5328 and a 360 distance of 21.4286 inches. The reason you should stick to one game as a source for everything is exactly this.
Ryzzen117 Posted April 21, 2020 Posted April 21, 2020 (edited) Hello, is there a way to have the same feeling in Valorant 1280 / 960 4/3 as the CSGO same config ? I have the game stretched through Nvidia just like CSGO, but the sens I get from the calculator feels too slow for some reason, any idea ? It almost doesn't feels stretched at all Edited April 21, 2020 by Ryzzen117
H0pe Posted April 21, 2020 Posted April 21, 2020 I usually play CSGO on 1280x960 4:3 streched. my problem now is that Valorant only stretches the UI on 4:3 so my sens feel really different. What ration do I need to change to calculate it to feel the same as in CS and should I even do it?
H0pe Posted April 21, 2020 Posted April 21, 2020 (edited) vor einer Stunde schrieb Ryzzen117: Hello, is there a way to have the same feeling in Valorant 1280 / 960 4/3 as the CSGO same config ? I have the game stretched through Nvidia just like CSGO, but the sens I get from the calculator feels too slow for some reason, any idea ? It almost doesn't feels stretched at all The difference is because the game only streches the UI and probably the different FOV, I have no clue tho how to convert the sens so that it feels the same. I am currently looking for that info aswell. Edited April 21, 2020 by H0pe Ryzzen117 1
Acro Posted April 21, 2020 Posted April 21, 2020 3 hours ago, H0pe said: I usually play CSGO on 1280x960 4:3 streched. my problem now is that Valorant only stretches the UI on 4:3 so my sens feel really different. What ration do I need to change to calculate it to feel the same as in CS and should I even do it?
Mohbaw Posted April 27, 2020 Posted April 27, 2020 Hello everyone, I really don't know how to use focal length method, I play CSGO on 1024 x 768 stretched with 2.05 , 400 dpi and want the same cm/360 and FOV in Valourant to be as same as CSGO I put my res in NVIDIA control panel to 1024 x 768 ( no scaling checked) and convert the sens using 360/cm method but it feels weird can someone in light me please.
fortunate reee Posted April 27, 2020 Posted April 27, 2020 9 minutes ago, Mohbaw said: Hello everyone, I really don't know how to use focal length method, I play CSGO on 1024 x 768 stretched with 2.05 , 400 dpi and want the same cm/360 and FOV in Valourant to be as same as CSGO I put my res in NVIDIA control panel to 1024 x 768 ( no scaling checked) and convert the sens using 360/cm method but it feels weird can someone in light me please. matching stretched doesn't work well unless the game allows for stretched res ( not sure if valorant does do stretched + blackbars ) that method usually work well with 16;9 native at 90 csgo fov to 103 (overwatch valorant ) black bars could try one of my biggest reason not to play stretched anymore was the absolute shitshow that is matching stretched to anything but cs/ r6 was when you dont exclusively play 1 game sticking to native res is meta since your aim improves drastically
Quackerjack Posted April 27, 2020 Posted April 27, 2020 for my understanding u do it wrong, u have to calculate ur new resolution first, than convert 360. I dont recommend it. Just use MDV 0%.
marmanoff Posted April 28, 2020 Posted April 28, 2020 Osu to valorant conversion is completely off.. OSU to CSGO sens and then try OSU to valorant sens and then take valorant sens to csgo. and you will find out its completely inaccurate
Wizard DPI Wizard Posted April 28, 2020 Author Wizard Posted April 28, 2020 4 minutes ago, marmanoff said: Osu to valorant conversion is completely off.. OSU to CSGO sens and then try OSU to valorant sens and then take valorant sens to csgo. and you will find out its completely inaccurate Osu to CSGO: https://www.mouse-sensitivity.com/?share=9bf53f060ff718adcfa2030f98c19d6e Osu to Valorant: https://www.mouse-sensitivity.com/?share=c84720c29e7041af49b314aeec9279de Valorant to CSGO: https://www.mouse-sensitivity.com/?share=0943179d2693eb89b4832c33dc9b3956 Except from some small discrepancies due to the lack of decimals in Valorant, this is pretty much spot on.
marmanoff Posted April 28, 2020 Posted April 28, 2020 (edited) 4 hours ago, DPI Wizard said: Osu to CSGO: https://www.mouse-sensitivity.com/?share=9bf53f060ff718adcfa2030f98c19d6e Osu to Valorant: https://www.mouse-sensitivity.com/?share=c84720c29e7041af49b314aeec9279de Valorant to CSGO: https://www.mouse-sensitivity.com/?share=0943179d2693eb89b4832c33dc9b3956 Except from some small discrepancies due to the lack of decimals in Valorant, this is pretty much spot on. small discrepency? Watch this then I would say the difference is huge because the sensitivity being converted is the same but the output is different LUL. Edited April 28, 2020 by marmanoff Same picture twice
Wizard DPI Wizard Posted April 29, 2020 Author Wizard Posted April 29, 2020 7 hours ago, marmanoff said: small discrepency? Of course you're gonna get a different sensitivity when the first conversion is using 360 distance and the second is using MDV 0%. If you use 360 distance when converting back you will get the same sensitivity: 7 hours ago, marmanoff said: I would say the difference is huge because the sensitivity being converted is the same but the output is different LUL. You are using sensitivity numbers that are matched using 360 distance (1.699091 for CSGO and 0.534 for Valorant). Converting these to osu will and should give you different results since they're not matched using a FOV based method. If you instead use 0.503 for Valorant like in your conversion higher up (which is matched to CSGO using MDV 0%) you will get the same osu sensitivity as with CSGO:
marmanoff Posted April 29, 2020 Posted April 29, 2020 10 hours ago, DPI Wizard said: Of course you're gonna get a different sensitivity when the first conversion is using 360 distance and the second is using MDV 0%. If you use 360 distance when converting back you will get the same sensitivity: You are using sensitivity numbers that are matched using 360 distance (1.699091 for CSGO and 0.534 for Valorant). Converting these to osu will and should give you different results since they're not matched using a FOV based method. If you instead use 0.503 for Valorant like in your conversion higher up (which is matched to CSGO using MDV 0%) you will get the same osu sensitivity as with CSGO: If I want a 1:1 ratio exact same sensitivy from Valorant or CSGO 360 degrees to OSU. How would I do it? 360 distance or MDV 0%?
Wizard DPI Wizard Posted April 29, 2020 Author Wizard Posted April 29, 2020 4 minutes ago, marmanoff said: If I want a 1:1 ratio exact same sensitivy from Valorant or CSGO 360 degrees to OSU. How would I do it? 360 distance or MDV 0%? Impossible since the FOV is locked in CSGO and Valorant. So you have to choose between 360 distance or some kind of monitor match. In other words you can only match one aspect of the sensitivity perfectly, everything else just follows this. Personally I prefer 360 distance though, since hipfire is mostly used for navigating the map.
marmanoff Posted April 29, 2020 Posted April 29, 2020 Just now, DPI Wizard said: Impossible since the FOV is locked in CSGO and Valorant. So you have to choose between 360 distance or some kind of monitor match. In other words you can only match one aspect of the sensitivity perfectly, everything else just follows this. Personally I prefer 360 distance though, since hipfire is mostly used for navigating the map. What about FPosu is that a better option?
fortunate reee Posted April 30, 2020 Posted April 30, 2020 17 hours ago, marmanoff said: What about FPosu is that a better option? fps osu is the better choice when it comes to fps players you still face the challenge of having 2 different fov settings id stick to 90fov for (csgo) and fposu and then black bars focal length the 103 fov games that would work as far as aim goes (the focal length thread is pinned in the forum )
Quackerjack Posted May 14, 2020 Posted May 14, 2020 On 4/27/2020 at 6:27 PM, Mohbaw said: Hello everyone, I really don't know how to use focal length method, I play CSGO on 1024 x 768 stretched with 2.05 , 400 dpi and want the same cm/360 and FOV in Valourant to be as same as CSGO I put my res in NVIDIA control panel to 1024 x 768 ( no scaling checked) and convert the sens using 360/cm method but it feels weird can someone in light me please. actually i over thinked that, it says Valorant dont change ur sensitivity if u use different FoV's so 360 conversion to csgo or the other way csgo to valorant 360 should be correct
Wizard DPI Wizard Posted June 5, 2020 Author Wizard Posted June 5, 2020 5 minutes ago, Dawndrake said: Am I doing this right? If the calculated Widowmaker and Ashe sensitivities are correct, then yes. Dawndrake 1
bamandabam Posted June 13, 2020 Posted June 13, 2020 Hi. Im trying to convert my siege sens of 9 to to valorant and i play 4:3 1920 x 1080 in siege with 60 FOV whereas in valorant i play 4:3 but the resolution is 1280 x 960 how would i go about an accurate sens conversion.
90skidd Posted July 5, 2020 Posted July 5, 2020 Hi is it possible to get my camera to use the same distance on screen as my mouse in moving in real life?
Wizard DPI Wizard Posted July 5, 2020 Author Wizard Posted July 5, 2020 27 minutes ago, 90skidd said: Hi is it possible to get my camera to use the same distance on screen as my mouse in moving in real life? Yes, convert from Windows to Valorant and you'll get this.
90skidd Posted July 5, 2020 Posted July 5, 2020 (edited) 4 minutes ago, DPI Wizard said: Yes, convert from Windows to Valorant and you'll get this. thank you for the reply Edited July 5, 2020 by 90skidd
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