Wizard DPI Wizard Posted December 14, 2017 Author Wizard Posted December 14, 2017 I kinda forgot it was there It is already based on AR ADS, but you do not have a separate sensitivity for it in the game. It uses the same settings as hipfire, so use this calculation if ADS is more important than hipfire/360 to you.
potato psoas Posted December 14, 2017 Posted December 14, 2017 15 minutes ago, DPI Wizard said: I kinda forgot it was there It is already based on AR ADS, but you do not have a separate sensitivity for it in the game. It uses the same settings as hipfire, so use this calculation if ADS is more important than hipfire/360 to you. okie dokie thanks
Gogaloga Posted August 2, 2018 Posted August 2, 2018 Is it possible to update this again, it doesnt feel right sensitivity for me from csgo to rust
prohunt Posted August 12, 2018 Posted August 12, 2018 Sensitivity seems to have changed again, I would really appreciate an update to it as I just bought premium so I could sort out my game sensitivities tonight and I've been meaning to do RUST for a while now thanks :)
Wizard DPI Wizard Posted August 12, 2018 Author Wizard Posted August 12, 2018 12 hours ago, prohunt said: Sensitivity seems to have changed again, I would really appreciate an update to it as I just bought premium so I could sort out my game sensitivities tonight and I've been meaning to do RUST for a while now thanks Can't find anything changed, be sure to set the correct FOV and do the sensitivity in the config file as the sliders are inaccurate
Beto Posted January 12, 2020 Posted January 12, 2020 (edited) Could you add any ADS/Dynamic FOV suggestion from https://rust.nolt.io to the main page like you did for R6S to get the devs attention? Edited January 12, 2020 by Beto Merinda18 and dsu 2
Wizard DPI Wizard Posted February 18, 2020 Author Wizard Posted February 18, 2020 On 1/12/2020 at 5:22 PM, Beto said: Could you add any ADS/Dynamic FOV suggestion from https://rust.nolt.io to the main page like you did for R6S to get the devs attention? A bit delayed, but added this now. Beto 1
SmokingYoda Posted November 8, 2020 Posted November 8, 2020 (edited) Hey, for past months I’ve tried to figure out how to bypass Rust’s ADS problem, if you didn’t know weapons FOV are scaled, and these affect your sensitivity. NOTE: Scopes seem to have static FOV. Here are rough estimated fields of views for each item, base was 75 FOV. 8x Zoom Scope has ~ 8 FOV 16x Zoom Scope has ~ 6 FOV Holosight has ~ 35 FOV Bolt Action Rifle has ~ 35 FOV Assault Rifle has ~ 45 FOV Double Barrel Shotgun has ~ 45 FOV Multiple Grenade Launcher has ~ 45 FOV Crossbow has ~ 45 FOV LR-300 Assault Rifle has ~ 45 FOV M249 has ~ 45 FOV MP5A4 has ~ 45 FOV Semi-Automatic Rifle has ~ 45 FOV Compound Bow has ~ 50 FOV Custom SMG has ~ 55 FOV Spas-12 Shotgun has ~ 55 FOV Thompson has ~ 55 FOV L96 Rifle has ~ 60 FOV M39 Rifle has ~ 60 FOV Nailgun has ~ 60 FOV Pump Shotgun has ~ 60 FOV Python Revolver has ~ 60 FOV Waterpipe Shotgun has ~ 60 FOV Bow has ~ 65 FOV Simple Handmade Sight has ~ 65 FOV M92 Pistol has ~ 65 FOV Revolver has ~ 65 FOV Semi-Automatic Pistol has ~ 65 FOV Now to have any use out of these, we need to bind them thought console.* bind mouse1 “+sensitivity <hip-fire sensitivity>;sensitivity <ADS sensitivity>;+attack2” ** bind mouse1 “+fov <hip-fire FOV>;+sensitivity <hip-fire sensitivity>;fov <ADS FOV>;sensitivity <ADS sensitivity>;+attack2” * *EDIT* Facepunch has made it impossible to change bindings through exec. You can also make config file and bind exec for it, this way you can in theory switch sensitivities on-the-fly. Create 'rifle.cfg' file to Rust cfg -folder. * 'rifle.cfg' will need contain following: bind mouse1 “+sensitivity <hip-fire sensitivity>;sensitivity <ADS sensitivity>;+attack2” *bind 6 “exec rifle.cfg”Hope I made it easy enough to understand, and sorry for the English! Edited December 5, 2020 by SmokingYoda November Patch
dsu Posted November 25, 2020 Posted November 25, 2020 On 11/8/2020 at 1:12 PM, SmokingYoda said: You can also make config file and bind exec for it, this way you can in theory switch sensitivities on-the-fly. Create 'rifle.cfg' file to Rust cfg -folder. * 'rifle.cfg' will need contain following: bind mouse1 “+sensitivity <hip-fire sensitivity>;sensitivity <ADS sensitivity>;+attack2” *bind 6 “exec rifle.cfg” I think I followed what you said exactly but when I press the bind in-game it doesn't do anything. I'm supposed to put rifle.cfg in Steam\steamapps\common\Rust\cfg correct?
SmokingYoda Posted December 4, 2020 Posted December 4, 2020 On 11/25/2020 at 3:03 AM, monkey said: I think I followed what you said exactly but when I press the bind in-game it doesn't do anything. I'm supposed to put rifle.cfg in Steam\steamapps\common\Rust\cfg correct? Yes, make sure you include filetype, example; "global.exec rifle.cfg" without quotation marks.
dsu Posted December 4, 2020 Posted December 4, 2020 3 hours ago, SmokingYoda said: Yes, make sure you include filetype, example; "global.exec rifle.cfg" without quotation marks. Oh, it actually works when i type it into the console manually, but binding it to something doesn't seem to work for me. I tried bind 6 "exec rifle.cfg" and bind 6 "global.exec rifle.cfg" and neither worked.
SmokingYoda Posted December 5, 2020 Posted December 5, 2020 20 hours ago, monkey said: Oh, it actually works when i type it into the console manually, but binding it to something doesn't seem to work for me. I tried bind 6 "exec rifle.cfg" and bind 6 "global.exec rifle.cfg" and neither worked. I haven't played Rust since December patch, but had to test it and you are correct. They have disable exec binding for some reason, I used this method for over 4 months and as soon as it were made public they decided made it impossible (but why?) change bindings on fly, at least the FOV and sensitivity overwrite still works.
Vaccaria Posted December 6, 2020 Posted December 6, 2020 (edited) Made my calculations for my settings. The principle is one. Maybe someone will come in handy. "Simple Handmade Sight" needs to be calculated for each FOV weapon the multiplier is not accurate, there is a small error. Changed the command for the console so that the RMB is not deleted. New Text Document.txt Edited December 6, 2020 by Vaccaria
dsu Posted December 6, 2020 Posted December 6, 2020 9 hours ago, Vaccaria said: Made my calculations for my settings. The principle is one. Maybe someone will come in handy. "Simple Handmade Sight" needs to be calculated for each FOV weapon the multiplier is not accurate, there is a small error. Changed the command for the console so that the RMB is not deleted. New Text Document.txt 3.16 kB · 1 download What is the number in parentheses next to your sens supposed to be? Also could you share yaws that you used for these calculations?
Vaccaria Posted December 6, 2020 Posted December 6, 2020 (edited) I used the "Sensitivity Matcher" program and my usual overwatch, did it for other games according to the same principle. The number in parentheses is the data from for Sens. 70.5328 / 1.1538461539 = 61.1284266638. 70.5328 - vFoV in the game. 1.1538461539 - multiplier between 75vFoV и 65vFoV. 61.1284266638 - The end result of calculations is my vFoV. The game has a formula that calculates the sensitivity from FoV. Here's an example. Formula for calculating the sniper mode in World Of Tanks. And this is what I needed to do. I don’t know how to find a similar script to try it in rust. Edited December 6, 2020 by Vaccaria
dsu Posted December 6, 2020 Posted December 6, 2020 Oh for some reason I had this idea that putting the FOVs you listed into "Rust hipfire" in the calculator wouldn't give me the correct sens, woops. Ok well I understand how you got all your numbers now so I'm pretty much set. Thanks for sharing this. 31 minutes ago, Vaccaria said: 1.1538461539 - multiplier between 75vFoV и 65vFoV I'm still curious about this one thing. Where did you get 75vFoV и 65vFoV from and how did you know that this specifically applies to bow, m92, etc.?
Vaccaria Posted December 6, 2020 Posted December 6, 2020 6 minutes ago, monkey said: Oh for some reason I had this idea that putting the FOVs you listed into "Rust hipfire" in the calculator wouldn't give me the correct sens, woops. Ok well I understand how you got all your numbers now so I'm pretty much set. Thanks for sharing this. I'm still curious about this one thing. Where did you get 75vFoV и 65vFoV from and how did you know that this specifically applies to bow, m92, etc.? Everything is written in this thread. I tested all the data. Indeed, how could I know... dsu 1
Vaccaria Posted December 6, 2020 Posted December 6, 2020 On 11/9/2020 at 3:12 AM, SmokingYoda said: Hey, for past months I’ve tried to figure out how to bypass Rust’s ADS problem, if you didn’t know weapons FOV are scaled, and these affect your sensitivity. NOTE: Scopes seem to have static FOV. Here are rough estimated fields of views for each item, base was 75 FOV. 8x Zoom Scope has ~ 8 FOV 16x Zoom Scope has ~ 6 FOV Holosight has ~ 35 FOV Bolt Action Rifle has ~ 35 FOV Assault Rifle has ~ 45 FOV Double Barrel Shotgun has ~ 45 FOV Multiple Grenade Launcher has ~ 45 FOV Crossbow has ~ 45 FOV LR-300 Assault Rifle has ~ 45 FOV M249 has ~ 45 FOV MP5A4 has ~ 45 FOV Semi-Automatic Rifle has ~ 45 FOV Compound Bow has ~ 50 FOV Custom SMG has ~ 55 FOV Spas-12 Shotgun has ~ 55 FOV Thompson has ~ 55 FOV L96 Rifle has ~ 60 FOV M39 Rifle has ~ 60 FOV Nailgun has ~ 60 FOV Pump Shotgun has ~ 60 FOV Python Revolver has ~ 60 FOV Waterpipe Shotgun has ~ 60 FOV Bow has ~ 65 FOV Simple Handmade Sight has ~ 65 FOV M92 Pistol has ~ 65 FOV Revolver has ~ 65 FOV Semi-Automatic Pistol has ~ 65 FOV Now to have any use out of these, we need to bind them thought console.* bind mouse1 “+sensitivity <hip-fire sensitivity>;sensitivity <ADS sensitivity>;+attack2” ** bind mouse1 “+fov <hip-fire FOV>;+sensitivity <hip-fire sensitivity>;fov <ADS FOV>;sensitivity <ADS sensitivity>;+attack2” * *EDIT* Facepunch has made it impossible to change bindings through exec. You can also make config file and bind exec for it, this way you can in theory switch sensitivities on-the-fly. Create 'rifle.cfg' file to Rust cfg -folder. * 'rifle.cfg' will need contain following: bind mouse1 “+sensitivity <hip-fire sensitivity>;sensitivity <ADS sensitivity>;+attack2” *bind 6 “exec rifle.cfg”Hope I made it easy enough to understand, and sorry for the English! 17 minutes ago, monkey said: Oh for some reason I had this idea that putting the FOVs you listed into "Rust hipfire" in the calculator wouldn't give me the correct sens, woops. Ok well I understand how you got all your numbers now so I'm pretty much set. Thanks for sharing this. I'm still curious about this one thing. Where did you get 75vFoV и 65vFoV from and how did you know that this specifically applies to bow, m92, etc.?
FullFroze Posted December 9, 2020 Posted December 9, 2020 is rust fov sensitivity scaled off monitor distance vertical 100%?. I saw it at the bottom of the info page for rust in calculator settings and just wanted to make sure that im reading it right.
Wizard DPI Wizard Posted December 9, 2020 Author Wizard Posted December 9, 2020 On 11/8/2020 at 8:12 PM, SmokingYoda said: 8x Zoom Scope has ~ 8 FOV 16x Zoom Scope has ~ 6 FOV Holosight has ~ 35 FOV Bolt Action Rifle has ~ 35 FOV Assault Rifle has ~ 45 FOV Double Barrel Shotgun has ~ 45 FOV Multiple Grenade Launcher has ~ 45 FOV Crossbow has ~ 45 FOV LR-300 Assault Rifle has ~ 45 FOV M249 has ~ 45 FOV MP5A4 has ~ 45 FOV Semi-Automatic Rifle has ~ 45 FOV Compound Bow has ~ 50 FOV Custom SMG has ~ 55 FOV Spas-12 Shotgun has ~ 55 FOV Thompson has ~ 55 FOV L96 Rifle has ~ 60 FOV M39 Rifle has ~ 60 FOV Nailgun has ~ 60 FOV Pump Shotgun has ~ 60 FOV Python Revolver has ~ 60 FOV Waterpipe Shotgun has ~ 60 FOV Bow has ~ 65 FOV Simple Handmade Sight has ~ 65 FOV M92 Pistol has ~ 65 FOV Revolver has ~ 65 FOV Semi-Automatic Pistol has ~ 65 FOV I'll see if I can add all these. I won't be able to verify them myself since this game lacks a training mode as far as I know. On 11/8/2020 at 8:12 PM, SmokingYoda said: NOTE: Scopes seem to have static FOV. You mean just the 8X and 16X right? The rest is affected by FOV change? SmokingYoda 1
dsu Posted December 9, 2020 Posted December 9, 2020 14 minutes ago, DPI Wizard said: I'll see if I can add all these. I won't be able to verify them myself since this game lacks a training mode as far as I know. Here are some training servers where you can find all the guns super easily if you need them. Just join an "aimbots" or "targets" room in any of these servers. https://www.battlemetrics.com/servers/rust/6792417 https://www.battlemetrics.com/servers/rust/2068512 https://www.battlemetrics.com/servers/rust/3752176 15 minutes ago, DPI Wizard said: You mean just the 8X and 16X right? The rest is affected by FOV change? It seems everything in the game is affected by FOV change including 8x and 16x scopes
Wizard DPI Wizard Posted December 9, 2020 Author Wizard Posted December 9, 2020 Just now, monkey said: Here are some training servers where you can find all the guns super easily if you need them. Just join an "aimbots" or "targets" room in any of these servers. https://www.battlemetrics.com/servers/rust/6792417 https://www.battlemetrics.com/servers/rust/2068512 https://www.battlemetrics.com/servers/rust/3752176 It seems everything in the game is affected by FOV change including 8x and 16x scopes Awesome, thanks a lot for the info!
SmokingYoda Posted December 9, 2020 Posted December 9, 2020 @DPI Wizard Thank you so much, all of the values I've provided are just estimates, I've calculated FOV from screenshots with help of vanishing points, so they have margin of error in them. About the scopes, I wasn't able do diffrentiate the FOVs between each weapon with scope, this is why I came to conclusion they have static FOV.
Wizard DPI Wizard Posted December 9, 2020 Author Wizard Posted December 9, 2020 2 hours ago, SmokingYoda said: @DPI Wizard Thank you so much, all of the values I've provided are just estimates, I've calculated FOV from screenshots with help of vanishing points, so they have margin of error in them. About the scopes, I wasn't able do diffrentiate the FOVs between each weapon with scope, this is why I came to conclusion they have static FOV. You were on point for the most part, except for the scopes Your info helped speed things along a lot! Added everything now into one calculation so it's easy to pick out what you want. dsu and SmokingYoda 2
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