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[UNSUPPORTED] Generation Zero


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  • 8 months later...
  • 3 months later...
Posted

Wiz, I picked this game up yesterday and I did notice some janky mouse input--like smoothing or acceleration.  Can this be disabled in the cfg file, and if so how do I find the path? Any help is appreciated.

Posted
21 minutes ago, Warchild-CF said:

Wiz, I picked this game up yesterday and I did notice some janky mouse input--like smoothing or acceleration.  Can this be disabled in the cfg file, and if so how do I find the path? Any help is appreciated.

%USERPROFILE%\Documents\Avalanche Studios\GenerationZero\Saves\settings\<user-id>\

  • Wizard
Posted
2 hours ago, Warchild-CF said:

Wiz, I picked this game up yesterday and I did notice some janky mouse input--like smoothing or acceleration.  Can this be disabled in the cfg file, and if so how do I find the path? Any help is appreciated.

No, no way to disable it I have found, which is why the game is unsupported.

  • 2 years later...
  • 1 month later...
Posted

Agree.  I'll save Wizard the time and just say that it's unreasonable to request Wizard to do the work required to accurately calculate this game's mouse sensitivity input when you already know that the resulting calculation could never be accurate no matter what.

  • Wizard
Posted
9 hours ago, V1RUS_ita said:

Can you make a "close one" converter? I mean not very accurate, but close to the reality?

The sensitivity in this game is so random you might as well stub your toe on a table and set the sensitivity to the pain rate. Games that have a somewhat predictable range within the smoothing and where the base sensitivity can be reverse-engineered are usually added, but that is not possible for this game. Calculations will have no accuracy, so there's no point in adding them. Ping the devs, it's amazing that they haven't fixed this one line of code yet. There is zero reason to have this smoothing enabled.

  • 3 months later...
  • 7 months later...
Posted
On 1/10/2024 at 8:18 PM, DPI Wizard said:

The sensitivity in this game is so random you might as well stub your toe on a table and set the sensitivity to the pain rate. Games that have a somewhat predictable range within the smoothing and where the base sensitivity can be reverse-engineered are usually added, but that is not possible for this game. Calculations will have no accuracy, so there's no point in adding them. Ping the devs, it's amazing that they haven't fixed this one line of code yet. There is zero reason to have this smoothing enabled.

Hi, sorry to dig this game up again, but it has finally received it's last expected update, could you check if this issue has been somewhat solved? Many thanks!

  • Wizard
Posted
On 12/12/2024 at 2:10 PM, VyTrox said:

Hi, sorry to dig this game up again, but it has finally received it's last expected update, could you check if this issue has been somewhat solved? Many thanks!

Still a lot of smoothing, how they haven't fixed this simple thing after all this years is pretty bad.

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