fortunate reee Posted March 23, 2020 Posted March 23, 2020 23 minutes ago, DPI Wizard said: 1v1.LOL - Hipfire Location: In-game Controls Sensitivity 1 Minimum: Sensitivity X 1 Default: Sensitivity X 28 Maximum: Sensitivity X 100 Notes: Set Sensitivity Y to the same value as Sensitivity X. Default FOV: Field of View 80 | Horizontal Degrees (16:9 Base) FOV Notes: FOV is locked and not possible to change. Affected by: FOV: WPS: Engine: WebGL Added: 2020-03-23 ngl this had me laughing for a second Zhenek73 and DPI Wizard 1 1
SquareHead Posted March 25, 2020 Posted March 25, 2020 what do you do with the targeting sensitivity Would anyone be kind enough to convert it for me ?
Wizard DPI Wizard Posted March 25, 2020 Author Wizard Posted March 25, 2020 7 hours ago, SquareHead said: what do you do with the targeting sensitivity Would anyone be kind enough to convert it for me ? When aiming (targeting) the camera only moves closer to the character. There is no FOV change, so leaving the targeting sensitivity at the default 100% will maintain the exact same sensitivity as hipfire.
Bernd Matthys Posted March 28, 2020 Posted March 28, 2020 @DPI Wizard Not "WPS affected" for a webgl browser game? That has to be a fault because it's not possible to read out the clients WPS settings and adjust your sensitivity calculations by it. While google with there Chromium based project is working on RAW mouse input support I don't believe it is in place already, maybe on Canary. But it's not supported on Firefox or Edge for that matter.
Wizard DPI Wizard Posted March 28, 2020 Author Wizard Posted March 28, 2020 6 minutes ago, Bernd Matthys said: Not "WPS affected" for a webgl browser game? That has to be a fault Was an error indeed, updated it now
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