stereo3D Posted March 20, 2020 Posted March 20, 2020 there is also cl_mbasesensitivity like in blood fresh supply.
RighteningBug Posted March 21, 2020 Posted March 21, 2020 (edited) I'm not getting the proper 360° distance in-game for the cl_msensitivityx I'm given. Do I need to change mbasesensitivity? Or perhaps its an FOV problem? Despite using the following Sensitivity 1: seta cl_msensitivityx "0.707738" 360° distance: 15.1515 inches Config FOV: seta r_fov "70.5328" Actual VFOV: 70.5328 degrees Actual HFOV: 103 degrees the resultant 360° distance is only around 10 inches, according to this measuring tape. EDIT: I should mention my DPI is 1200, in case that's relevant. Edited March 21, 2020 by RighteningBug specifying DPI
Wizard DPI Wizard Posted March 21, 2020 Author Wizard Posted March 21, 2020 9 hours ago, RighteningBug said: I'm not getting the proper 360° distance in-game for the cl_msensitivityx I'm given. Do I need to change mbasesensitivity? Or perhaps its an FOV problem? Despite using the following Sensitivity 1: seta cl_msensitivityx "0.707738" 360° distance: 15.1515 inches Config FOV: seta r_fov "70.5328" Actual VFOV: 70.5328 degrees Actual HFOV: 103 degrees the resultant 360° distance is only around 10 inches, according to this measuring tape. EDIT: I should mention my DPI is 1200, in case that's relevant. The minimum sensitivity is actually 1, but I've updated the calculations now to include the cl_mbasesensitivity, so set this to 0 for a better range.
TheNoobPolice Posted March 29, 2020 Posted March 29, 2020 (edited) Does seta cl_msensitivityy need to be adjusted also for vertical? EDIT: Nevermind - I actually played the game and can see why this is not an issue! Edited March 29, 2020 by TheNoobPolice DPI Wizard 1
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