cmmarsh52 Posted March 14, 2020 Posted March 14, 2020 Hi folks, Pardon if there are some incorrect assumptions in this question, I'm not a math wiz. I was wondering if there's something I should do to correct for an inherent difference that occurs when using 4:3 stretched res in terms of your horizontal vs vertical sensitivity. I recently switched to 4:3 stretched (on 16:9 monitor) in CS:GO and some have suggested that when you do this, the vertical and horizontal sens is then inconsistent. Basically, is there a setting/console command I should do in CS:GO to get a more consistent vert sense? For example I use 1.0 vert sens multiplier in pubg, and have 90 FOV to be consistent with my horizontal FOV in CS:GO. Since my res in pubg isn't stretched, I would assume that while the horizontal sense in the two games is now identical, the vert for CS:Go is off. Let me know if this isn't worded in an understandable way or if more information is required. I appreciate any help in advance! Regards
Wizard DPI Wizard Posted March 14, 2020 Wizard Posted March 14, 2020 Yes, setting the m_yaw to 0.0165 will make the tracking speed of the horizontal and vertical axis the same. This will change your horizontal sensitivity though, so you might have to re-calculate it. You can find this 0.0165 number with the calculator by doing this: cmmarsh52 1
cmmarsh52 Posted March 14, 2020 Author Posted March 14, 2020 1 hour ago, DPI Wizard said: Yes, setting the m_yaw to 0.0165 will make the tracking speed of the horizontal and vertical axis the same. This will change your horizontal sensitivity though, so you might have to re-calculate it. You can find this 0.0165 number with the calculator by doing this: Thanks, this seems to be just what I needed. I changed the M_Yaw to that number, noticed the sens felt too slow, and adjusted. I also messed with the calculator to help me find the right number since I remembered the 360 distance was ~22 inches. Basically I did this:
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