Fluffy Kalashnikov Posted March 2, 2020 Posted March 2, 2020 Hello, I’m making an awful FPS game in Unity and wonder if theres any other methods than inaccurately manually moving my mouse to calculate the 360 mouse distance. Is there any mouse-cordinate-software or something else that allows me to accurately set the position of the mouse? The calculations on my favorite games in this site feels extremely accurate, so if all of you have been doing it manually you’ve all done a really great job.
Wizard DPI Wizard Posted March 2, 2020 Wizard Posted March 2, 2020 All calculations here are done with scripts to get the sensitivity 100% correct. And aside from certain games with issues regarding acceleration/smoothing, FPS dependent sensitivity, report rate or similar, calculations are spot on. As for how to measure 360 distance, using scripting software included in the mouse driver (like Logitech LUA scripts) is one way, using a tool like Kovaak's Sensitivity Matcher is another. Fluffy Kalashnikov 1
Fluffy Kalashnikov Posted March 2, 2020 Author Posted March 2, 2020 Huge thanks, I've mimicked the Source sensitivity now :3
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