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Pixel ratio - are you pixel skipping?


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Posted
On 2/22/2020 at 7:05 AM, DPI Wizard said:

Just added a new feature for advanced and advanced plus modes where you can see your pixel to count ratio.

image.png

Default mode will show the maximum for any aim, while advanced mode will show details for each aim.

A pixel ratio of 1 means that your crosshair moves exactly 1 pixel for every count:

sens3.gifsens8.gif

Going lower means an even smoother movement, like 0.5 pixels/counts:

sens4.gifsens9.gif

Or 0.25:

sens5.gifsens10.gif

Ideally you should not be over 2, as that theoretically means you are unable to aim directly at something on the pixel you skip. Shown here as 2 pixels/count:

sens2.gifsens7.gif

And 4 pixels/count:

sens1.gifsens6.gif

Now as mentioned this is theoretical, the reality is that even at 2 pixels/count variations such as bullet spread will in most games far outweigh this pixel you can't aim at. Also for this to have any real impact you have to aim at something 100-150+ meters away without a scope.

So the bottom line is that it certainly doesn't hurt to make sure the pixel ratio is below 1, but it is by no means critical. Over 2 should be avoided.

Are the images accurate or just example?

Posted
40 minutes ago, DPI Wizard said:

There are only a very few games that have this issue, but the biggest problem will likely be that some games does not support a sensitivity low enough to get 0.125.

Which kind of games?

  • Wizard
Posted
Just now, Wheaks said:

Which kind of games?

Not any special kind, you will see it when you do a calculation. The sensitivity will either be out of range or have a very high discrepancy.

As for the games that have issues with movement not being registered on low sensitivity, it will be mentioned in the game notes.

  • 2 months later...
Posted
On 15/10/2021 at 16:48, DPI Wizard said:

Yes, unless you have changed the Display Scale from 100%.

My display is 3840 x 2160 with a resolution scale of 150% on a 27'' screen (otherwise, fonts are too small to read). What effect does that have on pixel count?

  • Wizard
Posted
5 hours ago, Nolorfin said:

My display is 3840 x 2160 with a resolution scale of 150% on a 27'' screen (otherwise, fonts are too small to read). What effect does that have on pixel count?

150% will make the cursor alternate between moving 1 and 2 pixels. So 1-2-1-2-1-2 etc.

  • Wizard
Posted
Just now, Nolorfin said:

So I imagine display scaling is a side effect of this kind of resolution / screen size, and there's no way around that.

Correct. There might be workarounds or hacks to make it go 1 pixel every time regardless of display scale, but I don't know of any. Your mouse settings won't fix it though, that's for sure. It has to be some Windows hack.

  • 3 weeks later...
Posted

I know this is unrelated with the topic, but may I ask which software you used to capture those perfectly even movements? I've tried some macros without success...

Love your work though, keep it up!

  • Wizard
Posted
1 minute ago, daniloberserk said:

I know this is unrelated with the topic, but may I ask which software you used to capture those perfectly even movements? I've tried some macros without success...

Love your work though, keep it up!

These are all done with the Logitech LUA Script :)

Posted
6 hours ago, DPI Wizard said:

These are all done with the Logitech LUA Script :)

Oh! I've read they're removed in the last update? I'm not using Logitech mice currently...

And jeez.. I just suck doing those scrips. Can I have any tips?

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