jabbothehut Posted May 9, 2017 Posted May 9, 2017 Ok so lately I've been playing bf1 with scaled ads (so that fov remains the same when you ads) as well as dirty bomb and doom (games where you dont need to ads) all with the same fov. I went back to bf4 and rainbow six siege and noticed that even if I used viewspeed, to match the zoomed ads to hipfire movement, it still felt oddly fast and unnatural when aimed down sights. Am I doing something wrong or is this normal due to the fov being different and the brain being used to my regular fov and thus over compensating?
potato psoas Posted May 9, 2017 Posted May 9, 2017 I swear scaled ads does change the FOV (I don't own BF1, but I own BF4). It's different from unscaled because it takes into account your base FOV and scales the ADS FOVs so that they aren't too low if you have a high base FOV or too high if you have a low base FOV. Unscaled just means the ADS FOV will be the default for each guntype. You can see with FOV scaling on it still zooms in a little bit, though not much.
jabbothehut Posted May 9, 2017 Author Posted May 9, 2017 32 minutes ago, potato psoas said: I swear scaled ads does change the FOV (I don't own BF1, but I own BF4). It's different from unscaled because it takes into account your base FOV and scales the ADS FOVs so that they aren't too low if you have a high base FOV or too high if you have a low base FOV. Unscaled just means the ADS FOV will be the default for each guntype. You can see with FOV scaling on it still zooms in a little bit, though not much. Yeh I noticed the added zoom! That's why it felt wierd. Tried to match the sights up by amount of pixel change. Seems to work a whole lot better even though it was a rough calculation.
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