FookStick Posted May 6, 2017 Posted May 6, 2017 I've been playing FPS for many years and but only recently discovered this website. I mainly play CSGO, Battlefield and Overwatch. I'm not familiar with many of the terms on the sites calculator and I'm wondering this wonderful can help me find a sens for me (particularly CSGO). Could someone give me a rundown on how to make the best of the calculator and all the terms it uses. Thank you.
Wizard DPI Wizard Posted May 6, 2017 Wizard Posted May 6, 2017 In short, you should have one aim you use as a base for every game you play. Say you have a sensitivity in CSGO you are comfortable with, use this for all conversions. When converting to a game you can choose between three methods: 360 Distance - Directly converts the distance needed to move the mouse to turn 360 degrees between the two games/aims. This only makes sense in the FOV is very close. Monitor Distance - Matches the movement to a certain point on the monitor between the two aims. If the FOV is different, you can only perfectly match to one specific point. Viewspeed - Think of this as an automatic Monitor Distance method, where the chord length is used as a constant. This usually falls in the 60-70% Monitor Distance range, and I would suggest trying this method first. Also check out these two videos. They are of the old version of the calculator, but other than the new conversion method Viewspeed they are still valid. And incidentally shows an example on how to convert between the three games you play
FookStick Posted May 7, 2017 Author Posted May 7, 2017 12 hours ago, DPI Wizard said: In short, you should have one aim you use as a base for every game you play. Say you have a sensitivity in CSGO you are comfortable with, use this for all conversions. When converting to a game you can choose between three methods: 360 Distance - Directly converts the distance needed to move the mouse to turn 360 degrees between the two games/aims. This only makes sense in the FOV is very close. Monitor Distance - Matches the movement to a certain point on the monitor between the two aims. If the FOV is different, you can only perfectly match to one specific point. Viewspeed - Think of this as an automatic Monitor Distance method, where the chord length is used as a constant. This usually falls in the 60-70% Monitor Distance range, and I would suggest trying this method first. Also check out these two videos. They are of the old version of the calculator, but other than the new conversion method Viewspeed they are still valid. And incidentally shows an example on how to convert between the three games you play You are a god send, thank you so much!
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