Jump to content

UE3,different sensitivity on each polling rate?


Recommended Posts

Posted

I've tried two games runing UE3, 逆战 and CrossfireHD (AKA CF2). These two games all have different sensitivity when I playing on different polling rate. Is it because of the engine or the specific games? Then what's the reason of it and which polling rate to choose to avoid the inaccuracy?

Posted
1 hour ago, Purestone said:

I've tried two games runing UE3, 逆战 and CrossfireHD (AKA CF2). These two games all have different sensitivity when I playing on different polling rate. Is it because of the engine or the specific games? Then what's the reason of it and which polling rate to choose to avoid the inaccuracy?

could be an acceleration / smoothing issue 

  • Wizard
Posted
2 hours ago, Purestone said:

Is it because of the engine or the specific games? Then what's the reason of it and which polling rate to choose to avoid the inaccuracy?

There's nothing inherently wrong the UE3, just the implementation of it. The issue is that the game can't handle the reports when they come too quickly, so in most cases lowering the polling rate will give you the correct sensitivity.

Posted
2 hours ago, DPI Wizard said:

There's nothing inherently wrong the UE3, just the implementation of it. The issue is that the game can't handle the reports when they come too quickly, so in most cases lowering the polling rate will give you the correct sensitivity.

So that's why. It's still awkward when you have a high fresh rate monitor but a low report rate mouse  XD.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...