Purestone Posted December 14, 2019 Posted December 14, 2019 I've tried two games runing UE3, 逆战 and CrossfireHD (AKA CF2). These two games all have different sensitivity when I playing on different polling rate. Is it because of the engine or the specific games? Then what's the reason of it and which polling rate to choose to avoid the inaccuracy?
fortunate reee Posted December 14, 2019 Posted December 14, 2019 1 hour ago, Purestone said: I've tried two games runing UE3, 逆战 and CrossfireHD (AKA CF2). These two games all have different sensitivity when I playing on different polling rate. Is it because of the engine or the specific games? Then what's the reason of it and which polling rate to choose to avoid the inaccuracy? could be an acceleration / smoothing issue
Wizard DPI Wizard Posted December 14, 2019 Wizard Posted December 14, 2019 2 hours ago, Purestone said: Is it because of the engine or the specific games? Then what's the reason of it and which polling rate to choose to avoid the inaccuracy? There's nothing inherently wrong the UE3, just the implementation of it. The issue is that the game can't handle the reports when they come too quickly, so in most cases lowering the polling rate will give you the correct sensitivity. Purestone 1
Purestone Posted December 14, 2019 Author Posted December 14, 2019 2 hours ago, DPI Wizard said: There's nothing inherently wrong the UE3, just the implementation of it. The issue is that the game can't handle the reports when they come too quickly, so in most cases lowering the polling rate will give you the correct sensitivity. So that's why. It's still awkward when you have a high fresh rate monitor but a low report rate mouse XD.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now