blaster58 Posted April 13, 2024 Posted April 13, 2024 Justo ahora, DPI Wizard dijo: Mi español no es tan bueno por favor escribe en inglés. De cualquier manera, los porcentajes son relativos al campo de visión y la sensibilidad del hipfire. Entonces, si cambia cualquiera de ellos, necesitará un nuevo cálculo para ADS . I don't understand, what I want to know is what percentage is used in the example ads : monitor distance horizontal: 100% scale: 100% scope: monitor distance horizontal: 100% scale: 100% What are the true percentages given that example?
Wizard DPI Wizard Posted April 13, 2024 Author Wizard Posted April 13, 2024 19 minutes ago, blaster58 said: I don't understand, what I want to know is what percentage is used in the example ads : monitor distance horizontal: 100% scale: 100% scope: monitor distance horizontal: 100% scale: 100% What are the true percentages given that example? In what example?
blaster58 Posted April 13, 2024 Posted April 13, 2024 (edited) hace 27 minutos, DPI Wizard dijo: In what example? Did I move the scale or does the scale not have to move? And the percentage in 101 and 366 is correct or not? Edited April 13, 2024 by blaster58
Wizard DPI Wizard Posted April 15, 2024 Author Wizard Posted April 15, 2024 On 4/14/2024 at 1:51 AM, blaster58 said: And the percentage in 101 and 366 is correct or not? That depends on what you are trying to achieve.
blaster58 Posted April 15, 2024 Posted April 15, 2024 hace 24 minutos, DPI Wizard dijo: That depends on what you are trying to achieve. Could you help me please? I just want a good sens, I want for ads and scope, could you give an example? Sorry, I don't understand the previous examples you gave.
Wizard DPI Wizard Posted April 15, 2024 Author Wizard Posted April 15, 2024 1 hour ago, blaster58 said: Could you help me please? I just want a good sens, I want for ads and scope, could you give an example? Sorry, I don't understand the previous examples you gave. You should try with everything set to the default in the calculator first and see how that feels.
blaster58 Posted April 15, 2024 Posted April 15, 2024 hace 1 hora, DPI Wizard dijo: You should try with everything set to the default in the calculator first and see how that feels. I already did it like this but I don't feel good with that feeling close or far away. I'm sorry, does it depend on the monitor? my monitor is 19.5 and it is 1366 x 768
Wizard DPI Wizard Posted April 15, 2024 Author Wizard Posted April 15, 2024 1 hour ago, blaster58 said: I already did it like this but I don't feel good with that feeling close or far away. I'm sorry, does it depend on the monitor? my monitor is 19.5 and it is 1366 x 768 Did if feel too fast or too slow? If too slow, try with MDV 100% instead, or 177.7778%.
blaster58 Posted April 15, 2024 Posted April 15, 2024 (edited) hace 2 horas, DPI Wizard dijo: Did if feel too fast or too slow? If too slow, try with MDV 100% instead, or 177.7778% Is that the configuration? Edited April 15, 2024 by blaster58
Wizard DPI Wizard Posted April 16, 2024 Author Wizard Posted April 16, 2024 11 hours ago, blaster58 said: Is that the configuration? Yes, this is common conversion method.
blaster58 Posted April 16, 2024 Posted April 16, 2024 hace 8 horas, DPI Wizard dijo: Yes, this is common conversion method. In the end with this configuration I feel comfortable, in apex I have 110 fov but if I put it at 95 in the configuration it gives me the real 110, if I put 110 it gives 123 and there is no that in apex so I put it at 95 so that it would give 110
lucky_hk Posted September 9, 2024 Posted September 9, 2024 I have a question, in PUBG, as shown in the figure below, how does the vertical sensitivity of this conversion come from, and does the application of this vertical sensitivity keep the pixels moving in all directions vertically and horizontally consistent?
lucky_hk Posted September 9, 2024 Posted September 9, 2024 @DPI WizardI have a question, in PUBG, as shown in the figure below, how does the vertical sensitivity of this conversion come from, and does the application of this vertical sensitivity keep the pixels moving in all directions vertically and horizontally consistent?
Wizard DPI Wizard Posted September 9, 2024 Author Wizard Posted September 9, 2024 17 hours ago, lucky_hk said: @DPI WizardI have a question, in PUBG, as shown in the figure below, how does the vertical sensitivity of this conversion come from, and does the application of this vertical sensitivity keep the pixels moving in all directions vertically and horizontally consistent? The FOV is different, you have 80 in the first one and 90 in the second one. Seems like a bug maybe, I think the second one should be locked to 80 as well.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now