Grumple871 Posted April 25, 2017 Posted April 25, 2017 Hey all! First, this site is great! I'm glad that someone turned me on to it. It has been EXTREMELY useful for unifying my sensitivities across games (I was using blue painters tape before). Where I currently seem to be running into trouble is in the ZOOMED sensitivity department. I am currently accustomed to my Overwatch sensitivity and zoom sensitivity, but am having trouble translating that to a game like Quake Live, where there is also a ZoomFOV option, and CS:GO, where there is NO ZoomFOV option, but instead there are different FOVs depending on weapon and zoom steps for that weapon. I've read that Overwatch uses a Zoomed FOV of 50 if using a standard FOV of 100, or pretty much half of whatever your current FOV setting in Overwatch is. So I assume that the ZoomFOV option in Quake Live should reflect that halving when adjusting the Zoom Sensitivity option. I found a calculator for translating the zoom sensitivities between CS:GO and Overwatch ( https://jscalc.io/calc/djyxBymfcWCIgD4f ), but don't know how the zoomed fov for different weapons and steps affects this. It's just all so overwhelming to me at present, and I'm currently lacking in the mathematical ability to reconcile all this... The short version: I want my Quake Live, CS:GO, and Overwatch zoomed sensitivities to be as unified as possible. Can someone please help if they can find the time? DPI: 3500 All games running at 1920x1080 / 1080p Overwatch Sensitivity: 2.10 Relative Zoom in Overwatch: Default/30 (the base for the following adjustments) FOV in Overwatch: 100 Quake Sensitivity: 0.63 Quake FOV: 100 Quake Zoomed Sensitivity:??? Quake ZoomedFoV:??? CS:GO Sensitivity: 0.63 CS:GO FOV: 90, or 106, have heard different things. CS:GO Zoomed Sensitivity:????? Bonus problem: Killing Floor 2 zoom sensitivity. If anyone is inclined to help, I would love a step by step of the process so I can learn more about this. Thanks all!
Wizard DPI Wizard Posted April 26, 2017 Wizard Posted April 26, 2017 I'm actually working on the zoom sensitivity for Quake Live now, it's a bit tricky though but it will come. Same with KF2 zoom, will do that at a later point. Now to your questions. First of all you should settle on a conversion method to use for all conversions. Currently you can choose 360 Distance, Monitor Distance and Viewspeed. 360 distance is really only good for views that have the same or very similar FOV. Monitor Distance give you a choice between 0% (center of the monitor) and 100% (edge of the monitor) where the movement should match. This gives you a persistent movement to that specific point regardless of FOV. Viewspeed is sort of an automatic monitor distance and the recommended conversion to use unless you have specific needs. Ideally you should use one and only one game and setting as the base for all your calculations. But some might prefer snipers to be very slow etc, so in that case use two. Using your numbers and calculating hipfire and zoom independently, CS:GO should look like this (using Viewspeed): CS:GO Sensitivity: 0.681155 CS:GO FOV: 90 (scaled up to 106.26 in 16:9) CS:GO Zoomed Sensitivity: 0.634431 If using Viewspeed for everything (including Overwatch zoom) it will look like this: Relative Zoom in Overwatch: 46 CS:GO Sensitivity: 0.681155 CS:GO Zoomed Sensitivity: 0.978753 This last one will make the snipers a lot more sensitivity, so if it feels wrong, go with the first one.
Grumple871 Posted April 26, 2017 Author Posted April 26, 2017 (edited) DPI Wizard, Thank you for your speedy response! I am going through the calculator and trying to reproduce the numbers you've provided, but am finding different results. Also, thus far, I have only been calculating with 360/distance selected (as it is selected by default), would you suggest I only use viewspeed? I notice that the 360 Distance when viewspeed is selected seems larger in CS:GO than the 7.4212 inches that Overwatch is using. Why is this? Sorry to be a bother, I'm trying to wrap my head around this stuff! I really appreciate your reply! I should also clarify, Overwatch is the basis for the sensitivity and zoom sensitivity in other games Edited April 26, 2017 by Grumple871
KandiVan Posted April 26, 2017 Posted April 26, 2017 (edited) I'm actually working on the zoom sensitivity for Quake Live now, it's a bit tricky though but it will come. Same with KF2 zoom, will do that at a later point. So I take it its more complicated than the solution Drimzi came up with in the quake live thread IE: Whatever cg_zoomsensitivity value I came up with is more than likely wrong? Edited April 26, 2017 by KandiVan
potato psoas Posted April 27, 2017 Posted April 27, 2017 DPI Wizard, Thank you for your speedy response! I am going through the calculator and trying to reproduce the numbers you've provided, but am finding different results. Also, thus far, I have only been calculating with 360/distance selected (as it is selected by default), would you suggest I only use viewspeed? I notice that the 360 Distance when viewspeed is selected seems larger in CS:GO than the 7.4212 inches that Overwatch is using. Why is this? Sorry to be a bother, I'm trying to wrap my head around this stuff! I really appreciate your reply! I should also clarify, Overwatch is the basis for the sensitivity and zoom sensitivity in other games Your results are different because the resolution you have input for CS:GO is 1280x800. Since this aspect ratio (16:10) is different from 1920x1080 (16:9) the FOV will be different and so will your result.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now