AntonLFG Posted April 1, 2019 Posted April 1, 2019 Seems like whenever I launch my game, it overwrites what I have put in the config, even if I make the config file readonly.
Yami PH Posted July 31, 2019 Posted July 31, 2019 They added new sensitivity options like mouse yaw and pitch.
Comrade881 Posted July 31, 2019 Posted July 31, 2019 2 часа назад, Yami PH сказал: They added new sensitivity options like mouse yaw and pitch. they have at start
SтezviiX Posted August 21, 2019 Posted August 21, 2019 (edited) @DPI Wizard Quake Champions is receiving an update soon that will completely change zoom sensitivity. Will you update you calculator to reflect this when the patch goes live? PTS Patch Notes: https://bethesda.net/community/topic/361717/august-pts-update-4-august-21-2019?langu Edited August 21, 2019 by StezviiX
stereo3D Posted September 12, 2019 Posted September 12, 2019 Updated Zoom Sensitivity to use an auto scaling 1:1 monitor distance zoom sens. Zoom Sensitivity 1.0 will now provide you the exact same mouse sensitivity feeling as when unzoomed Added ‘Auto-Scale Zoom Sensitivity’ option. Recommend and enabled by default, this will apply focal length scaling to your mouse sensitivity while zoomed. When disabled, there is no auto-zoom scaling and the Zoom Sensitivity Multiplier will be applied directly to your mouse sensitivity, allowing you more control over your zoom sens. Updated Control Settings layout to support new options, keep weapon and movement binds “above the fold” and position the often adjusted mouse sensitivity values closer to the Save button Added greater precision to the Mouse Sensitivity, Pitch, Yaw, Mouse Accel, Mouse Accel Offset, Mouse Accel Sensitivity Cap, and Zoom Sensitivity Multiplier sliders SтezviiX 1
bonkrw Posted July 9, 2021 Posted July 9, 2021 You can update the calculator? They update the game and now are the "Raw input" and "DirectX" options (or something like that).
Wizard DPI Wizard Posted July 11, 2021 Author Wizard Posted July 11, 2021 On 7/9/2021 at 7:53 AM, bonkrw said: You can update the calculator? They update the game and now are the "Raw input" and "DirectX" options (or something like that). The sensitivity is the same, but you should always use raw input when available since it's more accurate.
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