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Quake Champions


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  • 3 months later...
  • 3 weeks later...
  • 4 weeks later...
Posted
  • Updated Zoom Sensitivity to use an auto scaling 1:1 monitor distance zoom sens. Zoom Sensitivity 1.0 will now provide you the exact same mouse sensitivity feeling as when unzoomed
  • Added ‘Auto-Scale Zoom Sensitivity’ option. Recommend and enabled by default, this will apply focal length scaling to your mouse sensitivity while zoomed. When disabled, there is no auto-zoom scaling and the Zoom Sensitivity Multiplier will be applied directly to your mouse sensitivity, allowing you more control over your zoom sens.
  • Updated Control Settings layout to support new options, keep weapon and movement binds “above the fold” and position the often adjusted mouse sensitivity values closer to the Save button
  • Added greater precision to the Mouse Sensitivity, Pitch, Yaw, Mouse Accel, Mouse Accel Offset, Mouse Accel Sensitivity Cap, and Zoom Sensitivity Multiplier sliders
  • 1 year later...
Posted

You can update the calculator? They update the game and now are the "Raw input" and "DirectX" options (or something like that).

  • Wizard
Posted
On 7/9/2021 at 7:53 AM, bonkrw said:

You can update the calculator? They update the game and now are the "Raw input" and "DirectX" options (or something like that).

The sensitivity is the same, but you should always use raw input when available since it's more accurate.

 

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