MattKelly Posted August 3, 2018 Posted August 3, 2018 (edited) . Edited October 10, 2018 by MattKelly
CopperCn Posted August 9, 2018 Posted August 9, 2018 So if I use the result of 75% MM at 103FoV from the current calculator, the result I get is off right?
GAM3R_116 Posted August 13, 2018 Posted August 13, 2018 Hi @DPI Wizard. At the same value of FOV for screen proportions 16:10 & 16:9 the actual HFOV is not equal, but the actual VFOV are equal. And the calculator page shows the opposite.
Wizard DPI Wizard Posted August 13, 2018 Author Wizard Posted August 13, 2018 Just now, GAM3R_116 said: Hi @DPI Wizard. At the same value of FOV for screen proportions 16:10 & 16:9 the actual HFOV is not equal, but the actual VFOV are equal. And the calculator page shows the opposite. More and more games are doing this, basically what should be a Hdeg 16:9 option in the calculator, where the FOVis locked to 16:9 and any other FOV is added or subtracted to this. Issue is that games do this inconsistently like PUBG where the FOV is a real mess. I'll take a closed look at Quake Champions tomorrow!
Drimzi Posted August 14, 2018 Posted August 14, 2018 (edited) A lot of games change what measurement is clamped depending on the aspect ratio. Like Fortnite seems to clamp HFOV 80 for aspect ratios below 16:9, and clamp vertical for aspect ratios above 16:9. I think OW does the opposite. Edited August 14, 2018 by Drimzi
Wizard DPI Wizard Posted August 14, 2018 Author Wizard Posted August 14, 2018 Quake Champions (and Fortnite) updated with correct FOV scaling for hipfire and aims! MuntyYy 1
sammymanny Posted August 17, 2018 Posted August 17, 2018 so i saw this on reddit, and i think its interesting. what did they calculate here? from high fovs its almost 0mm, but from lower fov to zoom they use something different:
Drimzi Posted August 17, 2018 Posted August 17, 2018 1 hour ago, sammymanny said: so i saw this on reddit, and i think its interesting. what did they calculate here? from high fovs its almost 0mm, but from lower fov to zoom they use something different: They are calculating the 0% monitor match and 360° distance match values for Quake Champion's zoom sensitivity at various FOVs. As for the 'FOV Match' value at the bottom, 360° distance multiplied by 16:9 angle ratio will mean that it is 100% monitor match.
CopperCn Posted October 10, 2018 Posted October 10, 2018 Quake Champions has updated zoom fov in PTS.
Wizard DPI Wizard Posted October 10, 2018 Author Wizard Posted October 10, 2018 6 hours ago, CopperCn said: Quake Champions has updated zoom fov in PTS. Nice, I'll check it out when it's live!
stereo3D Posted October 11, 2018 Posted October 11, 2018 update is live. zoomFOV is now adjustable between 30 and 100.
Drimzi Posted October 11, 2018 Posted October 11, 2018 There is no known formula that can work out the zoom sensitivity for the standard 79 hfov. You have to manually work out what the zoom sensitivity has to be for every single hipfire fov. If they haven't fixed that, then you now have to do that for every zoom fov too lol.
Wizard DPI Wizard Posted October 11, 2018 Author Wizard Posted October 11, 2018 1 hour ago, Drimzi said: There is no known formula that can work out the zoom sensitivity for the standard 79 hfov. You have to manually work out what the zoom sensitivity has to be for every single hipfire fov. If they haven't fixed that, then you now have to do that for every zoom fov too lol. I'll see if I can construct a formula or at least a close estimate tomorrow!
stereo3D Posted October 13, 2018 Posted October 13, 2018 (edited) https://www.desmos.com/calculator/l4igdvmlfb https://www.reddit.com/r/QuakeChampions/comments/9ndtw4/updated_czm_calculator_with_zoom_fov_for_october/e7lpnus/ Edited October 13, 2018 by stereo3D
Wizard DPI Wizard Posted October 14, 2018 Author Wizard Posted October 14, 2018 8 hours ago, stereo3D said: https://www.desmos.com/calculator/l4igdvmlfb https://www.reddit.com/r/QuakeChampions/comments/9ndtw4/updated_czm_calculator_with_zoom_fov_for_october/e7lpnus/ So messed up
Wizard DPI Wizard Posted October 17, 2018 Author Wizard Posted October 17, 2018 Added support for zoom FOV now! stereo3D 1
QASSM KX Posted October 21, 2018 Posted October 21, 2018 quake just added a zoom fov so you can set whatever fov you want for the zoom and it does affect your zoom sensitivity well there be and update on this ? and thank you so much for all this great work <3 <3
QASSM KX Posted October 21, 2018 Posted October 21, 2018 ok dont mind me im just retarded and blind sorry for wasting your time
nielsenrc Posted November 12, 2018 Posted November 12, 2018 In principle question here: In theory, you'd have a better experience between games if they had the same field of view, right? But if you reduced your FOV (like in this game where the FOV is MASSIVE) to make it consistent with, say, Overwatch, wouldn't that ultimately put you at a disadvantage because you cannot 'see' as much as other players?
Wizard DPI Wizard Posted November 12, 2018 Author Wizard Posted November 12, 2018 1 hour ago, nielsenrc said: But if you reduced your FOV (like in this game where the FOV is MASSIVE) to make it consistent with, say, Overwatch, wouldn't that ultimately put you at a disadvantage because you cannot 'see' as much as other players? There's a trade-off with wide FOV: Your target gets smaller. So it's easier to hit your target with reduced FOV, but you see less on the screen.
nielsenrc Posted November 13, 2018 Posted November 13, 2018 On 11/12/2018 at 12:12 PM, DPI Wizard said: There's a trade-off with wide FOV: Your target gets smaller. So it's easier to hit your target with reduced FOV, but you see less on the screen. I did not know this. I scaled the FOV down in QC and I honestly prefer it. Thanks for the tip!
Pyroxia Posted December 3, 2018 Posted December 3, 2018 I choose config file option but calculator gives me not enough number if I set calculator's settings in config file game show my sensitivity 2.938 @DPI Wizard
Wizard DPI Wizard Posted December 3, 2018 Author Wizard Posted December 3, 2018 12 hours ago, Pyroxia said: I choose config file option but calculator gives me not enough number if I set calculator's settings in config file game show my sensitivity 2.938 @DPI Wizard Any decimal beyond the 10th makes no difference. Games also tend to do some random rounding of the sensitivity you configure. Pyroxia 1
Eris_Freya Posted December 29, 2018 Posted December 29, 2018 I'm trying to match FOV between Overwatch and QC, some people have said they're the same, some have said ~110. Also, regardless of what FOV I input the sensitivity never changes. 103 FOV in QC yields the same sens as 130, this doesn't seem right (definitely doesn't feel right, either.
stereo3D Posted December 29, 2018 Posted December 29, 2018 when matching FOVs you have to look at the actual FOV values in the calculations window.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now