Manbrave Posted October 6, 2019 Posted October 6, 2019 So I did r6 siege to overwatch for my sensativity and the difference in feeling is way off. I am not sure why exactly as I filled out everything to the best of my ability here is a screenshot below of what I attempted to convert Having done that it comes out with a sens of 13.02 which is insanely high even when comparing regular hipfire aim movement in siege to that of the 13.02 in overwatch. Maybe I am missing something here. If anyone could advise that would be much appreciated.
Wizard DPI Wizard Posted October 6, 2019 Wizard Posted October 6, 2019 Are all the values for R6 exactly as in your config file? I.e. MouseYawSensitivity AimDownSightsMouse MouseSensitivityMultiplierUnit XFactorAiming If not the calculation will be off. Manbrave 1
Manbrave Posted October 6, 2019 Author Posted October 6, 2019 5 minutes ago, DPI Wizard said: Are all the values for R6 exactly as in your config file? I.e. MouseYawSensitivity AimDownSightsMouse MouseSensitivityMultiplierUnit XFactorAiming If not the calculation will be off. everything appears to be correct unless im missing something. Here is a shot of the ini file thanks in advance for your assistance.
RexVoluntas Posted October 6, 2019 Posted October 6, 2019 Your XFactorAiming is still set to the default value in the config file, not 0.055992. Manbrave and fortunate reee 1 1
fortunate reee Posted October 6, 2019 Posted October 6, 2019 (edited) chokes on unreasonable fast 360 distance (if you change your fov in youre siege ini to 70.5328 it should fit your overwatch fov better) Edited October 6, 2019 by fortunate reee RexVoluntas and Manbrave 1 1
Manbrave Posted October 6, 2019 Author Posted October 6, 2019 (edited) 3 hours ago, RexVoluntas said: Your XFactorAiming is still set to the default value in the config file, not 0.055992. isnt changing the xfactor going to make my aim in seige feel different though? and thus not actually the same as it is now? keeping in mind I am going from seige to overwatch not the other way around. we want overwatch to feel like siege Edited October 6, 2019 by Manbrave
fortunate reee Posted October 7, 2019 Posted October 7, 2019 (edited) 21 hours ago, Manbrave said: isnt changing the xfactor going to make my aim in seige feel different though? and thus not actually the same as it is now? keeping in mind I am going from seige to overwatch not the other way around. we want overwatch to feel like siege if you use all with ads in siege it automatically calculates the right values to fit your settings here . you generally want to use what the calculator provides you (since those values tend to offer scaling) Edited October 7, 2019 by fortunate reee
fortunate reee Posted October 7, 2019 Posted October 7, 2019 (edited) if you want to have the same settings it is generally recommended to go from the game that is more restrictive to the game which is less restrictive so you can use the same 360 distance you can just change your fov / ads vlaues slightly to use properly scaled values (fov= 70.5328 ) in your ini file Siege Sensitivity 1: MouseYawSensitivity=15 Sensitivity 2: AimDownSightsMouse=26 Multiplier 1: MouseSensitivityMultiplierUnit=0.02 Multiplier 2: XFactorAiming=0.059395 360° distance: 2.7925 inches Config FOV: DefaultFOV=70.5328 Actual VFOV: 70.53 degrees Actual HFOV: 103 degrees now that i am typing this let me just take a quick second to notify you your incredible high edpi(dpi+ingame value) of 19,530 not recommendable whatsoever (for most fps games 2000 to 4000 is common ) https://jscalc.io/calc/vqOrqXRpMgmwb8tV if you dont want to hinder yourself in the long run give this a try you might actually be a good test subject for the new slower scaling method Edited October 7, 2019 by fortunate reee
Manbrave Posted October 10, 2019 Author Posted October 10, 2019 (edited) On 10/7/2019 at 10:01 AM, fortunate reee said: if you want to have the same settings it is generally recommended to go from the game that is more restrictive to the game which is less restrictive so you can use the same 360 distance you can just change your fov / ads vlaues slightly to use properly scaled values (fov= 70.5328 ) in your ini file Siege Sensitivity 1: MouseYawSensitivity=15 Sensitivity 2: AimDownSightsMouse=26 Multiplier 1: MouseSensitivityMultiplierUnit=0.02 Multiplier 2: XFactorAiming=0.059395 360° distance: 2.7925 inches Config FOV: DefaultFOV=70.5328 Actual VFOV: 70.53 degrees Actual HFOV: 103 degrees now that i am typing this let me just take a quick second to notify you your incredible high edpi(dpi+ingame value) of 19,530 not recommendable whatsoever (for most fps games 2000 to 4000 is common ) https://jscalc.io/calc/vqOrqXRpMgmwb8tV if you dont want to hinder yourself in the long run give this a try you might actually be a good test subject for the new slower scaling method I have tried lower speeds of aim, I have a really hard time on low sens I get higher percentages of accuracy on sens im at right now then my lower one I previously had. Thats not to say I cant adjust it a bit more though. Maybe it will make it better, I will try this. Edited October 10, 2019 by Manbrave because why not
Wizard DPI Wizard Posted October 10, 2019 Wizard Posted October 10, 2019 On 10/7/2019 at 4:01 PM, fortunate reee said: now that i am typing this let me just take a quick second to notify you your incredible high edpi(dpi+ingame value) of 19,530 not recommendable whatsoever (for most fps games 2000 to 4000 is common ) Let me just comment on this, eDPI is completely useless concept. It's only slightly relevant if you compare it in a game such as CSGO where the FOV is locked, but it can in no way be used to compare absolute sensitivity. Games have sensitivity ranges from the negatives to the thousands (including 0!), so multiplying the sensitivity with your DPI gives you a value that says... nothing
fortunate reee Posted October 10, 2019 Posted October 10, 2019 (edited) 1 hour ago, DPI Wizard said: Let me just comment on this, eDPI is completely useless concept. It's only slightly relevant if you compare it in a game such as CSGO where the FOV is locked, but it can in no way be used to compare absolute sensitivity. Games have sensitivity ranges from the negatives to the thousands (including 0!), so multiplying the sensitivity with your DPI gives you a value that says... nothing just used edpi as a tool to demonstrate the insanely high sensetivity value chief feedback taken Edited October 10, 2019 by fortunate reee
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