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Clarification for 16:9 -> 4:3 in CS:GO


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Posted

As far as I'm aware, going from a native 16:9 res (e.g. 1920x1080) to a lower 16:9 res stretched to aspect ratio (e.g. 1280x720) should result in the same exact movements in CS:GO relative to monitor distance and 360 distance, as there is no change in FOV and everything is the same (IRL) size relative to the other 16:9 resolution due to stretching.

 

However, if you switch from a native 16:9 res (e.g. 1920x1080) to a lower 4:3 res stretched to aspect ratio, I'm not certain if it would have the same outcome.

 

The 4:3 resolution, since it is stretched to aspect ratio, would fit the screen vertically but have black bars on the sides. The 360 distance would still be the same since CS:GO's sensitivity is not affected by resolution.

 

I'm thinking that the monitor distance would be exactly the same since the ingame FOV doesn't actually change; part of it just isn't rendered at all, therefore each count of mouse movement should still accurately correspond to the amount of degrees that it would correspond to on 16:9.

 

Basically the horizontal black bars would have the same effect as sliding pieces of paper over the screen - they don't actually change the monitor distance/360 distance/engine fov - they just make block part of the screen from your sight.

 

 

Am I correct in thinking this? I apologize if the question has been asked before, I didn't find anything about it while searching.

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  • 2 weeks later...
Posted (edited)

In short, if you want to play on stretched 4:3 or 5:4 you will need a different sensitivity as the FOV will be "stretched". Mathematically, if we convert 4:3 to have a denominator of 9, it becomes 12:9. And then if you try and display 12:9 on 16:9 the 12 will have to stretch to become 16. If you convert the numerator to FOV, you will realise that 12 is less than 16, so 4:3 will have a smaller FOV than 16:9.

Edited by Joshua Willis
  • 4 weeks later...
Posted
On 06/04/2017 at 0:05 AM, Drimzi said:

What you're saying is correct, the black bars is the same as obstructing the screen with paper. So you can play 16:9 or 4:3 black bars without it affecting the sensitivity.

 

Just wondering, then why does the windows > csgo viewspeed calculator give different sensitivities depending on if it's a 4:3 or 16:9 res? The cursor speed is technically the same no matter the aspect ratio in cs:go?

  • Wizard
Posted
32 minutes ago, onscreen said:

The cursor speed is technically the same no matter the aspect ratio in cs:go?

This is true, but at the moment the calculator does not account for this. Meaning that when converting i.e. 100% Monitor Distance from Windows 16:9 to CSGO 4:3, it matches the movement to the edge of both aspect ratios, and not 75% of 16:9 to 100% of 4:3 (which would be correct in this case).

So it assumes you have a 16:9 monitor and a 4:3 monitor, and want to match the movement to the edge of the monitor.

The problem is that a lot of people play with 4:3 stretched (which makes the current calculator correct)...

Looking to fix this in an upcoming update!

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