TheNoobPolice Posted September 20, 2019 Posted September 20, 2019 The ADS multipliers in the game are currently buggy, including the MDC which keeps resetting itself, there's no point in even worrying about it right now. No such thing as same sensitivity on two different FOVs. You either compromise all but one part of the screen and/or 180/flick familiarity on ANY FOV change no matter what you do. Having said that the game uses monitor distance 0% by default on legacy mode, which is probably the best way to convert for ADS anyway.
ClanZes Posted September 20, 2019 Posted September 20, 2019 I would like to leave the Hipfire (360 º) and the MW ADS (2019) equal or the closest to Apex Legends, that was the closest I could leave, all right, someone could help me.
Drimzi Posted September 20, 2019 Posted September 20, 2019 Convert with 0% monitor distance if you have 0.8 multiplier across the board in Apex, as Apex uses 0% and you have added a 0.8 multiplier on top of that (which can be replicated with a DPI switch).
velvetaa Posted September 21, 2019 Posted September 21, 2019 15 小时前, DPI Wizard说: Hipfire was a little bit off, fixed now. In-game or in the calculator? Both should work, but in-game doesn't save the FOV. Seems like a bug in the beta indeed, ADS sensitivity does now work yet. Updated it now. Fixed, was just the wrong default FOV. love you Mssadg 1
Falcon Posted September 21, 2019 Posted September 21, 2019 Seems like here you can find the config of MW here if that was not already known: C:\Users\%username%\Documents\Call of Duty Modern Warfare\players2\config.cfg Due to this reddit link that goes about changing the Depth of Field https://www.reddit.com/r/modernwarfare/comments/d72efb/ive_managed_to_turn_off_depth_of_field_and_its/
Israel Posted September 21, 2019 Posted September 21, 2019 whats the difference between affected and independent on the ADS Field of View section?
iBerggman Posted September 21, 2019 Posted September 21, 2019 49 minutes ago, Israel said: whats the difference between affected and independent on the ADS Field of View section? It tells you what each setting does in game on the right fyi. Independent means that the ads fov will always be the same no matter the hipfire fov while Affected will change the ads fov to be more in line with the hipfire, on higher (100+ hfov) fovs Affected might be more comfortable since the slight zoom in you get with Independent can be a little jarring.
The Archlich Posted September 21, 2019 Posted September 21, 2019 Wow, so many lucky people! The game actually starts for you... XD
Wizard DPI Wizard Posted September 22, 2019 Author Wizard Posted September 22, 2019 1 minute ago, Spabon said: Calculating won't start.... When does it stop?
Spabon Posted September 22, 2019 Posted September 22, 2019 1 hour ago, DPI Wizard said: When does it stop? There's just " Please select a game to start calculating " in the CALCULATIONS. I can check "GAME INFO", but there's no calculations. I use "Monitor Distance - Horizontal". Is this problem?? oh and sorry, I'm not English guy. maybe my post's english is not good...
WhoCares? Posted September 22, 2019 Posted September 22, 2019 9 hours ago, borysn said: Wow, so many lucky people! The game actually starts for you... XD Just a hint: If you run Auto-Hotkey for some reason, make sure to end it before starting MW, otherwise the game will end itself. CaptaPraelium 1
Davey Posted September 22, 2019 Posted September 22, 2019 Dont know whats with you guys, but for me the mouse-aiming was absolute trash until i changed the prioritiy from the game in the taskmanager to normal. (It was on high) Doing the opposite (changing from normal to high) could help out on some system, too. I already started to think the calculation may be wrong, after i tried to calculate from 3 different games and getting the same results and the same sluggish mousemovements ingame. But then found the tip, its straight from reddit and do actually work, for me at least.
Nickich Posted September 30, 2019 Posted September 30, 2019 (edited) hey dpi wizard are you going to add a config option for the modern warfare calculator? Edited September 30, 2019 by Nickich
TheNoobPolice Posted October 3, 2019 Posted October 3, 2019 ^ The config file in the beta was encrypted. It may be possible to edit with a hex editor, but given the menu supports two decimal places it should not need a config file edit.
GoRebs44 Posted October 16, 2019 Posted October 16, 2019 I'm wanting to convert my Fortnite sens to MW. Using simple mode, I typed my Fortnite sens (.07, 800 dpi) in and it's telling me 5.89 sens for MW. The calculated 360 distances are the same. Is this all I have to do? I saw some comments about using your monitor distance instead of cm 360 but I'm not sure how to do that. Is there something I'm missing?
Wizard DPI Wizard Posted October 16, 2019 Author Wizard Posted October 16, 2019 1 minute ago, GoRebs44 said: I'm wanting to convert my Fortnite sens to MW. Using simple mode, I typed my Fortnite sens (.07, 800 dpi) in and it's telling me 5.89 sens for MW. The calculated 360 distances are the same. Is this all I have to do? I saw some comments about using your monitor distance instead of cm 360 but I'm not sure how to do that. Is there something I'm missing? That's all you have to do yes, make sure the all the settings match your MW config though (ADS Field of View., ADS Mouse Sensitivity and FOV). The monitor distance option is only available for Advanced Mode. Simple Mode will use 360 distance for hipfire calculations.
GoRebs44 Posted October 16, 2019 Posted October 16, 2019 4 minutes ago, DPI Wizard said: That's all you have to do yes, make sure the all the settings match your MW config though (ADS Field of View., ADS Mouse Sensitivity and FOV). The monitor distance option is only available for Advanced Mode. Simple Mode will use 360 distance for hipfire calculations. So if in MW I plan on using 110 FOV, compared to Fortnite which is locked at 80, the calculator will take that into account when finding my MW sens?
Wizard DPI Wizard Posted October 16, 2019 Author Wizard Posted October 16, 2019 Just now, GoRebs44 said: So if in MW I plan on using 110 FOV, compared to Fortnite which is locked at 80, the calculator will take that into account when finding my MW sens? Correct.
Guest ZSfGuBcu Posted October 24, 2019 Posted October 24, 2019 So the game gonna go live pretty soon and i thought i'd ask my question here and maybe get an answer . when going from a game that you have found your sensitivity in like csgo to a game that has different scopes and such do you match the Fov of csgo to your hipfire or the scope you will be using the most ? like do i match my fov to hipfire ot do i match it so that when i scope in i get that Fov ?
Dwberg09 Posted October 24, 2019 Posted October 24, 2019 why is the sensitivity not adjusting to the fov changes?
Wizard DPI Wizard Posted October 24, 2019 Author Wizard Posted October 24, 2019 1 hour ago, Guest ZSfGuBcu said: when going from a game that you have found your sensitivity in like csgo to a game that has different scopes and such do you match the Fov of csgo to your hipfire or the scope you will be using the most ? like do i match my fov to hipfire ot do i match it so that when i scope in i get that Fov ? Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire. 1 minute ago, Dwberg09 said: why is the sensitivity not adjusting to the fov changes? Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire.
Dwberg09 Posted October 24, 2019 Posted October 24, 2019 31 minutes ago, DPI Wizard said: Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire. Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire. so unlike pubg you get an increase in sensitivity but not in this game to be clear?
Wizard DPI Wizard Posted October 24, 2019 Author Wizard Posted October 24, 2019 19 minutes ago, Dwberg09 said: so unlike pubg you get an increase in sensitivity but not in this game to be clear? Correct, you can see this in the game info where "Affected by FOV" is either yes or no for hipfire. Dwberg09 1
Guest ZSfGuBcu Posted October 24, 2019 Posted October 24, 2019 5 hours ago, DPI Wizard said: Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire. Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire. Sorry to be dumb here but just want to make sure i get it : Cod hipfire : csgo hipfire and fov cod scopes : csgo scope sensitivity MDH 0% ( i do use 0.818933 ) ?
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