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Call of Duty: Modern Warfare (2019)


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Posted

The ADS multipliers in the game are currently buggy, including the MDC which keeps resetting itself, there's no point in even worrying about it right now.

No such thing as same sensitivity on two different FOVs. You either compromise all but one part of the screen and/or  180/flick familiarity on ANY FOV change no matter what you do.

Having said that the game uses monitor distance 0% by default on legacy mode, which is probably the best way to convert for ADS anyway. 

Posted

I would like to leave the Hipfire (360 º) and the MW ADS (2019) equal or the closest to Apex Legends, that was the closest I could leave, all right, someone could help me.

 

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Posted

Convert with 0% monitor distance if you have 0.8 multiplier across the board in Apex, as Apex uses 0% and you have added a 0.8 multiplier on top of that (which can be replicated with a DPI switch).

Posted
15 小时前, DPI Wizard说:

Hipfire was a little bit off, fixed now.

In-game or in the calculator? Both should work, but in-game doesn't save the FOV.

Seems like a bug in the beta indeed, ADS sensitivity does now work yet.

Updated it now.

Fixed, was just the wrong default FOV.

love you 🥰

Posted
49 minutes ago, Israel said:

whats the difference between affected and independent on the ADS Field of View section?

It tells you what each setting does in game on the right fyi. Independent means that the ads fov will always be the same no matter the hipfire fov while Affected will change the ads fov to be more in line with the hipfire, on higher (100+ hfov) fovs Affected might be more comfortable since the slight zoom in you get with Independent can be a little jarring.

Posted
1 hour ago, DPI Wizard said:

When does it stop?

There's just " Please select a game to start calculating " in the CALCULATIONS.

I can check "GAME INFO", but there's no calculations.

I use "Monitor Distance - Horizontal".  Is this problem??

oh and sorry, I'm not English guy. maybe my post's english is not good...

Posted

Dont know whats with you guys, but for me the mouse-aiming was absolute trash until i changed the prioritiy from the game in the taskmanager to normal. (It was on high)

Doing the opposite (changing from normal to high) could help out on some system, too.

I already started to think the calculation may be wrong, after i tried to calculate from 3 different games and getting the same results and the same sluggish mousemovements ingame.

But then found the tip, its straight from reddit and do actually work, for me at least.


 

Posted

^ The config file in the beta was encrypted.

It may be possible to edit with a hex editor, but given the menu supports two decimal places it should not need a config file edit.

  • 2 weeks later...
Posted

I'm wanting to convert my Fortnite sens to MW. Using simple mode, I typed my Fortnite sens (.07, 800 dpi) in and it's telling me 5.89 sens for MW. The calculated 360 distances are the same. Is this all I have to do? I saw some comments about using your monitor distance instead of cm 360 but I'm not sure how to do that. Is there something I'm missing? 

  • Wizard
Posted
1 minute ago, GoRebs44 said:

I'm wanting to convert my Fortnite sens to MW. Using simple mode, I typed my Fortnite sens (.07, 800 dpi) in and it's telling me 5.89 sens for MW. The calculated 360 distances are the same. Is this all I have to do? I saw some comments about using your monitor distance instead of cm 360 but I'm not sure how to do that. Is there something I'm missing? 

That's all you have to do yes, make sure the all the settings match your MW config though (ADS Field of View., ADS Mouse Sensitivity and FOV). The monitor distance option is only available for Advanced Mode. Simple Mode will use 360 distance for hipfire calculations. 

Posted
4 minutes ago, DPI Wizard said:

That's all you have to do yes, make sure the all the settings match your MW config though (ADS Field of View., ADS Mouse Sensitivity and FOV). The monitor distance option is only available for Advanced Mode. Simple Mode will use 360 distance for hipfire calculations. 

So if in MW I plan on using 110 FOV, compared to Fortnite which is locked at 80, the calculator will take that into account when finding my MW sens? 

  • Wizard
Posted
Just now, GoRebs44 said:

So if in MW I plan on using 110 FOV, compared to Fortnite which is locked at 80, the calculator will take that into account when finding my MW sens? 

Correct.

Guest ZSfGuBcu
Posted

So the game gonna go live pretty soon and i thought i'd ask my question here and maybe get an answer . 

when going from a game that you have found your sensitivity in like csgo to a game that has different scopes and such do you match the Fov of csgo to your hipfire or the scope you will be using the most ? 

 

like do i match my fov to hipfire ot do i match it so that when i scope in i get that Fov ? 

  • Wizard
Posted
1 hour ago, Guest ZSfGuBcu said:

when going from a game that you have found your sensitivity in like csgo to a game that has different scopes and such do you match the Fov of csgo to your hipfire or the scope you will be using the most ? 

 

like do i match my fov to hipfire ot do i match it so that when i scope in i get that Fov ? 

Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire.

1 minute ago, Dwberg09 said:

why is the sensitivity not adjusting to the fov changes?

Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire.

Posted
31 minutes ago, DPI Wizard said:

Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire.

Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire.

so unlike pubg you get an increase in sensitivity but not in this game to be clear?

  • Wizard
Posted
19 minutes ago, Dwberg09 said:

so unlike pubg you get an increase in sensitivity but not in this game to be clear?

Correct, you can see this in the game info where "Affected by FOV" is either yes or no for hipfire.

Guest ZSfGuBcu
Posted
5 hours ago, DPI Wizard said:

Find the matching method that corresponds to your scope sensitivity in CSGO (for instance MDH 0% if you use 0.818933 and AWP), and use the same method for MW for hipfire as the source. Also be sure to match the FOV for hipfire.

Probably because you are using 360 distance as the matching method, and the 360 distance does not change with FOV changes for hipfire.

Sorry to be dumb here but just want to make sure i get it

 

Cod hipfire : csgo hipfire and fov 

cod scopes : csgo scope sensitivity MDH 0% ( i do use 0.818933 ) ? 

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