MCWarriorz Posted April 3, 2017 Posted April 3, 2017 I'm not sure which one to use as viewspeed seems like it would be better for muscle memory, but which one should I use for aiming and ads? 360 Distance calculations which scopes set the sensitivity extremely high to match 360, so I'm assuming that I should use viewspeed for scoping, but what about hipfire?
WhoCares? Posted April 3, 2017 Posted April 3, 2017 (edited) Use viewspeed or match at 75% monitor distance. As Drimzi already said...360 distance is really outdated Edited April 3, 2017 by WhoCares?
potato psoas Posted April 3, 2017 Posted April 3, 2017 Just use viewspeed. Don't even bother with monitor distance.
WhoCares? Posted April 3, 2017 Posted April 3, 2017 (edited) As already discussed in other threads. Not every game does support adjustment for ADS sensitivity, but a lot of games have built in 75% monitor match distance. And 75% is pretty close (not perfect tho) to the new viewspeed function. Still a viable option. Edited April 3, 2017 by WhoCares?
seeker0003 Posted May 6, 2017 Posted May 6, 2017 Why is viewspeed the best though? It really doesn't feel like it at all. In my case, I initially started with a sens test in CS:GO, where I also do aim training. I then converted that to Siege using 360 (because it's the default option in the calculator), and I've been playing that since it released a year and a half ago, mostly feeling that aim practice in CS was helping in Siege, with solid muscle memory improvements. Then there's Overwatch, which I converted again with 360, similarly feel that in hip-fire situations, very solid and stable cross-over, except with widowmaker/ana ADS. Recently, because of this thread in particular, I converted from CS using the viewspeed calculation for both Siege and Overwatch, and I've had to revert the changes because I couldn't hit the broadside of a barn, and all muscle memory practice was thrown to shit. So, why is viewspeed supposedly best for training muscle memory and 360 archaic when the opposite appears true in practice? Or is there a bug in the calculations when considering ADS usage for Siege?
WhoCares? Posted May 6, 2017 Posted May 6, 2017 There are enough thread with discussion about viewspeed and explainings how it works. https://www.mouse-sensitivity.com/forum/topic/622-can-someone-explain-how-viewspeed-works/ https://www.mouse-sensitivity.com/forum/topic/582-need-slightly-more-clarification-on-monitor-distance-matching/?page=4 Why it feels not good for you? Because you played for a long time with 360-distance and you have get used to the new view speed. Very time you change your hip/ads sensitivity your aim will be off, because your muscles and eye to hand coordination have to get used to it again. But in the long run you will get much more benefits from using view speed other than 360-distance
potato psoas Posted May 8, 2017 Posted May 8, 2017 (edited) On 06/05/2017 at 2:09 PM, seeker0003 said: Why is viewspeed the best though? It really doesn't feel like it at all. In my case, I initially started with a sens test in CS:GO, where I also do aim training. I then converted that to Siege using 360 (because it's the default option in the calculator), and I've been playing that since it released a year and a half ago, mostly feeling that aim practice in CS was helping in Siege, with solid muscle memory improvements. Then there's Overwatch, which I converted again with 360, similarly feel that in hip-fire situations, very solid and stable cross-over, except with widowmaker/ana ADS. Recently, because of this thread in particular, I converted from CS using the viewspeed calculation for both Siege and Overwatch, and I've had to revert the changes because I couldn't hit the broadside of a barn, and all muscle memory practice was thrown to shit. So, why is viewspeed supposedly best for training muscle memory and 360 archaic when the opposite appears true in practice? Or is there a bug in the calculations when considering ADS usage for Siege? Viewspeed works better than 360 because if you move your crosshair from one point of the screen to another it will require the same amount of movement no matter what FOV you use - this helps a lot with muscle memory. 360 doesn't account for different FOVs. If you use the same sensitivity, it will feel too fast for lower FOVs but too slow for higher FOVs (see this video: ). Most games have similar FOVs though so unless you have developed enough muscle memory you will not know the difference. Edited May 8, 2017 by potato psoas
SamahLama Posted November 3, 2017 Posted November 3, 2017 I don't get if you're moving less inches to 360, doesn't it mean you're not moving the same amount to put your crosshair in the same place..? reflectionops 1
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