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Ghost Recon Breakpoint


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  • Wizard
Posted
Just now, d4MiS said:

Hello, thank you for this @DPI Wizard

i have this :

 800142877_gears5.thumb.jpg.9c0dd93ce70a7d5cf325d4792d81be96.jpg

Different sensitivity on X/Y ? I'm doing something wrong ? or it's the good sensitivity?

It's different on 3rd person views, not on first person aim/scope. And the scope sensitivity doesn't go very low compared to the FOV, so most people will most likely get a "too low" error. The best you can do is set it to 0 if so.

  • Wizard
Posted
1 hour ago, stereo3D said:

"ADS Sensitivity based on ASR 416 with red dot." should be changed to

"ADS Sensitivity based on ASR 516 with Panoramic Sight."

Fixed :)

Everything seem to have it's own unique scaling btw, very bad for the experience...

  • 3 weeks later...
Posted (edited)

I've got a question how I can calculate the sensitivity for the other scopes, for example T5XI Sight which is a x6 zoom scope?

Edited by lightning581
  • 4 years later...
Posted

@DPI Wizard Could you add support for or check what field of view the float value corresponds to while using the "First Person View" mod/cheat engine table? The ads fov can also be changed to the same value although some sights apparently still zoom in a little.

ADS script, this is to make it the same as hipfire but the mov [rax+10],(float) value can be changed to whatever you like to use:

Spoiler

JukeboxZer0:
I wrote a cheatengine script for fixing the red dot FOV if you want to use it. This is for DX11 only.
On the line "mov [rax+10],(float)1.25" change 1.25 to whatever you have your first person FOV modifier set to for the First Person View mod. It is 1.5 by default.
This will work for almost everything, notably the aimpoint CompM4 still seems to be zoomed in, and there are one or two others that it doesn't catch.

[ENABLE]
//code from here to '[DISABLE]' will be used to enable the cheat
alloc(newmem,2048,"GRB.exe"+36E858C) 
label(returnhere)
label(originalcode)
label(exit)
newmem: //this is allocated memory, you have read,write,execute access
//place your code here
cmp [rax+10],(float)0.6457718015
jne originalcode
mov [rax+10],(float)1.25
originalcode:
movss xmm0,[rax+10]
exit:
jmp returnhere
"GRB.exe"+36E858C:
jmp newmem
returnhere:
 
[DISABLE]
//code from here till the end of the code will be used to disable the cheat
dealloc(newmem)
"GRB.exe"+36E858C:
db F3 0F 10 40 10
//movss xmm0,[rax+10]


computerscare

Go into Cheat Engine

Hit CTRL+ALT+A to bring up the auto-assembler

Paste the code snippet into that window

Go to File > Assign to current cheat table, which will add this script to your list of other cheats (the First Person mod for example). You can rename it as well by double-clicking the description in the table - I went with "ADS FOV". And I settled on an FOV of 1 as a nice balance between peripheral awareness and actually being able to see what you're shooting. I think the game takes you down to like 0.6 by default so it's still nearly double the original, but doesn't feel like you have cyber eyeballs.

Use File > Save As to save your whole cheat table as a new .CT file (I did this so I don't have to re-import First-Person, Spartan, and the ADS FOV one by one if I ever close and reopen cheat engine)

Boot the game, enable the First-Person mod, then enable the script we just made (the game crashes for me if I don't enable First-Person before the ADS FOV code. Not sure that's repeatable)


One thing I've found is that the [DISABLE] section of the script doesn't seem to work. Once you enable the script, even if you untick the box the ADS FOV will still be set to 1.25 or whatever you put in the code. Restarting the game is the only way to get it to reset back to the default zoom-in behavior. This is a problem if you like to switch between rifle scopes and red dot, for example, as something like the TARS101 will have zero magnification with this code active.

I don't know enough about cheat engine scripting to speculate why it doesn't disable properly. If anyone's got any ideas please do chime in. I run 1 rifle/1 handgun and the rifle always has an ACOG or other low-power optics so it's not a big deal to me. But would be nice to be able to deactivate the ADS FOV changes dynamically if I ever decide to play with a sniper rifle or different optics.

EDIT:
I've had the ADS FOV reset randomly when changing weapons. Disabling/re-enabling the script may crash the game. It works, sort of, but it's not stable. So if it does ever turn itself off, best to only try toggling it when you're at a bivvy or not in the middle of something lest you CTD.

Source:
https://wiki.cheatengine.org/index.php?title=Cheat_Engine:Auto_Assembler#Basic_Example

  • Wizard
Posted
19 hours ago, iBerggman said:

@DPI Wizard Could you add support for or check what field of view the float value corresponds to while using the "First Person View" mod/cheat engine table? The ads fov can also be changed to the same value although some sights apparently still zoom in a little.

I've added support for this now for hipfire. The ADS and scopes seems to behave the same as without the mod?

Posted (edited)
7 hours ago, DPI Wizard said:

I've added support for this now for hipfire. The ADS and scopes seems to behave the same as without the mod?

For the ads you have to make another cheat engine script by pasting in the code I attached. Paste the code I spoilered in the Cheat engine auto-assembler (accessed with Ctrl+Alt+A) then File -> Assign to current cheat table and save and overwrite the original first person cheat table if you want to save it.

Changing the mov [rax+10],(float)1.25" value should then change the ads fov, you can set it to whatever you want even though it says to set it to the same value (the person the script was made for just wanted the sights not zoom in at all.)

Should be the exact same values, at least the pistols ironsights don't zoom in at all when you set it to same value as the first person script. However the sniper scopes don't really work anymore and at least the CompM4 always zooms in a bit just as the person who made the script said.

It does also seem like the value doesn't update while in game so whatever value you set at launch will stay until you launch the game again. 

Edited by iBerggman
  • Wizard
Posted
2 minutes ago, iBerggman said:

For the ads you have to make another cheat engine script by pasting in the code I attached. Paste the code I spoilered in the Cheat engine auto-assembler (accessed with Ctrl+Alt+A) then File -> Assign to current cheat table and save and overwrite the original first person cheat table if you want to save it.

Should be the exact same values, at least the pistols ironsights don't zoom in at all when you set it to same value as the first person script. However the sniper scopes don't really work anymore and at least the CompM4 always zooms in a bit just as the person who made the script said.

It does also seem like the value doesn't update while in game so whatever value you set at launch will stay until you launch the game again. 

I did this, but only tested with the panoramic and ADS, I will check with the comp and sniper.

Posted

Yeah okay I checked again with a lot of different sights and it seems the value you set only affects the pistols properly. While the sights seem to zoom in less as well the crosshair ends up so janky that I don't really think there's much point to adding it to calculator really.

Thanks for adding the hipfire though 🙂

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