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Overwatch Sens to osu!


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Posted

Hey y'all

 

Need to convert my Overwatch Sensitivity to osu!. I'm using 5.05 sens at 800dpi. Monitor is 24.5 inches. I use the same dpi in osu! as well.

Hope someone can help.

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Posted
2 hours ago, EpicTeddy101 said:

Hey y'all

 

Need to convert my Overwatch Sensitivity to osu!. I'm using 5.05 sens at 800dpi. Monitor is 24.5 inches. I use the same dpi in osu! as well.

Hope someone can help.

0% monitor distance  

 

 

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Posted (edited)
On 27/08/2019 at 11:12, EpicTeddy101 said:

 

Doesn't it have to be 75% monitor distance since osu! is a 2d game? or am i wrong?

0% isgenerally the best method for swapping games this also applies to 2d surfaces to qoute here

"Viewspeed tries to unify the perceived camera speed across different FOVs while using a constant mouse motionSince the FOV determines how many degrees are squished onto your screen, higher FOVs naturally look faster as there is more information moving, and low FOVs naturally look slower, and Viewspeed attempts to equalise this. And it does 'feel' right when you use it. But feeling the same in this case doesn't translate to best aim or muscle memory building. It suffers from the same problems as high monitor distance match percentages, aiming close to your crosshair is too fast for varying FOV's

Because viewspeed uses a sine wave (continually varying), when you calculate sensitivities over different FOV ranges, you get a varying equivalent monitor distance match percentages across FOV's. It lies around 60-80% for 16:9 horizontal match.

It's useful If you want to keep the mouse input relatively the same when you change FOV on the fly. It scales based on the chord length. This is the method that you would want to use instead of Monitor Distance Match, if you wanted the 'window to the game world' to influence the sensitivity. Your mouse input will not scale proportionately with the zoom. Instead, you wouldn't scale it at all. The result will be completely wrong for Hipfire, but when comparing sensitivity relatively before and after a change in FOV, it becomes useful. Subconsciously, you would want to scale your mouse input according to the change in image, so you would probably scale your mouse input to some degree, how half-assed of an attempt at doing so, depends on the person. This makes Viewspeed feel too fast. Drimzi made a solution to this in another post, where you specify how much you need to scale your input by, proportionately with the change in image (zoom), or none at all (viewspeed). Which makes a kind of slider between viewspeed and 0% monitor distance match bare in mind this is completely arbitrary."

 

tldr: So what's the best conversion?

0% monitor distance match (- vertical) unless you're really good and/or are more comfortable another method, even then it's worth trying 0% and seeing how it goes imo. This is the best method for building muscle memory fundamentally, but might not work well practically for really low sens players.

 

aka just because viewspeed (75% basically viewspeed) feels right doesnt mean it is right for muscle memory

 

 

Edited by fortunate reee

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