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  • Wizard
Posted

360 distance is only suitable for hipfire and in some cases ADS. Matching scopes using 360 distance makes no sense in most cases, and will result in either a ridiculously sensitive scope or an out of range error like you are getting.

Use monitor distance or viewspeed instead. MDH 0% will match the tracking speed to your hipfire, while MDH 100% will match flicks to the edge of the monitor.

Posted (edited)

Makes sense ,but I tried monitor distance and had the same result I had just temporarily set it to 360 just to see if it had any change. Which obiously it would only set it higher.

Edited by Caliosaaa
  • Wizard
Posted
3 minutes ago, Caliosaaa said:

Makes sense I forgot to turn it back I set it temporarily seeing if it would make a difference, but the setting still says it is to high with it set to horizontal on scope?

Show me a screenshot and I'll see why. Sometimes the calculations are simply out of range though. Not that Destiny 2 is only calculating using the ADS setting, not scope.

  • Wizard
Posted

Overwatch should work I think?

Destiny 2 has a really limited range on the ADS sensitivity, MDH 0% will be too low and 360 distance is too high in your case. The default in Destiny 2 (ADS modifier 1) is MDH 100%. Then it goes 0.5 up and down from that. When you're matching to a different FOV (since it's matched to R6 with 90 vdeg FOV) you'll get out of range easily. 

You could increase the FOV in Destiny to get within range for MDH 0%.

Posted

Overwatch is a bit weird. If I set it to MDH on ADS it lowers my Six Siege ADS to 71 from 83 therefore not showing the correct sens for overwatch how do I fix that?

  • Wizard
Posted
47 minutes ago, Caliosaaa said:

Overwatch is a bit weird. If I set it to MDH on ADS it lowers my Six Siege ADS to 71 from 83 therefore not showing the correct sens for overwatch how do I fix that?

Just ignore the R6 settings for the calculation. The ADS in Overwatch is much more zoomed than in R6, on par with a scope.

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