Wizard DPI Wizard Posted August 18, 2019 Wizard Posted August 18, 2019 All aims are updated for this game now! yesterknight and Bebe 2
Bebe Posted August 18, 2019 Posted August 18, 2019 To get 1:1 X and Y sensitivity do you calculate them separately or will just doing Horizontal be enough and matching the Vertical value?
Wizard DPI Wizard Posted August 18, 2019 Author Wizard Posted August 18, 2019 Just now, Bebe said: To get 1:1 X and Y sensitivity do you calculate them separately or will just doing Horizontal be enough and matching the Vertical value? They need to be calculated separately, but just use the "All" option to calculate them both somemadcaaant 1
iBerggman Posted August 18, 2019 Posted August 18, 2019 Seems pretty limited as far as sensitivity options goes, is there only hipfire sensitivity? The base sensitivity at 0 is a little high too for 1000+ dpi. Looks pretty interesting otherwise though so might have to give it a go anyway since there's not many shooters that have caught my attention lately.
Wizard DPI Wizard Posted August 18, 2019 Author Wizard Posted August 18, 2019 ADS added as well, scope next! 11 minutes ago, iBerggman said: Seems pretty limited as far as sensitivity options goes, is there only hipfire sensitivity? The base sensitivity at 0 is a little high too for 1000+ dpi. Looks pretty interesting otherwise though so might have to give it a go anyway since there's not many shooters that have caught my attention lately. 0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg. iBerggman 1
iBerggman Posted August 18, 2019 Posted August 18, 2019 2 minutes ago, DPI Wizard said: ADS added as well, scope next! 0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg. Thanks, sounds good. Yeah, I suppose it's not too bad, doesn't seem you have to use the menu for much so an auto loaded dpi profile should be just fine to get some more range at reasonable dpi levels. I remember Warframe was one of the games I didn't even bother with since I would've had to use <400dpi to get a somewhat accurate conversion.
Bebe Posted August 18, 2019 Posted August 18, 2019 (edited) Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False Edited August 18, 2019 by Bebe Adding Fix fortunate reee, DPI Wizard, Champloo and 2 others 5
Wizard DPI Wizard Posted August 19, 2019 Author Wizard Posted August 19, 2019 Scope is done! Bebe and Rykrow 2
KazoKir Posted August 20, 2019 Posted August 20, 2019 (edited) I'm having issues with the sensitivity. I'm using a program called "Sensitivity Matcher" by Kovaak to check if the cm/360 is correct, and the values from this site is indeed correct. But the sensitivity doesn't match when using the mouse, it's much slower. Nvm, it was the acceleration, put the settings in the wrong file. Edited August 20, 2019 by KazoKir
Champloo Posted August 23, 2019 Posted August 23, 2019 On 8/18/2019 at 3:48 PM, Bebe said: Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False super useful thx
fortunate reee Posted August 24, 2019 Posted August 24, 2019 (edited) On 18/08/2019 at 22:48, Bebe said: Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False screwed up my tracking hard before seeing this post time to rebuild Edited August 24, 2019 by fortunate reee
Korppi Posted August 25, 2019 Posted August 25, 2019 On 8/18/2019 at 11:48 PM, Bebe said: Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least. EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case) [/script/engine.inputsettings] bEnableMouseSmoothing=False bViewAccelerationEnabled=False Omg thank you, I immedietly noticed something was wrong, negative acceleration is very strong in this one. somemadcaaant 1
iBerggman Posted August 29, 2019 Posted August 29, 2019 @DPI Wizard Todays patch just added a FOV slider. Quite a nice and detailed changelog of other fixes as well, should fix Ace disappearing after rerolling amongst other annoying little things like that by the looks of it. The slider goes from 0.5 to 1.5 with 1.0 being the default, no idea about the actual degrees though. 1.5 has some serious distortion though so it should be well over 100 hfov.
Wizard DPI Wizard Posted August 30, 2019 Author Wizard Posted August 30, 2019 1 hour ago, iBerggman said: @DPI Wizard Todays patch just added a FOV slider. Quite a nice and detailed changelog of other fixes as well, should fix Ace disappearing after rerolling amongst other annoying little things like that by the looks of it. The slider goes from 0.5 to 1.5 with 1.0 being the default, no idea about the actual degrees though. 1.5 has some serious distortion though so it should be well over 100 hfov. It maxes out at 135, and while ADS is affected by FOV change, scope is not. All updated now Pherall, iBerggman and somemadcaaant 2 1
Guipe Posted February 27, 2021 Posted February 27, 2021 I didint understand How to make the sensibility 1:1 what do u mean calculate with ALL option? In fact i don t even know How i should make tem equal since i don t know How the game considers them.
fortunate reee Posted February 27, 2021 Posted February 27, 2021 3 hours ago, Guipe said: I didint understand How to make the sensibility 1:1 what do u mean calculate with ALL option? In fact i don t even know How i should make tem equal since i don t know How the game considers them. <-all if you quote a post you are referring to that might just make it easier to help you with whatever you are looking at highly suggest the
drtongchai Posted May 21, 2022 Posted May 21, 2022 (edited) I'm pretty sure the 'aim' sensitivities are wrong, since it makes aiming rotates more than non-aiming. Edited May 21, 2022 by drtongchai reduce ambiguity
Wizard DPI Wizard Posted May 22, 2022 Author Wizard Posted May 22, 2022 15 hours ago, drtongchai said: I'm pretty sure the 'aim' sensitivities are wrong, since it makes aiming rotates more than non-aiming. Do you have a specific example? Use the purple share button
Wizard DPI Wizard Posted July 19, 2022 Author Wizard Posted July 19, 2022 1 minute ago, zapia said: where is this option my dude? Who are you replying to?
SeikoPotato Posted July 26, 2023 Posted July 26, 2023 On 5/22/2022 at 6:49 PM, DPI Wizard said: Do you have a specific example? Use the purple share button This is an old question that wasn't responded to, but I have a similar issue. https://www.mouse-sensitivity.com/?share=663d4502e0679071c1aa7623c333b1df The Aim Sensitivities are faster both using kovaak's sensitivity matcher and manually 360'ing with my mouse on 125hz
Wizard DPI Wizard Posted July 26, 2023 Author Wizard Posted July 26, 2023 1 hour ago, SeikoPotato said: This is an old question that wasn't responded to, but I have a similar issue. https://www.mouse-sensitivity.com/?share=663d4502e0679071c1aa7623c333b1df The Aim Sensitivities are faster both using kovaak's sensitivity matcher and manually 360'ing with my mouse on 125hz Thanks for the link, I see the issue now. Working on fixing it!
SeikoPotato Posted July 26, 2023 Posted July 26, 2023 50 minutes ago, DPI Wizard said: Thanks for the link, I see the issue now. Working on fixing it! You are doing God's work
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