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Remnant: From the Ashes


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Posted

To get 1:1 X and Y sensitivity do you calculate them separately or will just doing Horizontal be enough and matching the Vertical value?

  • Wizard
Posted
Just now, Bebe said:

To get 1:1 X and Y sensitivity do you calculate them separately or will just doing Horizontal be enough and matching the Vertical value?

They need to be calculated separately, but just use the "All" option to calculate them both :)

Posted

Seems pretty limited as far as sensitivity options goes, is there only hipfire sensitivity? The base sensitivity at 0 is a little high too for 1000+ dpi. Looks pretty interesting otherwise though so might have to give it a go anyway since there's not many shooters that have caught my attention lately.

  • Wizard
Posted

ADS added as well, scope next!

11 minutes ago, iBerggman said:

Seems pretty limited as far as sensitivity options goes, is there only hipfire sensitivity? The base sensitivity at 0 is a little high too for 1000+ dpi. Looks pretty interesting otherwise though so might have to give it a go anyway since there's not many shooters that have caught my attention lately.

0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg.

Posted
2 minutes ago, DPI Wizard said:

ADS added as well, scope next!

0 is quite high, but far from the worst I've seen. The game has ADS and scope sensitivity too. No FOV option though, locked to 90 hdeg.

Thanks, sounds good. Yeah, I suppose it's not too bad, doesn't seem you have to use the menu for much so an auto loaded dpi profile should be just fine to get some more range at reasonable dpi levels. I remember Warframe was one of the games I didn't even bother with since I would've had to use <400dpi to get a somewhat accurate conversion.

Posted (edited)

Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least.

 

EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case)

[/script/engine.inputsettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False

Edited by Bebe
Adding Fix
Posted (edited)

I'm having issues with the sensitivity. I'm using a program called "Sensitivity Matcher" by Kovaak to check if the cm/360 is correct, and the values from this site is indeed correct. But the sensitivity doesn't match when using the mouse, it's much slower. Nvm, it was the acceleration, put the settings in the wrong file.

Edited by KazoKir
Posted
On 8/18/2019 at 3:48 PM, Bebe said:

Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least.

 

EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case)

[/script/engine.inputsettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False

super useful thx

Posted (edited)
On 18/08/2019 at 22:48, Bebe said:

Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least.

 

EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case)

[/script/engine.inputsettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False

screwed up my tracking hard before seeing  this  post time to rebuild

Edited by fortunate reee
Posted
On 8/18/2019 at 11:48 PM, Bebe said:

Wow for me the game has some serious negative acceleration. If i go very slow the 360/cm is correct if I go fast doubles it at least.

 

EDIT: Found the fix. I put these lines into Input.ini and set to read only (just in case)

[/script/engine.inputsettings]
bEnableMouseSmoothing=False
bViewAccelerationEnabled=False


Omg thank you, I immedietly noticed something was wrong, negative acceleration is very strong in this one.

Posted

@DPI Wizard Todays patch just added a FOV slider. Quite a nice and detailed changelog of other fixes as well, should fix Ace disappearing after rerolling amongst other annoying little things like that by the looks of it. The slider goes from 0.5 to 1.5 with 1.0 being the default, no idea about the actual degrees though. 1.5 has some serious distortion though so it should be well over 100 hfov.

  • Wizard
Posted
1 hour ago, iBerggman said:

@DPI Wizard Todays patch just added a FOV slider. Quite a nice and detailed changelog of other fixes as well, should fix Ace disappearing after rerolling amongst other annoying little things like that by the looks of it. The slider goes from 0.5 to 1.5 with 1.0 being the default, no idea about the actual degrees though. 1.5 has some serious distortion though so it should be well over 100 hfov.

It maxes out at 135, and while ADS is affected by FOV change, scope is not. All updated now :)

  • 1 year later...
Posted

I didint understand How to make the sensibility 1:1 what do u mean calculate with ALL option? In fact i don t even know How i should make tem equal since i don t know How the game considers them.

 

Posted
3 hours ago, Guipe said:

I didint understand How to make the sensibility 1:1 what do u mean calculate with ALL option? In fact i don t even know How i should make tem equal since i don t know How the game considers them.

 

image.png.a7b15686984de219afc073e627d29ba9.png<-all

if you quote a post you are referring to that might just make it easier to help you with whatever you are looking at 

 

highly suggest the image.png.52851728b9f0d4871c37e509099d0fd6.png

 

  • 1 year later...
Posted (edited)

I'm pretty sure the 'aim' sensitivities are wrong, since it makes aiming rotates more than non-aiming.

Edited by drtongchai
reduce ambiguity
  • Wizard
Posted
15 hours ago, drtongchai said:

I'm pretty sure the 'aim' sensitivities are wrong, since it makes aiming rotates more than non-aiming.

Do you have a specific example? Use the purple share button :)

  • 1 month later...
  • 1 year later...

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