stalkerbronet Posted May 17, 2024 Posted May 17, 2024 Hello, Where is the second config file located?
Wizard DPI Wizard Posted May 17, 2024 Author Wizard Posted May 17, 2024 8 hours ago, stalkerbronet said: Hello, Where is the second config file located? There's only one config file, but it has two values for each sensitivity setting (Sensitivity and LastConvertedSensitivity).
stalkerbronet Posted May 17, 2024 Posted May 17, 2024 1 hour ago, DPI Wizard said: There's only one config file, but it has two values for each sensitivity setting (Sensitivity and LastConvertedSensitivity). Ohh okay I was confused because the page says Config file 1 and file 2, ty
Alex Veseluhin Posted July 7, 2024 Posted July 7, 2024 Hello! I've noticed that all sensitivity converters don't transfer correctly. I checked in a simple way, measured the distance of the mouse on the carpet for 360 ° With a small error: CS2 sensitivity - 0.762 (54.5455cm/1000dpi) in PUBG - 28.951021 LastConvertedSensitivity - 0.007577 (config file) Please explain why?
Wizard DPI Wizard Posted July 7, 2024 Author Wizard Posted July 7, 2024 39 minutes ago, Alex Veseluhin said: Hello! I've noticed that all sensitivity converters don't transfer correctly. I checked in a simple way, measured the distance of the mouse on the carpet for 360 ° With a small error: CS2 sensitivity - 0.762 (54.5455cm/1000dpi) in PUBG - 28.951021 LastConvertedSensitivity - 0.007577 (config file) Please explain why? The PUBG conversion is 100% correct, there is no doubt about this. It is however affected by FOV, perspective and aspect ratio, so maybe you have a mismatch there between the conversion and actual settings? Can you share your conversion using the purple share button so I can see what you are trying to do?
Alex Veseluhin Posted July 7, 2024 Posted July 7, 2024 8 часов назад, DPI Wizard сказал: The PUBG conversion is 100% correct, there is no doubt about this. It is however affected by FOV, perspective and aspect ratio, so maybe you have a mismatch there between the conversion and actual settings? Can you share your conversion using the purple share button so I can see what you are trying to do? I do it as with other games, but the problem is with PUBG. The converter suggests that I set Sensitivity=26.272554 (conf1) and LastConvertedSensitivity=0.006706 (conf2) I measured the distance on the mat for a full rotation (360°) in aiming from the hip and got a discrepancy of ~7cm. Tell me if I am doing something wrong. (SensitiveName="Normal",Sensitivity=26.272554,LastConvertedSensitivity=0.020000) (SensitiveName="Normal",Sensitivity=50.000000,LastConvertedSensitivity=0.006706)
Wizard DPI Wizard Posted July 7, 2024 Author Wizard Posted July 7, 2024 1 minute ago, Alex Veseluhin said: I do it as with other games, but the problem is with PUBG. The converter suggests that I set Sensitivity=26.272554 (conf1) and LastConvertedSensitivity=0.006706 (conf2) I measured the distance on the mat for a full rotation (360°) in aiming from the hip and got a discrepancy of ~7cm. Tell me if I am doing something wrong. (SensitiveName="Normal",Sensitivity=26.272554,LastConvertedSensitivity=0.020000) (SensitiveName="Normal",Sensitivity=50.000000,LastConvertedSensitivity=0.006706) You need to provide both FOV, aspect ratio, perspective and DPI to these numbers. Which is why I ask you to share the conversion using the purple share button. This way I can check if the exact numbers are correct. I know 100% that the PUBG conversions are correct because we know exactly how the game engine works. Any discrepancy is down to hardware issues like the wrong DPI being applied due to automatic profiles, or the sensitivity in the config file not being applied properly etc.
Alex Veseluhin Posted July 7, 2024 Posted July 7, 2024 11 минут назад, DPI Wizard сказал: You need to provide both FOV, aspect ratio, perspective and DPI to these numbers. Which is why I ask you to share the conversion using the purple share button. This way I can check if the exact numbers are correct. I know 100% that the PUBG conversions are correct because we know exactly how the game engine works. Any discrepancy is down to hardware issues like the wrong DPI being applied due to automatic profiles, or the sensitivity in the config file not being applied properly etc. Sorry, I didn't see this button right away. FOV - 90 standard. Aspect ratio does not affect (checked) https://www.mouse-sensitivity.com/?share=d3ec767e6b8cac48985bdfb36e352f27
Snook_ Posted July 8, 2024 Posted July 8, 2024 8 hours ago, Alex Veseluhin said: Sorry, I didn't see this button right away. FOV - 90 standard. Aspect ratio does not affect (checked) https://www.mouse-sensitivity.com/?share=d3ec767e6b8cac48985bdfb36e352f27 Change 'Location' to in game and youll get the round number of 26. The config file will be exact but you have to change the values in the .txt config file and is trickier. Pubg sensitivity adjustment is hilariously bad and does not let you change to decimal points in game which is dogshit but is what it is. I'd say using the whole value of 26 would suffice for pubg its close enough
Alex Veseluhin Posted July 8, 2024 Posted July 8, 2024 5 часов назад, Snook_ сказал: Change 'Location' to in game and youll get the round number of 26. The config file will be exact but you have to change the values in the .txt config file and is trickier. Pubg sensitivity adjustment is hilariously bad and does not let you change to decimal points in game which is dogshit but is what it is. I'd say using the whole value of 26 would suffice for pubg its close enough With a value of 26, the error will be ~8cm. Moving the slider in the game, I found a value that is approximately similar to the value in CS2 and it is equal to 28.951021/0.007577. I hope the admins will understand the reasons for this discrepancy
Wizard DPI Wizard Posted July 8, 2024 Author Wizard Posted July 8, 2024 10 hours ago, Alex Veseluhin said: With a value of 26, the error will be ~8cm. Moving the slider in the game, I found a value that is approximately similar to the value in CS2 and it is equal to 28.951021/0.007577. I hope the admins will understand the reasons for this discrepancy Are you testing this in first person or third person?
PAT_KAPS Posted July 9, 2024 Posted July 9, 2024 Could you please add an option in the calculator for Red dot (hold breath)? Much appreciated.
Alex Veseluhin Posted July 9, 2024 Posted July 9, 2024 11 часов назад, DPI Wizard сказал: Are you testing this in first person or third person? That's it: I realized my mistake! Thank you very much, of course I checked in the third person. Thank you so much
lucky_hk Posted July 30, 2024 Posted July 30, 2024 @DPI WizardMay I ask, in PUBG, how can I obtain a sensitivity that feels similar or even the same both in the normal sensitivity and the scope (2-15x), assuming that I take the normal sensitivity as the conversion standard? How should I operate the conversion?
Wizard DPI Wizard Posted July 30, 2024 Author Wizard Posted July 30, 2024 1 minute ago, lucky_hk said: @DPI WizardMay I ask, in PUBG, how can I obtain a sensitivity that feels similar or even the same both in the normal sensitivity and the scope (2-15x), assuming that I take the normal sensitivity as the conversion standard? How should I operate the conversion? That depends on what you mean by same. See the second question here lucky_hk 1
lucky_hk Posted July 30, 2024 Posted July 30, 2024 12分鐘前,DPI Wizard說: That depends on what you mean by same. See the second question here @DPI WizardAnother question. Does MDH 0% refer to the one in the front or the one at the back? and, what does MDH 100% represent the same? 复制重新生成
Wizard DPI Wizard Posted July 30, 2024 Author Wizard Posted July 30, 2024 25 minutes ago, lucky_hk said: Does MDH 0% refer to the one in the front or the one at the back? I think something maybe lost in translation here, what exactly do you mean?
lucky_hk Posted July 30, 2024 Posted July 30, 2024 (edited) @DPI Wizardthis Edited July 30, 2024 by lucky_hk
Wizard DPI Wizard Posted July 30, 2024 Author Wizard Posted July 30, 2024 2 minutes ago, lucky_hk said: @DPI Wizardthis Got it, it's the first one that is set to 0% in the image. The one set to 100% is the scale. lucky_hk 1
nykz Posted August 23, 2024 Posted August 23, 2024 On 6/9/2023 at 4:31 PM, DPI Wizard said: Instead of scaling FOV by locking the 16:9 portion and adding on (or subtracting) the extra width (i.e. Hdeg 16:9), a seemingly random multiplier is applied when the aspect ratio changes. This change also directly affects sensitivity since the game scales everything to the actual horizontal FOV. The FOV is scaled like this: Do you think this weird FOV Type could contribute to a different feel in x->y Axis across different Scopes? For some reason the 4x feels very 1:1 in x and y movement with a Vertical Multiplier in the range of 1.07->1.1 @ 1920x1080 when I run a sensitivity like 32.67 @ 800 dpi. But this also seems to be related to the sensitivity, choosing a lower or higher sensitivity doesn't feel similar in X&Y Axis anymore with the same vert multiplier. It almost feels like every sensitivity / scope needs a different vert multiplier. Could there be some explanation for this or a way to test if this is the case? Or maybe I'm just going slowly insane with how the mouse in this game feels
Wizard DPI Wizard Posted August 23, 2024 Author Wizard Posted August 23, 2024 43 minutes ago, nykz said: Could there be some explanation for this or a way to test if this is the case? Or maybe I'm just going slowly insane with how the mouse in this game feels This weird FOV scaling does not affect the relation between the X and Y axis, they are 1:1 with the vertical multiplier set to 1 regardless of aspect ratio nykz 1
Snook_ Posted August 28, 2024 Posted August 28, 2024 On 8/24/2024 at 2:17 AM, nykz said: Do you think this weird FOV Type could contribute to a different feel in x->y Axis across different Scopes? For some reason the 4x feels very 1:1 in x and y movement with a Vertical Multiplier in the range of 1.07->1.1 @ 1920x1080 when I run a sensitivity like 32.67 @ 800 dpi. But this also seems to be related to the sensitivity, choosing a lower or higher sensitivity doesn't feel similar in X&Y Axis anymore with the same vert multiplier. It almost feels like every sensitivity / scope needs a different vert multiplier. Could there be some explanation for this or a way to test if this is the case? Or maybe I'm just going slowly insane with how the mouse in this game feels The mouse has always felt 'off' in pubg, even after playing 7k hours and competitively. It's just strange. When you go back to cs or valorant etc. they always feel so easy to aim in comparitively, as things feel like they are in sync. Pubg feels like holding fire hoses sometimes, its just inconsistent and odd with ADS across diff scopes and ranges Its_My_Purpose 1
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