Wizard DPI Wizard Posted August 3, 2017 Author Wizard Posted August 3, 2017 2 minutes ago, tttt1010 said: Were any scope FOVs changed? Also do you know what the FOV of holding down breath is (the slight zoom when pressing shift with a red dot or irons). Also I checked the magnification of the scope FOVs with the scoping fovs. All of the values matches PUBG.me's stats except for 2x. I got a 1.71 magnification for the 2x whereas pubg.me gives a 1.8x magnification. Could this be an indication that the 2x fov is wrong? All scopes were changed in fact. They used to be based on 70 FOV (so the 4X scope was 70/20 = 17.5), they are now all based on 80. So the 4X is now 20 instead.
noaimBoii Posted August 3, 2017 Posted August 3, 2017 6 minutes ago, DPI Wizard said: All scopes were changed in fact. They used to be based on 70 FOV (so the 4X scope was 70/20 = 17.5), they are now all based on 80. So the 4X is now 20 instead. Thanks. What about the zoom for holding down breath? Do you have the fov for that?
Snafugg Posted August 3, 2017 Posted August 3, 2017 So my cs:go sens is 1.1 and i convert that to pubg 3rd person hipfire using 360 distance and it feels good and now i'm trying to figure out how to get my scoping sens. I convert my cs:go sens to scoping using viewspeed instead of 360 distance and it feels ok but i'm not sure if that's the right thing to do. Do i put cs:go into the calculator for the 1st game, and should i use viewspeed?
Wizard DPI Wizard Posted August 3, 2017 Author Wizard Posted August 3, 2017 31 minutes ago, tttt1010 said: Thanks. What about the zoom for holding down breath? Do you have the fov for that? 50
noaimBoii Posted August 3, 2017 Posted August 3, 2017 Last concern. As I mentioned above I calculated the 2x scope to be a 1.71 magnification instead of the 1.8 magnification listed on pubg.me Every other scope has the exact same magnification as pubg.me Could the fov for 2x be wrong?
Wizard DPI Wizard Posted August 3, 2017 Author Wizard Posted August 3, 2017 24 minutes ago, tttt1010 said: Last concern. As I mentioned above I calculated the 2x scope to be a 1.71 magnification instead of the 1.8 magnification listed on pubg.me Every other scope has the exact same magnification as pubg.me Could the fov for 2x be wrong? If you're getting 1.71x you are comparing it to FOV 76, the base is 80 which result in 1.8x magnification.
Wizard DPI Wizard Posted August 3, 2017 Author Wizard Posted August 3, 2017 1 hour ago, Snafugg said: Do i put cs:go into the calculator for the 1st game, and should i use viewspeed? Yes, or a Monitor Distance you feel comfortable with (Viewspeed is about 70% Monitor Distance).
Badmon Posted August 3, 2017 Posted August 3, 2017 5 hours ago, Snafugg said: So my cs:go sens is 1.1 and i convert that to pubg 3rd person hipfire using 360 distance and it feels good and now i'm trying to figure out how to get my scoping sens. I convert my cs:go sens to scoping using viewspeed instead of 360 distance and it feels ok but i'm not sure if that's the right thing to do. Do i put cs:go into the calculator for the 1st game, and should i use viewspeed? Use your 360 degree hipfire sens for all your scoped sensitivities. Supposedly this matches the zoom sensitivity to csgo if you use a zoom_sensitivity_ratio of 1 However, if you use another value for zoom I think you use this spreadsheet: this Google spreadsheet Credit to: Vols and Jezuz If you use zoom_Sensitivity_ratio 1 your values should be all the same like this: Normal: 0.010890 VehicleDriver: 0.010890 Targeting: 0.010890 Scoping: 0.010890 Scope2X: 0.010890 Scope4X: 0.010890 Scope8X: 0.010890 Scope15X: 0.010890
noaimBoii Posted August 3, 2017 Posted August 3, 2017 6 hours ago, DPI Wizard said: If you're getting 1.71x you are comparing it to FOV 76, the base is 80 which result in 1.8x magnification. Wouldn't the magnification be based on the scoping fov of 70? This means the 2x scope is tan(70/2)/tan(44.44/2)=1.71
Wizard DPI Wizard Posted August 3, 2017 Author Wizard Posted August 3, 2017 12 minutes ago, tttt1010 said: Wouldn't the magnification be based on the scoping fov of 70? This means the 2x scope is tan(70/2)/tan(44.44/2)=1.71 They're not scaled like that in PUBG. 2X = 80/1.8 = 44.44 4X = 80/4 = 20 8X = 80/7.25 =11.03 15X = 80/12 = 6.67
Wizard DPI Wizard Posted August 5, 2017 Author Wizard Posted August 5, 2017 9 minutes ago, Drimzi said: The calculator still says 70 actual hfov when you select scoping. Shouldn't this be 80? Scoping is still 70 actually.
Chase Posted August 5, 2017 Posted August 5, 2017 On 8/3/2017 at 1:26 PM, Rashy said: Use your 360 degree hipfire sens for all your scoped sensitivities. Supposedly this matches the zoom sensitivity to csgo if you use a zoom_sensitivity_ratio of 1 However, if you use another value for zoom I think you use this spreadsheet: this Google spreadsheet Credit to: Vols and Jezuz If you use zoom_Sensitivity_ratio 1 your values should be all the same like this: Normal: 0.010890 VehicleDriver: 0.010890 Targeting: 0.010890 Scoping: 0.010890 Scope2X: 0.010890 Scope4X: 0.010890 Scope8X: 0.010890 Scope15X: 0.010890 I'll believe you on this one because I use zoom_Sensitivity_ratio 1 and I want it all to be the same.
Vols and Jezuz Posted August 5, 2017 Posted August 5, 2017 Don't use that spreadsheet for now. There's some things I need to figure out for third person versus first person. Also, I think @DPI Wizard changed the FOVs for the scoped values in the calculator if I'm not mistaken. Did they also change the sensitivity calculations in game? Because now the FOV magnifications for Scope 2x/4x/8x/15x are relative to the 3rd person Hipfire FOV of 80 instead of the Scoping FOV of 70.
Wizard DPI Wizard Posted August 5, 2017 Author Wizard Posted August 5, 2017 8 minutes ago, Vols and Jezuz said: Also, I think @DPI Wizard changed the FOVs for the scoped values in the calculator if I'm not mistaken. Did they also change the sensitivity calculations in game? Because now the FOV magnifications for Scope 2x/4x/8x/15x are relative to the 3rd person Hipfire FOV of 80 instead of the Scoping FOV of 70. All scope FOV's were changed, but the scaling is still the same (100% Monitor Match) between all of them. So the sensitivity formula is the same (almost, added a small tweak to make it 100% correct by using a fraction instead of a decimal number), but the FOV part is updated. 3 minutes ago, Chase said: So basically everything is messed up right now? The calculator is correct, buy there's been quite a few changes since the 1st person patch.
Badmon Posted August 5, 2017 Posted August 5, 2017 1 hour ago, Vols and Jezuz said: Don't use that spreadsheet for now. There's some things I need to figure out for third person versus first person. Also, I think @DPI Wizard changed the FOVs for the scoped values in the calculator if I'm not mistaken. Did they also change the sensitivity calculations in game? Because now the FOV magnifications for Scope 2x/4x/8x/15x are relative to the 3rd person Hipfire FOV of 80 instead of the Scoping FOV of 70. So would my sens still be the same as it is in csgo if I leave it as it is or do I need to change it because of the update to the calculator? ty
Vols and Jezuz Posted August 5, 2017 Posted August 5, 2017 So am I correct in that the game code now treats the 1.8x/4x/7.25x/12x magnifications relative to the 3rd person Hipfire FOV of 80? Because they were definitely relative to the Scoping FOV of 70 before the 1st person patch.
Wizard DPI Wizard Posted August 5, 2017 Author Wizard Posted August 5, 2017 1 minute ago, Vols and Jezuz said: So am I correct in that the game code now treats the 1.8x/4x/7.25x/12x magnifications relative to the 3rd person Hipfire FOV of 80? Because they were definitely relative to the Scoping FOV of 70 before the 1st person patch. Indeed correct! (they may of course change this at any moment again...)
Vols and Jezuz Posted August 5, 2017 Posted August 5, 2017 Thank you. @Rashy, I will update my spreadsheet according to these changes, but I think it might change some things for you.
Vols and Jezuz Posted August 5, 2017 Posted August 5, 2017 @DPI Wizard, Can you check my logic in the spreadsheet for magnifications in first person only servers? In other words, am I correct that the magnifications change if FpsCamearFov is changed from 80, since the Scoping and Scope 2x/4x/8x/15x FOVs are fixed and their magnifications are relative to Hipfire FOV of 80.
Wizard DPI Wizard Posted August 5, 2017 Author Wizard Posted August 5, 2017 The only difference between 1st and 3rd person servers is that you cannot change to 3rd person on the 1st person servers. The FOV slider affects targeting and hipfire in 1st person, and nothing else (regardless of server).
Chase Posted August 6, 2017 Posted August 6, 2017 Well if I would calculate and used the 1st person normal would it even be the same if I used 3rd person in game because the different fov's or how does that work. Also can the DPI Wizard confirm this whole zoom_Sensitivity_ratio 1 thing.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now