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BFV to Hunt: Showdown


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Posted

hey, just signed up.  amazing website and tool

still confused about a few things:

BFV is my main squeeze.  in the in-game BFV options settings, it says: 74 vertical FoV, and 90 horizontal FoV.  however in the calculator settings I can't get it to say 74/90 under the "ACTUAL" values when i put in my settings.  I did a bit of googling and you can only get 74 vertical fov with 90 horizontal if your on 4:3, does BFV not display the correct settings for 16:9?  Makes me think ive been playing 106 horizontal fov (74 vertical in BFV) all this time when i thought it was 90.   im getting different values for the variety of scopes in Hunt: Showdown, depending on if i use my BFV in game sense vs my 360.  Its confusing me and still feels way off in Hunt

My BFV settings:

2560x1440p 16:9 27" monitor

1600 dpi

5.775" 360

ADS FOV/Uniform Soldier Aiming: ON

133% Coefficient 

74 Vfov (set in the settings, to get it to say Hfov:90 on the right side of the screen, but is that really 106 Hfov for 16:9?)

 

any help would be greatly appreciated for me and the squad.  cheers

 

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Posted

actual hFOV depends on the aspect ratio. so in your case 106.52°.

set everything to MDH 75 % in the conversion setup.

GstInput.MouseSensitivity 0.012
GstInput.MouseSensitivityVehicle 0.150067
GstInput.UniformSoldierAimingCoefficient 1.333333

GstRender.FieldOfViewVertical 74

 

<Attr name="MouseSensitivity" value="0.906667"/>
<Attr name="HipMouseSensitivity" value="0.911889"/>
<Attr name="IronSightsMouseSensitivity" value="0.878892"/>
<Attr name="ShortScopeMouseSensitivity" value="0.730929"/>
<Attr name="MediumScopeMouseSensitivity" value="0.649673"/>
<Attr name="LongScopeMouseSensitivity" value="0.333370"/>
<Attr name="PeepholeMouseSensitivity" value="0.878462"/>

<Attr name="FieldOfView" value="74"/>

  • Wizard
Posted
9 hours ago, Knowmercy said:

I did a bit of googling and you can only get 74 vertical fov with 90 horizontal if your on 4:3, does BFV not display the correct settings for 16:9? 

Correct, it displays the 4:3 HFOV regardless of your actual aspect ratio.

Posted (edited)

thanks for the responses.  they should really fix that for bfv, just another oversight i guess.

5 hours ago, DPI Wizard said:

Correct, it displays the 4:3 HFOV regardless of your actual aspect ratio.

thanks for the responses, they should fix this

 

8 hours ago, stereo3D said:

actual hFOV depends on the aspect ratio. so in your case 106.52°.

set everything to MDH 75 % in the conversion setup.

GstInput.MouseSensitivity 0.012
GstInput.MouseSensitivityVehicle 0.150067
GstInput.UniformSoldierAimingCoefficient 1.333333

GstRender.FieldOfViewVertical 74

 

<Attr name="MouseSensitivity" value="0.906667"/>
<Attr name="HipMouseSensitivity" value="0.911889"/>
<Attr name="IronSightsMouseSensitivity" value="0.878892"/>
<Attr name="ShortScopeMouseSensitivity" value="0.730929"/>
<Attr name="MediumScopeMouseSensitivity" value="0.649673"/>
<Attr name="LongScopeMouseSensitivity" value="0.333370"/>
<Attr name="PeepholeMouseSensitivity" value="0.878462"/>

<Attr name="FieldOfView" value="74"/>

Why change the MDH? what exactly is that?  Would all 4 fields in the conversion setup need to be set to 75%?.  attached image is what I came up with without adjusting the MDH, it feels better but still not perfect

 

Untitled.jpg

Edited by Knowmercy
Posted

 

7 hours ago, stereo3D said:

uniform soldier aiming coefficient 133 % = MDV 133 % = MDH 75 %

feels great now.  Still dont quite understand all the terminology and settings yet, but thanks for proving these settings

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