Wizard DPI Wizard Posted July 19, 2019 Wizard Posted July 19, 2019 Sensitivity is the same as in Gears of War 4, Gears 5 even have the exact same acceleration issues... Noupoi 1
stereo3D Posted July 19, 2019 Posted July 19, 2019 i'm getting weird results for both gears 4 and 5. with MDH 100 all 3 sensitivities should be the same value, but instead i'm getting very low ads and zoom sens values.
Wizard DPI Wizard Posted July 19, 2019 Author Wizard Posted July 19, 2019 9 minutes ago, stereo3D said: i'm getting weird results for both gears 4 and 5. with MDH 100 all 3 sensitivities should be the same value, but instead i'm getting very low ads and zoom sens values. FOV got applied on the wrong value, fixed it now. stereo3D 1
stereo3D Posted July 19, 2019 Posted July 19, 2019 vertical sens seems to be much lower than horizontal. longshot zoom deadzone is also back again. that was already patched in gears 4 and gears remaster.
Wizard DPI Wizard Posted July 19, 2019 Author Wizard Posted July 19, 2019 2 minutes ago, stereo3D said: vertical sens seems to be much lower than horizontal. longshot zoom deadzone is also back again. that was already patched in gears 4 and gears remaster. I'll check that and probably adjust the aim and zoom FOV (slightly) later, they are not 100% exact at the moment. Analyzing this game is really difficult with the random acceleration and smoothing...
IIMDGII Posted July 21, 2019 Posted July 21, 2019 It sounds like a really poorly optimized game for PC.
RoidZ Posted September 2, 2019 Posted September 2, 2019 Has there been any word on being able to tweak sensitivities a little more with the upcoming release of Gears 5?
Wizard DPI Wizard Posted September 3, 2019 Author Wizard Posted September 3, 2019 22 hours ago, RoidZ said: Has there been any word on being able to tweak sensitivities a little more with the upcoming release of Gears 5? I doubt it, it didn't change from Gears of War 4 so I think it's unlikely they will do anything more with it.
zhaka Posted September 5, 2019 Posted September 5, 2019 (edited) random acceleration and smoothing in 2019 just when i thought microsoft was starting to look out for us PC gamers. also, when i convert my sens (i play on low sens) at 800 DPI it tells me 0s for all 3 values. Should i lower DPI to 400 or even lower to get more accuracy? I hate when they dont account for low sens users thanks for your efforts as usual DPIwizard, always nice hopping into a new game with my same sens off the bat Edited September 5, 2019 by zhaka
stereo3D Posted September 8, 2019 Posted September 8, 2019 @DPI Wizard could you measure the vertical sens too, please? also a small suggestion: it would be convenient if the calculator told you the discrepancy for every aim, when using the aim - all option.
Wizard DPI Wizard Posted September 8, 2019 Author Wizard Posted September 8, 2019 3 hours ago, stereo3D said: @DPI Wizard could you measure the vertical sens too, please? also a small suggestion: it would be convenient if the calculator told you the discrepancy for every aim, when using the aim - all option. I'll see if I can add a "show discrepancy" button or something for this. Showing it by default will probably clutter up the output too much. I'll also check the vertical FOV, but this is usually not done unless there's an option to change it. They haven't added this have they?
stereo3D Posted September 9, 2019 Posted September 9, 2019 (edited) no, it's like the tech test. i actually have a mouse that allows vertical dpi to be adjusted separately. too bad that logitech doesn't have this feature as well. the mouse support has 3-4 problems: 1. polling rate affects sensitivity 2. vertical sensitivity lower than horizontal 3. long shot zoom "deadzone", especially in the vertical direction 4. high input lag with 60 fps. the mouse input needs about 120 fps to feel reasonably snappy. Edited September 9, 2019 by stereo3D
stereo3D Posted October 31, 2019 Posted October 31, 2019 (edited) mouse smoothing is on by default. the in-game option does nothing and the input.ini is ignored, so there is no fix. Edited October 31, 2019 by stereo3D
N_ERGEE Posted December 17, 2019 Posted December 17, 2019 @DPI Wizard Is FOV accurate for gears 5 3440 x 1440 ultra widescreen monitors (21:9). Right now it's always saying actual FOV = whatever I input, which I would find surprising to be the case based on what I've read on this site. The calculator is fixing actual FOV to exactly match the input value and changing the vertical FOV based on the width resolution. For example: a 3440 x 1440 resolution is outputting actual FOV of 100H and 53 V, but if I input 2650x1440 it outputs 100H and 67.7V. Also, FYI, Gears 5 FOV limit is 100.
Wizard DPI Wizard Posted December 17, 2019 Author Wizard Posted December 17, 2019 2 hours ago, N_ERGEE said: @DPI Wizard Is FOV accurate for gears 5 3440 x 1440 ultra widescreen monitors (21:9). Right now it's always saying actual FOV = whatever I input, which I would find surprising to be the case based on what I've read on this site. The calculator is fixing actual FOV to exactly match the input value and changing the vertical FOV based on the width resolution. For example: a 3440 x 1440 resolution is outputting actual FOV of 100H and 53 V, but if I input 2650x1440 it outputs 100H and 67.7V. Also, FYI, Gears 5 FOV limit is 100. Fixed the FOV now as it Hdeg 16:9 and not Hdeg Res. Sensitivity also need a slight update now that it works much better than at release.
N_ERGEE Posted December 17, 2019 Posted December 17, 2019 Thanks for the update! What are some of the other changes? Do you know if the comment about 500hz vs 1000hz polling rate still applies?
Wizard DPI Wizard Posted December 18, 2019 Author Wizard Posted December 18, 2019 4 hours ago, N_ERGEE said: Thanks for the update! What are some of the other changes? Do you know if the comment about 500hz vs 1000hz polling rate still applies? No actual changes in the sensitivity in the game other than it being consistent and easier to measure now. The old one is probably only by a few counts so it's hardly even measurable, but now I should be able to get it perfect. I'll check the polling rate also.
Davidt828 Posted July 26, 2020 Posted July 26, 2020 I dont know if this has been updated on the website but I am almost positive that the controller settings affect your mouse settings. I might make a new post since this one seem kinda old but the reason theres weird mouse behavior is because aim acceleration is at 10 in controller settings. I put this to 0 along with the deadzones just to be safe. This allows you to use 1000hz polling rate with no acceleration.
shura30 Posted December 11, 2020 Posted December 11, 2020 (edited) I'm trying to convert from apex to gears 5 but I think there's something I'm not getting right, why the 360° distance has so much difference?I've tested in game and about 30cm/360 should be 1 sens. Fov seems too low as well compared to apex. what can it be? Edited December 11, 2020 by shura30
STR8_AN94BALLER Posted May 10, 2022 Posted May 10, 2022 @DPI Wizard - any support plans for Gears of War remaster?
STR8_AN94BALLER Posted May 23, 2022 Posted May 23, 2022 On 5/10/2022 at 10:14 PM, STR8_AN94BALLER said: @DPI Wizard - any support plans for Gears of War remaster? bump on this
Avalar Posted April 28, 2024 Posted April 28, 2024 Just wanted to add that when I have a "Mouse Zoom Sensitivity" of less than 3 in this game, the tracking is terrible. If you move the mouse slow enough, tracking in any direction cuts out completely. Also there's some serious angle snapping. Tested on 2000 and 800 DPI.
Wizard DPI Wizard Posted April 28, 2024 Author Wizard Posted April 28, 2024 13 minutes ago, Avalar said: Just wanted to add that when I have a "Mouse Zoom Sensitivity" of less than 3 in this game, the tracking is terrible. If you move the mouse slow enough, tracking in any direction cuts out completely. Also there's some serious angle snapping. Tested on 2000 and 800 DPI. Yeah, a lot of issues with smoothing, acceleration and deadzones in this game. Using a low polling rate reduces some of the issues, but doesn't solve them.
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