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Third Person FOV in H1Z1


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Posted

So while doing calculations for viewspeed, I started wondering if I'm doing them incorrectly because H1Z1 is primarily played in third person. I have to imagine that when doing calculations on the calculator on the site that it utilizes the first person FOV correct? So, if this is true, then this entire time i've been doing the calculations for first person. So my question to you guys is, how do I figure out what the third person FOV is? For reference, I use 67 vertical FOV in game.

Posted

Ive somewhat figured out how to do this, but its still off because i think my initial calculation is incorrect. Rather, it assumes that the third person FOV is 67, which i dont think it is ( i believe 67 is the first person FOV)  (HFOV = 99.28). I then utilized that HFOV as the basis for my FOV calculations, the resulting viewspeeds(Hipfire/ADS on h1) feel a lot smoother for me and im railing 2 taps. However, i still think my calculations are slightly off. Does anyone know how to find the FOV of a game manually?

  • Wizard
Posted

Does anyone know how to find the FOV of a game manually?

I do this manually via scripting. If I know how many counts a 360 turn is, the FOV can easily be calculated for 1st person view.

 

For 3rd person it's a bit more tricky however, since the camera pivots around the character. This means that the actual FOV (meaning how far you have to move the camera to move an object from left side to right side) depends on how far away the object is. I calculate the 3rd person FOV based on the furthest I can see, since that makes it most accurate to what's configured. I'll have more on this later :)

Posted

I do this manually via scripting. If I know how many counts a 360 turn is, the FOV can easily be calculated for 1st person view.

 

For 3rd person it's a bit more tricky however, since the camera pivots around the character. This means that the actual FOV (meaning how far you have to move the camera to move an object from left side to right side) depends on how far away the object is. I calculate the 3rd person FOV based on the furthest I can see, since that makes it most accurate to what's configured. I'll have more on this later :)

Anyway you could spitball me a rough approximation for 3rd person FOV with a VFOV of 67 in first person?

Posted (edited)

Was talking with one of the dev's on the game. His responses have me thinking I'm looking at this problem all wrong. Essentially what i want is to be able to convert viewspeed of 4/11 400 DPI windows mouse movement to h1 and counter strike and to be able to have the same FOV in CS as i have in h1. I just want to practice my flicks on CS and transition over to h1 with as little inconsistencies as possible. I currently have 67 FOV in h1 and fov_cs_debug "99.28" set in CS. Am i incorrect in setting those?

 

 

Edit: cant seem to post the photos, so heres the link to the imgur http://imgur.com/a/rrUoI

Edited by KandiVan
Posted

So if i play on 1920x1080, i still use fov_cs_debug "82.86"? Because for some reason fov_cs_debug 99.28 feels a million times better while flicking. Likewise, what fov do i use for the viewspeed calculations? 99.28?

  • 4 years later...
Posted
Le 09/03/2017 à 16:20, DPI Wizard a dit :

I do this manually via scripting. If I know how many counts a 360 turn is, the FOV can easily be calculated for 1st person view.

 

For 3rd person it's a bit more tricky however, since the camera pivots around the character. This means that the actual FOV (meaning how far you have to move the camera to move an object from left side to right side) depends on how far away the object is. I calculate the 3rd person FOV based on the furthest I can see, since that makes it most accurate to what's configured. I'll have more on this later :)

how can i use your calculator for match cs go 2.388420 sens to h1z1 for 100% mdv in 3rd person ?

 

  • Wizard
Posted
1 hour ago, Layead said:

how can i use your calculator for match cs go 2.388420 sens to h1z1 for 100% mdv in 3rd person ?

You don't have to do anything special, the calculation from the calculator is correct. The FOV for 3rd person is the same, but it might be perceived differently because of the camera distance and how far away the object you are aiming at is.

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