randomguy7 Posted October 22, 2019 Posted October 22, 2019 Call of Duty: Mobile Official Emulator Website: https://gameloop.fun/ Status: Released Release Date: Depends on region Availability: Free to Play
Pyroxia Posted October 22, 2019 Posted October 22, 2019 NAME:The Outer Worlds Website:https://www.epicgames.com/store/tr/product/the-outer-worlds/home Status:Release in 3 days Release Date:25 october 2019 Availability:Purchase Early game request game release in 3 days I really want to see this game if its possible. Thanks sdatta01, Xander_99-40, Jeps and 3 others 6
Wizard DPI Wizard Posted October 23, 2019 Author Wizard Posted October 23, 2019 On 10/4/2019 at 5:58 PM, koraynilay said: Name: Break Arcade Games Out Website: https://store.steampowered.com/app/1145020/ Status: release Release date: 20 sept 2019 Availability: Free, open-source (code as a free dlc) The sensitivity is in the main folder in "config.txt". Just added this now. koraynilay 1
Wizard DPI Wizard Posted October 23, 2019 Author Wizard Posted October 23, 2019 On 10/13/2019 at 11:31 PM, Koven said: Name: Rules of Survival Website: https://www.rulesofsurvivalgame.com/ or Steam: https://store.steampowered.com/search/?snr=1_4_4__12&term=Rules+of+Survival Status: Released Release date: November 17, 2017 Availability: Free on https://www.rulesofsurvivalgame.com/; Purchase on Steam: https://store.steampowered.com/search/?snr=1_4_4__12&term=Rules+of+Survival for 2.39€ Added now, but scopes will take longer.
chanzjj Posted October 24, 2019 Posted October 24, 2019 Name: PUBG LiteWebsite: https://lite.pubg.com/Status: open betaRelease date: October 2019Availability: Free Krio 1
SeizureStorm Posted October 25, 2019 Posted October 25, 2019 Name: The Outer Worlds Website: https://www.microsoft.com/en-us/p/the-outer-worlds/9mwd2z8l1fbq Status: Released Release Date: October 24th, 2019 Availability: Purchase (Epic Games Store/Microsoft Store) / XBOX Game Pass Gloserous, dookieagain and oakfacegaming 3
Puckin_Fleb Posted October 31, 2019 Posted October 31, 2019 Name: Halo Master Chief Collection Website: https://www.halowaypoint.com/en-us Status: Closed Beta Release Date: TBD Availability: Invite Only Foris, labmonkey, fortunate reee and 5 others 8
Pyroxia Posted November 1, 2019 Posted November 1, 2019 Name:Beataim: Rhytm Shooter website:https://steamcommunity.com/app/1142220 Status:Early Access Release Date:1 november 2019 Availability:Purchase Aim trainer like osu game looks so fun
Drimzi Posted November 1, 2019 Posted November 1, 2019 1 hour ago, Pyroxia said: Name:Beataim: Rhytm Shooter website:https://steamcommunity.com/app/1142220 Status:Early Access Release Date:1 november 2019 Availability:Purchase Aim trainer like osu game looks so fun It uses source sensitivity. 0.022 yaw. Pyroxia 1
Rhux Posted November 2, 2019 Posted November 2, 2019 Name: Archeage unchained Website: https://store.steampowered.com/app/1147660/ArcheAge_Unchained/ Status: Released Release date: Oct 17, 2019 Availability: Purchase Pyroxia 1
Wizard DPI Wizard Posted November 3, 2019 Author Wizard Posted November 3, 2019 On 11/1/2019 at 10:29 PM, Pyroxia said: Name:Beataim: Rhytm Shooter website:https://steamcommunity.com/app/1142220 Status:Early Access Release Date:1 november 2019 Availability:Purchase Aim trainer like osu game looks so fun Done!
Miko19 Posted November 5, 2019 Posted November 5, 2019 Name: Red Dead Redemption 2 Website: https://www.rockstargames.com/reddeadredemption2/ Status: Released Release date: 5th of November 2019 Availability: Purchase Controls feel kinda crap because the sens adjustments are very imprecise like GTA V, sadly. fralne, wackaf and xPeoplesChamp 3
Wizard DPI Wizard Posted November 5, 2019 Author Wizard Posted November 5, 2019 3 hours ago, Miko19 said: Name: Red Dead Redemption 2 Website: https://www.rockstargames.com/reddeadredemption2/ Status: Released Release date: 5th of November 2019 Availability: Purchase Controls feel kinda crap because the sens adjustments are very imprecise like GTA V, sadly. I think you're right unfortunately. Even though the game apparently supports raw input, the game doesn't register the counts properly. It's another example of mouse movement being registered as analogue stick input... Gunntyr 1
Miko19 Posted November 5, 2019 Posted November 5, 2019 3 hours ago, DPI Wizard said: I think you're right unfortunately. Even though the game apparently supports raw input, the game doesn't register the counts properly. It's another example of mouse movement being registered as analogue stick input... So apparently, as counterintuitive as it sounds, turning up Mouse Smoothness actually makes the aiming feel somewhat bearable. Lord what an awful port this is lol.
bebeto Posted November 6, 2019 Posted November 6, 2019 17 hours ago, DPI Wizard said: I think you're right unfortunately. Even though the game apparently supports raw input, the game doesn't register the counts properly. It's another example of mouse movement being registered as analogue stick input... i didnt bother requesting since it's on their side to fix but yeah there's noticeable controller deadzone when moving mouse very slowly
Wizard DPI Wizard Posted November 6, 2019 Author Wizard Posted November 6, 2019 11 minutes ago, bebeto said: i didnt bother requesting since it's on their side to fix but yeah there's noticeable controller deadzone when moving mouse very slowly Actually setting the deadzone and acceleration on the controller setup all the way down seems to solve some of the mouse issues. I'll do some analysis and see if it can be added by doing this.
spyder256 Posted November 6, 2019 Posted November 6, 2019 Quote It's another example of mouse movement being registered as analogue stick input... Quote Actually setting the deadzone and acceleration on the controller setup all the way down seems to solve some of the mouse issues. I'll do some analysis and see if it can be added by doing this. God, it boggles my brain that this is even an issue that exists. Like how does this even happen?
NovaTitan Posted November 6, 2019 Posted November 6, 2019 It's pretty obvious how it continues to happen and will continue to happen. People are buying the game.
RoidZ Posted November 6, 2019 Posted November 6, 2019 8 hours ago, DPI Wizard said: Actually setting the deadzone and acceleration on the controller setup all the way down seems to solve some of the mouse issues. I'll do some analysis and see if it can be added by doing this. Knew something felt "off" with aiming. Thought I was just bad at third person games hahaha.
Feedingwolves Posted November 6, 2019 Posted November 6, 2019 Setting mouse smoothing and aim assist to max in pc controls made input bearable for me. It almost seems like everything but deadzone in the controls does the reverse of what it says. I also set acceleration to max in the controller settings and deadzone to minimum, even stayed on raw input despite what others say. Try that out.
Wizard DPI Wizard Posted November 7, 2019 Author Wizard Posted November 7, 2019 Now I've got a damn cursor on the screen all the time when looking around, messing up everything. Did they even try this game with a mouse and keyboard before releasing it?
RoidZ Posted November 7, 2019 Posted November 7, 2019 5 minutes ago, DPI Wizard said: Now I've got a damn cursor on the screen all the time when looking around, messing up everything. Did they even try this game with a mouse and keyboard before releasing it? Mouse cursor Glitch Fix _________________________ - Go to mouse settings in Control Panel (Windows Settings), enable Display Pointer Trail (and set it to short so it doesn't bother you) - Go in-game. Set V-sync to On (sorry fps junkies) - In advanced graphics settings, change renderer to Vulkan (Not DirectX12) (seems DirectX12, windows 10 are mainly the culprit for this problem) Via Reddit
Wizard DPI Wizard Posted November 7, 2019 Author Wizard Posted November 7, 2019 8 hours ago, RoidZ said: Mouse cursor Glitch Fix _________________________ - Go to mouse settings in Control Panel (Windows Settings), enable Display Pointer Trail (and set it to short so it doesn't bother you) - Go in-game. Set V-sync to On (sorry fps junkies) - In advanced graphics settings, change renderer to Vulkan (Not DirectX12) (seems DirectX12, windows 10 are mainly the culprit for this problem) Via Reddit Trails actually hides the cursor, but it's still "there" messing with the analysis.
RoidZ Posted November 7, 2019 Posted November 7, 2019 15 minutes ago, DPI Wizard said: Trails actually hides the cursor, but it's still "there" messing with the analysis. This makes me sad, really wanted to see what you could come up with
Wizard DPI Wizard Posted November 7, 2019 Author Wizard Posted November 7, 2019 Just now, RoidZ said: This makes me sad, really wanted to see what you could come up with I didn't have the cursor the two or three first times I launched the game, not sure what made it suddenly appear.
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