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Posted

hello!

(sorry for my english if i say something wrong.)

i think "Apex aim trainer" need to be listed on the calculator ! This is a game on steam.

Thanks for your awesome work dude, i stay subscribe every month the 3 years past. thanks you so much dude! 

 

  • Wizard
Posted
1 hour ago, Layead said:

hello!

(sorry for my english if i say something wrong.)

i think "Apex aim trainer" need to be listed on the calculator ! This is a game on steam.

Thanks for your awesome work dude, i stay subscribe every month the 3 years past. thanks you so much dude! 

 

Hi! Added Apex Aim Trainer now. It's slightly different than Apex Legends since it doesn't have the same rounding bug :)

Posted (edited)

Name:  Roller Champions
Website: Uplay
Status: Beta
Release date:  February 17, 2020
Availability: closed beta sign up on uplay website

Edited by Soft111
  • Wizard
Posted
On 2/17/2021 at 10:52 PM, Jimmon said:

Name: Diluvion: Resubmerged
Website: GOG - 19.99 USD Origin - Free with EA Play, or 19.99 USD Steam - 19.99 USD
Status: release
Release date:  February 2, 2017
Availability: purchase 19.99 USD, or free with EA play

This one can't be added as the sensitivity is affected by framerate.

On 2/17/2021 at 11:43 PM, Jimmon said:

Name: P.A.M.E.L.A.®
Website: steam GOG
Status: release
Release date:  June 18, 2020
Availability: purchase - 24.99 USD

 

2 hours ago, zcythe said:

Name: Reflex - Aim Trainer
Website: https://www.roblox.com/games/5880351207/Reflex-Aim-Trainer?refPageId=e1b2319a-7307-4701-80ab-3f889d840609
Status: release
Release date: 4/13/2020
Availability: Free

 

2 hours ago, zcythe said:

Name: Arcade FPS v1.1 [3D Aim Trainer]
Website: https://www.roblox.com/games/4894081134/Arcade-FPS-v1-1-3D-Aim-Trainer?refPageId=e1b2319a-7307-4701-80ab-3f889d840609
Status: Release
Release date: 4/13/2020
Availability: Free

All these three added!

Posted (edited)

When you create a project inside of Unreal Engine it asks for a template, from which you can choose the FPS template.

I can't find any updated videos of doing it in the newest version 4.26.1, but here's something at least:

I recommend taking the C++ one as character handling is really expensive in Blueprint compared to C++, and therefore I don't believe most of the FPS-games released uses it

Edited by Fluffy Kalashnikov
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