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Posted

Name: Star Citizen

Web: https://robertsspaceindustries.com/download

Status: Released

Availability: Purchase

The in-game sensitivity  system has updated and hopefully there can be ADS sensitivity when enable Mouse Sensitivity - ADS - Zoom Scaling. Setting ADS sens without this option causes big difference among different scope.

  • Wizard
Posted
1 minute ago, SAisGod said:

Name: Star Citizen

Web: https://robertsspaceindustries.com/download

Status: Released

Availability: Purchase

The in-game sensitivity  system has updated and hopefully there can be ADS sensitivity when enable Mouse Sensitivity - ADS - Zoom Scaling. Setting ADS sens without this option causes big difference among different scope.

Unless something has been completely changed, this still applies:

image.png

The reason is that turning this on breaks the sensitivity scaling to a point where it can't be calculated anymore.

  • Wizard
Posted
On 10/17/2024 at 7:23 AM, SpoonMcForky said:

Name: STRAFTAT

 

On 10/17/2024 at 8:54 PM, JePoste said:

Name: VOIN

These two are added.

On 10/18/2024 at 8:32 AM, DiabetesInducer said:

Name: Deadzone: Rogue

This is Starsiege: Deadzone in a new skin, so I've renamed and updated it.

Posted

Can you recheck overwatch 2 settings again. After wrecking balls sens was changed by them i think u need to add one more like how u have for ana/widowmaker and ashe

  • Wizard
Posted
4 hours ago, MarkAsher said:

Can you recheck overwatch 2 settings again. After wrecking balls sens was changed by them i think u need to add one more like how u have for ana/widowmaker and ashe

I can't find anything different, wrecking ball is exactly like normal hipfire. Or is there something else?

  • Wizard
Posted
13 minutes ago, MarkAsher said:

image.png.1cd01b399363bad3c81ea9f28c273173.png

is there anything different with this setting?

This should in most cases be set to 100%, as it is identical to hipfire if you have the FOV set to 103.

However, the FOV for roll is locked to 103, so if you use a lower FOV than that and do not use 360 distance for hipfire, then the calculation will be different. So I've added it now.

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