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Posted
On 5/5/2024 at 7:24 AM, DPI Wizard said:

Is the aim just moving a crosshair over a 2D plane? Not much to be added if that is the case.

Was League of Legends, House of the Dead and some other rail shooters added?

Posted

Name: V Rising
Website:  Steam
Status: release
Release date: 8 may 2024

Availability: purchase

Posted
Le 08/05/2024 à 19:02, DPI Wizard a dit :

I don't currently have access, but will add it as soon as I do!

There is a twitch drop for the beta of Arena Breakout Infinite at 8pm eastern time, or 0.00 am UTC+0, if you are intersted 😉

  • Wizard
Posted
23 hours ago, sam0uraiii said:

There is a twitch drop for the beta of Arena Breakout Infinite at 8pm eastern time, or 0.00 am UTC+0, if you are intersted 😉

I was travelling when the drop was and just missed it, so I didn't get any :(

  • Wizard
Posted
On 5/8/2024 at 4:17 AM, Bjorn said:

Name: Arena Breakout: Infinite

 

On 5/10/2024 at 3:15 PM, gigo10 said:

Name: Arena Breakout: Infinite

 

On 5/11/2024 at 9:44 AM, rongyanshidan said:

Name:Arena Breakout: Infinite

 

 

7 hours ago, MarkAsher said:

Name: Arena Breakout: Infinite

Hipfire is added for Arena Breakout: Infinite, aims are in the works.

  • Wizard
Posted
On 5/9/2024 at 10:50 PM, NKT said:

Name: V Rising
Website:  Steam
Status: release
Release date: 8 may 2024

Availability: purchase

Is the camera tilt fixed in this game, or can you tilt up and down? Unless it can be tilted down to look straight ahead, it can't be added.

Posted
On 5/11/2024 at 7:23 AM, Nexu said:

Name: Marvel Rivals
Website: https://store.steampowered.com/app/2767030/Marvel_Rivals/
Status: (alpha, closed beta)
Release date: TBD
Availability: (invite only)

I’ve been told that Marvel Rivals is essentially OW2 sens multiplied by .375 for anyone trying to do a somewhat accurate conversion while we wait. 
 

Example 4 sens in OW2 would be 1.5 in Marvel Rivals 

  • Wizard
Posted
35 minutes ago, Nexu said:

I’ve been told that Marvel Rivals is essentially OW2 sens multiplied by .375 for anyone trying to do a somewhat accurate conversion while we wait. 
 

Example 4 sens in OW2 would be 1.5 in Marvel Rivals 

If that is the case and since it's Unreal Engine based from what I can gather, the correct factor is likely ~0.37718 or ~0.37714 depending on how they implemented the sensitivity. Once I get access to the game we will know for sure :)

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