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  • Wizard
Posted
On 3/28/2021 at 6:12 AM, siuoljy said:

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Name: It takes two
Website: https://www.ea.com/games/it-takes-two
Status: Released
Release date: 3/26
Availability: Free Friend's Pass Trial (1st chapter)/Purchase for full version

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Thank you sir :)

Sensitivity in this game is currently directly linked to your framerate, so while it's possible to do a calculation for a stable framerate of i.e. 60 FPS, the sensitivity will fluctuate a lot as soon as there is any variation in the FPS. So it's not really feasible to add at the moment.

  • Wizard
Posted
On 3/28/2021 at 3:59 PM, Rukishou said:

Name: Kingdom Hearts series
Website: https://www.epicgames.com/store/en-US/discover/kingdom-hearts
Status: Almost released
Release date: March 30, 2021
Availability: Pre-purchase

 

👀

I was hoping they would do a proper port of these games, but the mouse movement emulates an analog stick so there's a huge deadzone and acceleration. They didn't even implement a proper cursor in the menus.

  • Wizard
Posted
On 3/29/2021 at 2:23 AM, Bear264 said:

Name: VoidSW (source-port for Shadow Warrior classic and redux)
Website: https://forums.duke4.net/topic/11211-voidsw-public-beta/
Status: Public beta
Release date: TBD - in development
Availability: Free

As far as I can tell this source-port is the best way to play shadow-warrior without the horrible mouse issues that plague shadow warrior classic redux. while it's related to eduke32, It uses a different number in the settings file.

Added :)

  • Wizard
Posted
On 3/25/2021 at 12:28 AM, Layead said:

Hello mate, hope you are fine, just an answer if it is possible to update core game with scope on strike game maybe, thanks a lot! :)

Added it now as a separate game selection in the special option under Core Games :)

  • Wizard
Posted
On 2/24/2021 at 4:13 PM, Fluffy Kalashnikov said:

When you create a project inside of Unreal Engine it asks for a template, from which you can choose the FPS template.

I can't find any updated videos of doing it in the newest version 4.26.1, but here's something at least:

I recommend taking the C++ one as character handling is really expensive in Blueprint compared to C++, and therefore I don't believe most of the FPS-games released uses it

I tinkered with it a bit now and figured it out :)

  • Wizard
Posted
7 hours ago, senor20frog04 said:

Name: Home Sweet Home Survive 

Website: Steam

Status: Early Access 

Release date: March 25, 2021

Availability: Purchase 

 

Yet another UE4 game with FPS tied sensitivity, here's a short video on how bad it is:

For each test a script is used to move the mouse exactly 100 counts right then left. The circle ends up at a different place depending on the FPS.

  • Wizard
Posted
Just now, good_animation said:

But not in the settings, where phantom forces and others.

It needs to be a specific game as they are different. There's no universal calculation that works for all Roblox games.

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