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  • Wizard
Posted
On 10/13/2019 at 11:31 PM, Koven said:

Name: Rules of Survival
Website: https://www.rulesofsurvivalgame.com/ or Steam: https://store.steampowered.com/search/?snr=1_4_4__12&term=Rules+of+Survival
Status: Released
Release date: November 17, 2017
Availability: Free on https://www.rulesofsurvivalgame.com/; Purchase on Steam: https://store.steampowered.com/search/?snr=1_4_4__12&term=Rules+of+Survival for 2.39€

Added now, but scopes will take longer.

  • Wizard
Posted
3 hours ago, Miko19 said:

Name: Red Dead Redemption 2 
Website: https://www.rockstargames.com/reddeadredemption2/
Status: Released
Release date: 5th of November 2019
Availability: Purchase

Controls feel kinda crap because the sens adjustments are very imprecise like GTA V, sadly.

I think you're right unfortunately. Even though the game apparently supports raw input, the game doesn't register the counts properly. It's another example of mouse movement being registered as analogue stick input...

Posted
3 hours ago, DPI Wizard said:

I think you're right unfortunately. Even though the game apparently supports raw input, the game doesn't register the counts properly. It's another example of mouse movement being registered as analogue stick input...

So apparently, as counterintuitive as it sounds, turning up Mouse Smoothness actually makes the aiming feel somewhat bearable. Lord what an awful port this is lol.

Posted
17 hours ago, DPI Wizard said:

I think you're right unfortunately. Even though the game apparently supports raw input, the game doesn't register the counts properly. It's another example of mouse movement being registered as analogue stick input...

i didnt bother requesting since it's on their side to fix but yeah there's noticeable controller deadzone when moving mouse very slowly 😐

  • Wizard
Posted
11 minutes ago, bebeto said:

i didnt bother requesting since it's on their side to fix but yeah there's noticeable controller deadzone when moving mouse very slowly 😐

Actually setting the deadzone and acceleration on the controller setup all the way down seems to solve some of the mouse issues. I'll do some analysis and see if it can be added by doing this.

Posted
Quote

It's another example of mouse movement being registered as analogue stick input...

Quote

Actually setting the deadzone and acceleration on the controller setup all the way down seems to solve some of the mouse issues. I'll do some analysis and see if it can be added by doing this.

God, it boggles my brain that this is even an issue that exists. Like how does this even happen?

Posted
8 hours ago, DPI Wizard said:

Actually setting the deadzone and acceleration on the controller setup all the way down seems to solve some of the mouse issues. I'll do some analysis and see if it can be added by doing this.

Knew something felt "off" with aiming. Thought I was just bad at third person games hahaha.

Posted

Setting mouse smoothing and aim assist to max in pc controls made input bearable for me. It almost seems like everything but deadzone in the controls does the reverse of what it says. I also set acceleration to max in the controller settings and deadzone to minimum, even stayed on raw input despite what others say. Try that out.

Posted
5 minutes ago, DPI Wizard said:

Now I've got a damn cursor on the screen all the time when looking around, messing up everything. Did they even try this game with a mouse and keyboard before releasing it? 🤔

Mouse cursor Glitch Fix
_________________________

- Go to mouse settings in Control Panel (Windows Settings), enable Display Pointer Trail (and set it to short so it doesn't bother you)
- Go in-game. Set V-sync to On (sorry fps junkies)
- In advanced graphics settings, change renderer to Vulkan (Not DirectX12)

(seems DirectX12, windows 10 are mainly the culprit for this problem)
 

Via Reddit

  • Wizard
Posted
8 hours ago, RoidZ said:

Mouse cursor Glitch Fix
_________________________

- Go to mouse settings in Control Panel (Windows Settings), enable Display Pointer Trail (and set it to short so it doesn't bother you)
- Go in-game. Set V-sync to On (sorry fps junkies)
- In advanced graphics settings, change renderer to Vulkan (Not DirectX12)

(seems DirectX12, windows 10 are mainly the culprit for this problem)
 

Via Reddit

Trails actually hides the cursor, but it's still "there" messing with the analysis.

Posted
15 minutes ago, DPI Wizard said:

Trails actually hides the cursor, but it's still "there" messing with the analysis.

This makes me sad, really wanted to see what you could come up with :(

  • Wizard
Posted
Just now, RoidZ said:

This makes me sad, really wanted to see what you could come up with :(

I didn't have the cursor the two or three first times I launched the game, not sure what made it suddenly appear. 

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