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Aspect ratio changes causes conversion discrepancy?


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Posted

This is converting from a generic 4:3 Engine Config (CSS for calculator) to Apex Legends using MDH 0%.

3.34996552312477697744 - 102 Fov - 1280 x 1080 Resolution. This results in 95.33 HFOV and Converts to Apex hipfire 4.605333 - 1.7 Fov - 1280 x 1080 Resolution, 1x Aim is 95.33 HFOV.

Changing these settings around to a symmetrical resolution and compensating with config Fov causes this to happen.

3.34996552312477697744 - 78.92 Fov - 1280 x 720 Resolution. This results in 95.33 HFOV and Converts to Apex hipfire 4.220767 - 1.315429 Fov - 1280 x 720 Resolution, 1x Aim is 95.33 HFOV.

Which one of these is correct? Maybe I am missing some setting to change, but it looks like the calculator is trying to compensate for some aspect ratio discrepancies needlessly in this case making it faster since the smaller aspect ratio makes the image "smaller" to it. I will stick to 16:9 conversions if this is confirmed accurate.

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Posted (edited)

4.605333 is correct.

I recommend using MDV 0% as it is less likely to experience issues with different aspect ratios in the calculator.

Edited by Drimzi

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