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War Thunder


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  • 4 years later...
  • Wizard
Posted
On 8/15/2017 at 2:35 PM, MightyHunteR said:

The file is not in my folder 

They moved things around a bit, I've updated the path and filename and added in-game calculations as well :)

  • 2 years later...
  • 3 years later...
Posted

The sensitivity doesn't seem right. I am using it on linux, but using aimlabs mouse sens converter and setting the sens to mouseSens:r=0.026 when it gives 1.026 as sens feels much better. If I set 1.026 it's nutty fast, but 0.026 feel right. Also do you know what mouse smoothing does?

  • Wizard
Posted
10 hours ago, JustCauseWhyNot said:

The sensitivity doesn't seem right. I am using it on linux, but using aimlabs mouse sens converter and setting the sens to mouseSens:r=0.026 when it gives 1.026 as sens feels much better. If I set 1.026 it's nutty fast, but 0.026 feel right.

What exactly is your conversion? Can you link it using the purple share button?

And I just checked now to verify, and the calculations are correct for Windows at least. Note that the calculation is for 3rd person view only. When you zoom in to aim, the sensitivity has so much negative acceleration due to the turning speed limitation that calculating the sensitivity for it will not work.

10 hours ago, JustCauseWhyNot said:

 Also do you know what mouse smoothing does?

Smoothing will artificially smooth out the mouse movement over several frames, causing both lag and inaccuracy.

  • 2 weeks later...
Posted
Quote

What exactly is your conversion?

I'm using aimlabs site to set `mouseSens:r=*` I test it in game by using ruler to measure how many cm's moved to the in game compass that has 0-360 indicators. But I'm coming back because using either 1.14 or 0.14 for setting the sens to 45cm/360 is also off.

2023-10-24_11-09.thumb.png.a9545c2934218f42e90a84763b4c47be.png

 

Quote

 Smoothing will artificially smooth out the mouse movement over several frames, causing both lag and inaccuracy.

Thank you very much for this answer, and apologies for the late response.

Posted

If I use this formula, and set the sens to 0.02281 on a native linux client. If I move my mouse from the bottom of my 50cm mousepad to keep it straight the ing game compass starts at N and ends around 315. Where's if I set 0.026 that results closer to 45cm, and pretty close to 50cm.

2023-10-24_11-32.thumb.png.35e771086aacb3f702a371117c898252.png

  • Wizard
Posted
47 minutes ago, JustCauseWhyNot said:

I'm using aimlabs site to set `mouseSens:r=*` I test it in game by using ruler to measure how many cm's moved to the in game compass that has 0-360 indicators. But I'm coming back because using either 1.14 or 0.14 for setting the sens to 45cm/360 is also off.

Aimlabs (and pretty much all the other calculators) have just copied the work I have done. 1.14 is the in-game sensitivity, which is impossible to set to that precision. I see that it doesn't go lower than 5% now, so I've updated that.

45 minutes ago, JustCauseWhyNot said:

If I use this formula, and set the sens to 0.02281 on a native linux client. If I move my mouse from the bottom of my 50cm mousepad to keep it straight the ing game compass starts at N and ends around 315. Where's if I set 0.026 that results closer to 45cm, and pretty close to 50cm.

It might very well be that the Linux client is different, I have only verified the calculations for the Windows client.

Posted
Quote

1.14 is the in-game sensitivity, which is impossible to set to that precision. I see that it doesn't go lower than 5% now, so I've updated that.

You can't set it to 1.14 in the control panel, but if converted to whatever the `mouseSens:r=` value is then it'll accept it.

 

2 minutes ago, DPI Wizard said:

It might very well be that the Linux client is different, I have only verified the calculations for the Windows client.

Should I open a bug report to the devs, or is there a way to figure out the difference?

Thank you.

  • Wizard
Posted
2 minutes ago, JustCauseWhyNot said:

You can't set it to 1.14 in the control panel, but if converted to whatever the `mouseSens:r=` value is then it'll accept it.

Yeah, it's directly converted the config file value, but with better precision.

2 minutes ago, JustCauseWhyNot said:

Should I open a bug report to the devs, or is there a way to figure out the difference?

Hard to say, it might be because of optimization issues and negative acceleration or something, or it might just be that it actually is different. This game is quite hard to accurately measure because the aim tilts upwards more and more the faster you move.

Posted
7 minutes ago, DPI Wizard said:

Yeah, it's directly converted the config file value, but with better precision.

What do you mean? Does setting values in in between ex: 0.02 and 0.03 actually work? It seems to have in my testing.

 

8 minutes ago, DPI Wizard said:

negative acceleration

Also what do you mean by this? What is that, and I'm assuming it's something that plagues warthunder.

 

9 minutes ago, DPI Wizard said:

aim tilts upwards more and more the faster you move.

Glad to know I'm not crazy. I knew the camera was funky based off of something, but I didn't know what. I wish this game's mouse implementation wasn't so janky.

Thank you for your time.

  • Wizard
Posted
2 minutes ago, JustCauseWhyNot said:

What do you mean? Does setting values in in between ex: 0.02 and 0.03 actually work? It seems to have in my testing.

It does indeed work, I've updated this along with the minimum in-game value now. So the config value is now much more accurate.

2 minutes ago, JustCauseWhyNot said:

Also what do you mean by this? What is that, and I'm assuming it's something that plagues warthunder.

Negative acceleration basically means that the game misses/drops packets from the mouse, resulting in a movement shorter than it should me. Settings such as DPI and polling rate might also affect this.

Posted
Quote

It does indeed work, I've updated this along with the minimum in-game value now. So the config value is now much more accurate.

You're awesome!

 

4 minutes ago, DPI Wizard said:

Settings such as DPI and polling rate might also affect this.

Would higher dpi/polling rate cause more or less drops?

  • Wizard
Posted
1 minute ago, JustCauseWhyNot said:

Would higher dpi/polling rate cause more or less drops?

More, a lot of games struggle especially with polling rates over 1000 Hz, some even struggle with 500 Hz.

I just tested War Thunder on PC now though, and there's no issue with up to 1000 Hz. I did not test above that.

  • Wizard
Posted
2 minutes ago, JustCauseWhyNot said:

That's good to know. I don't have a higher polling rate mouse atm. Thank you, and sorry you had to install wt lol.

I've got about 1200 games installed, it was already patched and ready to launch 😄

  • 9 months later...
Posted
On 7/13/2020 at 6:08 AM, Skandale said:

@DPI Wizard

Would you be willing to take a updated look at the game? Particulary sensitivity with the Camera look key ('c' key) and zoom sensitivity (default 'z' key, I think) for ground forces

 

Thanks :)

pic1.png

Yes, can this please be looked into?

  • Wizard
Posted
1 hour ago, Kieransky said:

Yes, can this please be looked into?

Both these modes (look and zoom) have issues with acceleration, but for the look mode 100% is 1:1 with aim.

Posted
19 hours ago, DPI Wizard said:

Both these modes (look and zoom) have issues with acceleration, but for the look mode 100% is 1:1 with aim.

Which value do I need to adjust? These are the defaults relating to free look speed:

    cameraSpeed:r=1.325
    cameraMouseSpeed:r=4
    cameraFpsPhysMult:r=0.5

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