Jump to content

Blood: Fresh Supply


Recommended Posts

  • Replies 10
  • Created
  • Last Reply

Top Posters In This Topic

  • Wizard
Posted
45 minutes ago, stereo3D said:

vertical sens can't be right. i have to set both x and y to the same value.

The camera doesn't tilt like in normal games in Blood, so it behaves and feels  quite weird. I measured it to be almost half the speed of horizontal, but I'll do some re-tests.

Posted
10 minutes ago, DPI Wizard said:

I measured it to be almost half the speed of horizontal, but I'll do some re-tests.

then there is a bug either way, because the calculator tells me to lower the vertical sensitivity.

  • Wizard
Posted
2 minutes ago, stereo3D said:

then there is a bug either way, because the calculator tells me to lower the vertical sensitivity.

Fixed that part now, thanks!

  • Wizard
Posted
4 hours ago, stereo3D said:

then there is a bug either way, because the calculator tells me to lower the vertical sensitivity.

Added the aim look option now, the calculation actually was correct before. I.e. vertical should be lower.

With 3D aim look on the difference is only 20%.

Posted

that's so weird. it honestly feels best to me with the same sens for both axis. i wish i could fully look up and down.

would be interesting what your findings are for other kex engine games like turok.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...