Wizard DPI Wizard Posted May 12, 2019 Wizard Posted May 12, 2019 The Blood remake is in, there is a huge difference between the X and Y axis sensitivity so make sure to calculate them both.
stereo3D Posted May 14, 2019 Posted May 14, 2019 vertical sens can't be right. i have to set both x and y to the same value.
Wizard DPI Wizard Posted May 14, 2019 Author Wizard Posted May 14, 2019 45 minutes ago, stereo3D said: vertical sens can't be right. i have to set both x and y to the same value. The camera doesn't tilt like in normal games in Blood, so it behaves and feels quite weird. I measured it to be almost half the speed of horizontal, but I'll do some re-tests.
Wizard DPI Wizard Posted May 14, 2019 Author Wizard Posted May 14, 2019 4 minutes ago, stereo3D said: you had full 3d aim look enabled, right? Oh probably not, that's why it's weird! I'll add it as a special option.
stereo3D Posted May 14, 2019 Posted May 14, 2019 10 minutes ago, DPI Wizard said: I measured it to be almost half the speed of horizontal, but I'll do some re-tests. then there is a bug either way, because the calculator tells me to lower the vertical sensitivity.
Wizard DPI Wizard Posted May 14, 2019 Author Wizard Posted May 14, 2019 2 minutes ago, stereo3D said: then there is a bug either way, because the calculator tells me to lower the vertical sensitivity. Fixed that part now, thanks!
Wizard DPI Wizard Posted May 14, 2019 Author Wizard Posted May 14, 2019 4 hours ago, stereo3D said: then there is a bug either way, because the calculator tells me to lower the vertical sensitivity. Added the aim look option now, the calculation actually was correct before. I.e. vertical should be lower. With 3D aim look on the difference is only 20%.
stereo3D Posted May 14, 2019 Posted May 14, 2019 that's so weird. it honestly feels best to me with the same sens for both axis. i wish i could fully look up and down. would be interesting what your findings are for other kex engine games like turok.
Wizard DPI Wizard Posted May 17, 2019 Author Wizard Posted May 17, 2019 On 5/16/2019 at 1:34 PM, stereo3D said: @DPI Wizard did you have hud style set to minimal? With minimal it's indeed 1:1 with the same sensitivity for x and y.
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