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Sensitivity based on FOV


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Posted

By default calculator normalizing sensitivity by 360 distance, right?

For example: CS:GO, 1.25 sens, 1 in zoom ratio, 800dpi = ~41 cm/360. And in zoom FOV is 40, sensitivity is the same, since zoom ratio is 1, but 360 distance is much lower because of lower FOV.

If i will try to calculate sensitivity in other game with 65 FOV, for example, calculations will be normalized by the same cm/360 with 90 FOV in CS:GO, but it should be lower, like in CS:GO with zoom. In some games every weapon has different ADS FOV and it is simply impossible to make the same 360 distance for every weapon.

So i need to calculate sensitivity in new game based on the same fov in CS:GO, instead of CS:GO native FOV, right? Did i missed something?

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Posted
20 часов назад, DPI Wizard сказал:

This is what the other conversion options are for (Monitor Distance and Viewspeed), they match sensitivity based on FOV rather than 360 distance.

Is this method called Viewspeed, that i am talking about? I have tried 0% Monitor Distance Match and it did not worked in my case. Sensitivity was too low on lower fov, i cant even make 180 turn with it. Same as 360 distance, in games with only one sensitivity, it would be different on every ads fov, if i understood correctly.

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