TheLegendTurtle Posted May 8, 2019 Posted May 8, 2019 By default calculator normalizing sensitivity by 360 distance, right? For example: CS:GO, 1.25 sens, 1 in zoom ratio, 800dpi = ~41 cm/360. And in zoom FOV is 40, sensitivity is the same, since zoom ratio is 1, but 360 distance is much lower because of lower FOV. If i will try to calculate sensitivity in other game with 65 FOV, for example, calculations will be normalized by the same cm/360 with 90 FOV in CS:GO, but it should be lower, like in CS:GO with zoom. In some games every weapon has different ADS FOV and it is simply impossible to make the same 360 distance for every weapon. So i need to calculate sensitivity in new game based on the same fov in CS:GO, instead of CS:GO native FOV, right? Did i missed something?
Wizard DPI Wizard Posted May 13, 2019 Wizard Posted May 13, 2019 This is what the other conversion options are for (Monitor Distance and Viewspeed), they match sensitivity based on FOV rather than 360 distance.
TheLegendTurtle Posted May 14, 2019 Author Posted May 14, 2019 20 часов назад, DPI Wizard сказал: This is what the other conversion options are for (Monitor Distance and Viewspeed), they match sensitivity based on FOV rather than 360 distance. Is this method called Viewspeed, that i am talking about? I have tried 0% Monitor Distance Match and it did not worked in my case. Sensitivity was too low on lower fov, i cant even make 180 turn with it. Same as 360 distance, in games with only one sensitivity, it would be different on every ads fov, if i understood correctly.
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