LightVading Posted May 8, 2019 Posted May 8, 2019 Rust released an update changing the way FOV now works when ADS. It is now proportional to your normal FOV.
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now