Wizard DPI Wizard Posted February 3, 2017 Wizard Posted February 3, 2017 Updated with corrected hipfire calculation and added aim and FOV calculations. View full update
Wizard DPI Wizard Posted February 3, 2017 Author Wizard Posted February 3, 2017 FOV calculations are not done yet. For reference: 0% is 75° and 100% 97°.
jabbothehut Posted February 3, 2017 Posted February 3, 2017 will there be a calculator for the aimed sensitivity?
Wizard DPI Wizard Posted February 3, 2017 Author Wizard Posted February 3, 2017 will there be a calculator for the aimed sensitivity? Yes, but different weapons have different ADS FOV, so I need to add each weapon separately.
jabbothehut Posted February 3, 2017 Posted February 3, 2017 Yes, but different weapons have different ADS FOV, so I need to add each weapon separately. oh dayum
dennis20014 Posted February 3, 2017 Posted February 3, 2017 (edited) Hmm it seems I'm going to just have to play on '1' for hipfire sensitivity. My 'Source engine' sensitivity is too low I guess for the game. RIP EDIT: Looks like anything below '1.97' (SOURCE ENGINE - 1000 DPI) would be considered too low for the game. I can't lower my DPI anymore unfortunately. Edited February 3, 2017 by dennis20014
killeraxemannic Posted February 6, 2017 Posted February 6, 2017 I'm not sure if this game is ready for a calculator yet. I am playing the beta and I am pretty sure the mouse sensitivity slider does absolutely nothing. I had to mess with the DPI on my mouse on this one to get something that was similar to what I am used to.
Wizard DPI Wizard Posted February 6, 2017 Author Wizard Posted February 6, 2017 Make sure you are adjusting the sensitivity under "Keyboard and mouse", and NOT "Controls" (which is controller sensitivity)
guanjyn Posted February 24, 2017 Posted February 24, 2017 (edited) Anyone roughly know the percentage for aiming to get 1:1 with hipfire sens? Edit: Not exact, but for anyone else wondering this, try 30%. That felt like 1:1 with hipfire (my hipfire is 6%). Edited February 24, 2017 by guanjyn
Wizard DPI Wizard Posted October 12, 2017 Author Wizard Posted October 12, 2017 Updated with corrected hipfire formula, and added aim and FOV calculations.
Formyndare Posted October 13, 2017 Posted October 13, 2017 Using 1000 DPI, 1 Sensitivity in Quake Live - Doesn't seem to work for Wildlands
Wizard DPI Wizard Posted October 13, 2017 Author Wizard Posted October 13, 2017 3 hours ago, Formyndare said: Using 1000 DPI, 1 Sensitivity in Quake Live - Doesn't seem to work for Wildlands The lowest sensitivity (0%) in Wildlands is not very low compared to other games, so this will happen for a low of conversions unfortunately.
kompast Posted October 14, 2017 Posted October 14, 2017 The Hip-Fire seems to work fine, but Aim sens is way too high. It suggests 53% for Aim while Hip is 1%. Just by feel, the aim should be around 10%.
Wizard DPI Wizard Posted October 14, 2017 Author Wizard Posted October 14, 2017 5 hours ago, kompast said: The Hip-Fire seems to work fine, but Aim sens is way too high. It suggests 53% for Aim while Hip is 1%. Just by feel, the aim should be around 10%. What gun/scope are you testing with?
kompast Posted October 14, 2017 Posted October 14, 2017 28 minutes ago, DPI Wizard said: What gun/scope are you testing with? ACR and sniper mainly.
Traxilla Posted October 14, 2017 Posted October 14, 2017 (edited) Unfortunately the game doesn't maintain a great ratio when it comes to different scopes, so for example when you use a red dot the viewspeed is the preferred 70-75% value, however sniper scopes and such seems to be too fast. Nothing to really do about it, it's on Ubisoft's end Personally i feel the aim sens is great when it comes to iron sights and red dots. Edited October 14, 2017 by Traxilla
Wizard DPI Wizard Posted October 14, 2017 Author Wizard Posted October 14, 2017 1 minute ago, Traxilla said: Unfortunately the game doesn't maintain a great ratio when it comes to different scopes, so for example when you use a red dot the viewspeed is the preferred 70-75% value, however sniper scopes and such seems to be too fast. Nothing to really do about it, it's on Ubisoft's end Personally i feel the aim sens is great when it comes to iron sights and red dots. The one currently in the calculator is MP5 ADS, I'll add a scope as well, so you can choose which one to match.
guanjyn Posted December 24, 2017 Posted December 24, 2017 I can't get my sensitivity to convert from CSGO. It just keeps saying too high or too low dpi. Even tried converting it from Siege and it says the same.
Carlos Resurreccion Posted August 13, 2018 Posted August 13, 2018 (edited) It seems the Red Dot Sights in this game aren't all the same zoom (and definitely not like Ironsights). Backreading, I'm assuming you used MP5 with iron sights, so I'm assuming the ADS calculator is only accurate for iron sights? Unless Ghost Recon Wildlands has a Universal Soldier Aiming System like Battlefield...? What zoom is your ADS Sens for this game configured to? Could you add the different sights? (At least the CompM4 since it's my fave). @DPI Wizard Edited August 13, 2018 by Carlos Resurreccion
stereo3D Posted September 19, 2018 Posted September 19, 2018 @DPI Wizard could you please start a custom game in ghost war and measure the panoramic sights? i think the current aim sensitivity in the calculator isn't all that useful since most people probably wouldn't bother with iron sights in this game and all the scopes are way faster.
Wizard DPI Wizard Posted September 19, 2018 Author Wizard Posted September 19, 2018 Just now, stereo3D said: @DPI Wizard could you please start a custom game in ghost war and measure the panoramic sights? i think the current aim sensitivity in the calculator isn't all that useful since most people probably wouldn't bother with iron sights in this game and all the scopes are way faster. I will!
Wizard DPI Wizard Posted September 19, 2018 Author Wizard Posted September 19, 2018 1 hour ago, stereo3D said: @DPI Wizard could you please start a custom game in ghost war and measure the panoramic sights? Added it now. Any of the other scopes also worth adding? I could potentially add everything, but if there's a handful of them most commonly used I'll stick to them.
stereo3D Posted September 19, 2018 Posted September 19, 2018 thanks! i think the fov type is bugged though because it switches to vdeg. you measured the sights in first person, not the over the shoulder view, right? i'd suggest ta31h and tars101. someone above requested the compM4.
Wizard DPI Wizard Posted September 19, 2018 Author Wizard Posted September 19, 2018 1 minute ago, stereo3D said: thanks! i think the fov type is bugged though because it switches to vdeg. you measured the sights in first person, not the over the shoulder view, right? i'd suggest ta31h and tars101. someone above requested the compM4. It's not a bug, just a workaround for now since the FOV is locked to a specific Vdeg and having it default to multiplier has some undesirable effects. I'll check out the other scopes
Wizard DPI Wizard Posted September 23, 2018 Author Wizard Posted September 23, 2018 Added TARS101 and CompM4 now. All done first person yes. TA31H is locked for me though.
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