Wizard DPI Wizard Posted April 16, 2019 Wizard Posted April 16, 2019 Just added with in-game sensitivity!
JuanCema Posted April 17, 2019 Posted April 17, 2019 (edited) I'm trying to convert my sensitivity from Rainbow: Six Siege to World War Z, but the option for WWZ isn't popping up. Before I bought the subscription, it was there; but after I bought it, it's randomly gone. Is this something on my end? Or is it the website? EDIT: Just had to clear the input (even though nothing was there), all good now. Edited April 18, 2019 by JuanCema
Messiah Posted April 22, 2019 Posted April 22, 2019 Has anyone found a .cfg file or anything that lets you change the sensitivity? The slider only had integer values and is imprecise.
xiaomantou Posted April 24, 2019 Posted April 24, 2019 %LOCALAPPDATA%\Saber\WWZ\client\storage\ config files are encrypted.very nice..... Messiah and Sphixel 2
AIucardd Posted June 3, 2019 Posted June 3, 2019 On 4/16/2019 at 11:19 PM, DPI Wizard said: World War Z - Hipfire Location: In-game Settings -> Camera Sensitivity 1 Minimum: Sensitivity 1 Default: Sensitivity 10 Maximum: Sensitivity 100 Notes: None Default FOV: Field of View 73 | Horizontal Degrees (Resolution Base) FOV Notes: Not possible to adjust. Affected by: FOV: No | WPS: No Engine: Swarm Engine Added: 2019-04-16 Fov scaling added... have no idea how it's affects fov
AIucardd Posted June 3, 2019 Posted June 3, 2019 FOV Scale from 1.00 to 1.30 with increments of 0.05. https://pcgamingwiki.com/wiki/World_War_Z
Wizard DPI Wizard Posted June 3, 2019 Author Wizard Posted June 3, 2019 FOV Scale support added AIucardd 1
rawmomo Posted June 17, 2019 Posted June 17, 2019 (edited) Nevermind. Edited June 17, 2019 by rawmomo Found out the aim sensitivities were for controller
d0shie Posted April 10, 2020 Posted April 10, 2020 @DPI Wizard Could you add calculations for when you're aiming down? I'm not saying that there is a slider for ADS sensitivity I'm saying disregard the hipfire sens and calculate for when aimed down instead, if that makes sense. rawmomo 1
rawmomo Posted April 10, 2020 Posted April 10, 2020 Yes please, that'd be great. The hipfre and aim sensitivity is not 1:1 and I doubt that they will be adding aiming sensitivity slider any time soon which sucks
Wizard DPI Wizard Posted April 10, 2020 Author Wizard Posted April 10, 2020 Just now, d0shie said: Don't they all have the same zoom? Not sure, haven't checked yet. If they are the same it makes things a lot easier d0shie 1
d0shie Posted April 10, 2020 Posted April 10, 2020 That would be great. If they did have different zooms, I'd wager weapons of the same category like SMGs, assault rifles, sniper rifles, etc. would have the same zoom. Would be insane to have different zoom for every gun.
rawmomo Posted April 10, 2020 Posted April 10, 2020 (edited) Yeah im sure they are all the same except sniper rifle scope aim Edited April 10, 2020 by rawmomo
Wizard DPI Wizard Posted April 10, 2020 Author Wizard Posted April 10, 2020 Updated with ADS now! rawmomo and d0shie 1 1
Leomund Posted April 13, 2020 Posted April 13, 2020 I think there's a fair amount of Aiming down sights in this game. Does anyone know if optimizing for ads would be better or worse than optimizing for hipfire? I'm not sure what max discrepancy means or how that translates into pixels; I've divided 360 by the hFOV of the game to get a better idea, hoping that's accurate.. doing this because I want to get a feel for how "inaccurate" the discrepancy would be. Because as it is now, "Max discrepancy" doesn't really mean much to me. 650 DPI -> 950 DPI ADS/Hipfire (optimized for Hipfire): https://www.mouse-sensitivity.com/?share=73332add73bbc77d107684c71fdd5691 650 DPI -> 1350 DPI (more optimized for ADS): https://www.mouse-sensitivity.com/?share=ed8d4eb4ae443fd25489a61cdab21c23 650 DPI -> 2100 DPI (even better for ADS): https://www.mouse-sensitivity.com/?share=58942d47368fae4909423051045230e8
Wizard DPI Wizard Posted April 13, 2020 Author Wizard Posted April 13, 2020 5 hours ago, Leomund said: I'm not sure what max discrepancy means It's how far off the calculation is due to lack of decimals in the game.
Leomund Posted April 13, 2020 Posted April 13, 2020 (edited) 1 hour ago, DPI Wizard said: It's how far off the calculation is due to lack of decimals in the game. So the max discrepancy refers to the 360 degree distance, right? And so -0.4481 inches means the mouse movement is off by 0.4481 inches for a 360 turn. This is what makes sense to me. But I have another question, and that's if I can convert this discrepancy into pixels (i.e.: (360 / FOV) * 1920 * 0.030398) And maybe even 1920 * 0.030398. I'm not sure this would be accurate because they're 3D games; I don't know if this math applies at all, and maybe it wouldn't because I'm using Monitor Distance Horizontal 0%. I'm trying to get a "feel" for it or visual how important it would be. I assume the orange numbers means it's not great but I don't know how bad that is in practice (the same for green numbers). Orange numbers make me think the difference is pretty large, but I don't know. Edited April 13, 2020 by Leomund
Wizard DPI Wizard Posted April 13, 2020 Author Wizard Posted April 13, 2020 36 minutes ago, Leomund said: So the max discrepancy refers to the 360 degree distance, right? And so -0.4481 inches means the mouse movement is off by 0.4481 inches for a 360 turn. This is what makes sense to me. But I have another question, and that's if I can convert this discrepancy into pixels (i.e.: (360 / FOV) * 1920 * 0.030398) And maybe even 1920 * 0.030398. I'm not sure this would be accurate because they're 3D games; I don't know if this math applies at all, and maybe it wouldn't because I'm using Monitor Distance Horizontal 0%. I'm trying to get a "feel" for it or visual how important it would be. I assume the orange numbers means it's not great but I don't know how bad that is in practice (the same for green numbers). Orange numbers make me think the difference is pretty large, but I don't know. You are correct about the difference in 360 distance. If you want to convert it to pixels, just set the unit to counts and multiply the discrepancy with the pixel ratio: So 291.2552*0.7057=205.5 pixels.
Leomund Posted April 13, 2020 Posted April 13, 2020 1 hour ago, DPI Wizard said: You are correct about the difference in 360 distance. If you want to convert it to pixels, just set the unit to counts and multiply the discrepancy with the pixel ratio: So 291.2552*0.7057=205.5 pixels. Ahh. Thank you.
COMECOCO Posted September 21, 2021 Posted September 21, 2021 Did the new update affect the sensitivity calculation since devs introduce the first person mode?
Wizard DPI Wizard Posted September 22, 2021 Author Wizard Posted September 22, 2021 22 hours ago, COMECOCO said: Did the new update affect the sensitivity calculation since devs introduce the first person mode? It's different, working on adding it!
Wizard DPI Wizard Posted September 26, 2021 Author Wizard Posted September 26, 2021 On 9/22/2021 at 1:23 AM, COMECOCO said: Did the new update affect the sensitivity calculation since devs introduce the first person mode? Added now.
COMECOCO Posted September 29, 2021 Posted September 29, 2021 On 9/26/2021 at 7:47 AM, DPI Wizard said: Added now. You are not a wizard............ you are the king! Thanks!
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