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does stretched resolution change sensitivity?


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Posted

Hi,

If i am stretching 1024 by 768 onto a 1920 by 1080 monitor in the calculator entering my resolution as 1024 by 768 is wrong I guess? because it is stretched. Is there a way to enter a value for the resolution which adjusts for the stretching so that the values in the calculator are accurate? Thanks

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Posted

Depends on how you define "sensitivity"

If you mean "mouse sensitivity" i.e turn-rate, then in most cases I've seen, then no it won't.

If you mean "perceived sensitivity" which is what forms your muscle memory and ability to aim consistently, then it very much does. A stretched FOV basically gives you a different X and Y sensitivity within screen space. In other words, the mouse movement to a given point on the screen horizontally, will be different than when not stretched, but the vertical moveents would remain the same.

  • Wizard
Posted

I assume this is CSGO, games can handle stretched resolutions differently.

If you enter 1024x768 the sensitivity in the calculations will be correct in terms of monitor distance and 360 distance. If you were to play with black bars the correct approach would be to enter your monitors native resolution.

While your X and Y sensitivity will be different, the calculator "knows" this as it only cares about your FOV and always assumes your FOV stretches to the edges of the monitor. 

Posted (edited)

hello thanks for your reply, i wanted to strech the 1024 by 768 resolution to the full screen of my monitor for rainbow six siege. Then i need to convert my cs go sens where i play 1920 by 1080 to the seige sense using either 360 distance or monitor distance (horizontal) at 75 percent. Will I find the correct values if I just enter 1024 by 768 for seige? even if i have it stretched? thanks

Edited by fighter85
Posted

Stretched is a 2D operation. It's stretched after the fact. Mouse movements look exaggerated on one axis. Since the image you are seeing is stretched, and your brain knows it is stretched, and the mouse movements are already stretched proportionately with the image, then I don't think you should tamper with the m_yaw.

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