Wizard DPI Wizard Posted July 31, 2017 Author Wizard Posted July 31, 2017 1 minute ago, Drimzi said: Just trying to use distance mode for the game. The input fields could be set to anything, the result will always be 0000807f Ah, it bugs out when you haven't selected an output game, fixing this in the next version
Wunderschatten Posted January 5, 2020 Posted January 5, 2020 (edited) yo i cant edit the file in note++ with hex Nevermind im just dumb af xD Edited January 5, 2020 by Wunderschatten
Smash-Crunch Posted January 6, 2020 Posted January 6, 2020 I found the Notepad++ Hex editor to be very buggy. It was adding an extra 00 byte between the 4 byte long chunks of the sensitivity values. It would also change the values I typed in after saving. For example E1 10 87 3F would change to 3F 10 3F 3F for no reason. If anyone reads this, I recommend using a different hex editor. There are some in-browser ones you can find on google that work well enough for this task. To re-iterate the steps: 1. Get your hex value from the sensitivity calculator 2. Open up the file with a hex editor 3. At the bottom of the file below the bit that says <..=..> there will be identical 4 byte long chunks separated by 42 05 4. Replace those 4 byte chunks with the hex value from the calculator. 5. Don't open up the "Look" options in the in-game settings, it might revert back. I recommend putting the in-game setting to max before doing all this. That way if you do it right the change will be immediately noticeable. It will also help when looking for the bytes that need to be edited because they will be 00 00 F0 41 at max value.
Wizard DPI Wizard Posted January 6, 2020 Author Wizard Posted January 6, 2020 2 hours ago, Smash-Crunch said: I found the Notepad++ Hex editor to be very buggy. It was adding an extra 00 byte between the 4 byte long chunks of the sensitivity values. It would also change the values I typed in after saving. For example E1 10 87 3F would change to 3F 10 3F 3F for no reason. If anyone reads this, I recommend using a different hex editor. There are some in-browser ones you can find on google that work well enough for this task. To re-iterate the steps: 1. Get your hex value from the sensitivity calculator 2. Open up the file with a hex editor 3. At the bottom of the file below the bit that says <..=..> there will be identical 4 byte long chunks separated by 42 05 4. Replace those 4 byte chunks with the hex value from the calculator. 5. Don't open up the "Look" options in the in-game settings, it might revert back. I recommend putting the in-game setting to max before doing all this. That way if you do it right the change will be immediately noticeable. It will also help when looking for the bytes that need to be edited because they will be 00 00 F0 41 at max value. I'm using Hex Editor Neo, they have a free version with limited functionality but enough to edit config files.
stereo3D Posted November 1, 2020 Posted November 1, 2020 i noticed that to get an actual FOV of 120 at 2560x1080, i'd have to set the FOV slider to something between 99.5 or 100. you'd think it would be either 120, as the calculator says, or ~105.
Wizard DPI Wizard Posted November 1, 2020 Author Wizard Posted November 1, 2020 6 hours ago, stereo3D said: i noticed that to get an actual FOV of 120 at 2560x1080, i'd have to set the FOV slider to something between 99.5 or 100. you'd think it would be either 120, as the calculator says, or ~105. I guess the called it "FOV Scale" for a reason.. Just checked the game and found out how it works, so the game is updated now. Calculations are now also 100% correct, they were off by a few counts before (because of how the FOV actually works). stereo3D 1
Journalist Posted June 5, 2023 Posted June 5, 2023 How does the calculator convert the decimal sensitivity to hex?
Wizard DPI Wizard Posted June 5, 2023 Author Wizard Posted June 5, 2023 9 minutes ago, Journalist said: How does the calculator convert the decimal sensitivity to hex? There was an error with the FOV handling when converting back to hex, it should be fixed now. Thanks for reporting!
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