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CONTEST: Solve this and win!


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  • Wizard
Posted

I know there's quite a few very skilled people here, so if anyone can solve this problem, there's a €20 Steam Gift Card in it for you  :D

steamcard.png

 

Solve this equation for x:

 

WolframAlpha--y_arctan_ax__arctan_bx___Input____2016_10_31_13_41.png [Link]

 

In other words; a, b and y are known, and the equation to calculate x is needed.

 

If you think you got it, you can verify it with these two examples, which Wolfram|Alpha manages to solve but doesn't show how (ignore rounding of x):

 

WolframAlpha--1_81583___arctan_0_520567_x___arctan_0_26048_x___Input_interpretation____2016_10_31_13_50.png | x = 1.33 [Link]

 

WolframAlpha--1_96611___arctan_0_520567_x__arctan_0_26048_x___Input_interpretation____2016_10_31_13_54.png | x = 0.5 [Link]

 

This is a simplification of the equation used to calculate the zoom sensitivity coefficient for BF1/BF4.

 

Rules: The first person to post a working solution wins.

 

Any takers?

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